tag:blogger.com,1999:blog-6933470253715910366.post3819805567508737841..comments2024-03-29T06:05:14.320+00:00Comments on Wargaming Miscellany: The Itchy and Scratchy rules ... Mark 2Robert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6933470253715910366.post-31153926470723236572013-10-01T22:22:07.877+01:002013-10-01T22:22:07.877+01:00Kaptain Kobold,
The rules were designed for a hex...Kaptain Kobold,<br /><br />The rules were designed for a hexed grid ... but should work on a square one. Just substituting 45 degrees for the existing 60 degrees should make that rule easier to use on a squared grid.<br /><br />I hope to run a play-test in the near future, and that the battle report will show how the combat mechanism works.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-36980640667604455052013-10-01T22:10:59.366+01:002013-10-01T22:10:59.366+01:00"This must be directly into the adjacent grid..."This must be directly into the adjacent grid area, widening out as the range increases but never exceeding 60° on either side of the direction in which the unit is facing when it attacks."<br /><br />How does this work on a square grid, please?<br /><br />I'm still not sure how the firing mechanism works, especially with relation to generals and/or units in cover - any chance of a sample game or some worked examples please?<br /><br />Thanks.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.com