tag:blogger.com,1999:blog-6933470253715910366.post7302715775197097574..comments2024-03-29T11:57:40.881+00:00Comments on Wargaming Miscellany: Trying my ideas out ... and learning from themRobert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6933470253715910366.post-45399340394580636972010-09-20T11:47:48.463+01:002010-09-20T11:47:48.463+01:00Jim Duncan,
I agree that Dale's idea has cons...Jim Duncan,<br /><br />I agree that Dale's idea has considerable merit, and is worthy of further investigation.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-79605825104816276512010-09-20T11:10:58.528+01:002010-09-20T11:10:58.528+01:00Bob, I think Dales idea of 4-2-1 instead of 4-3-2-...Bob, I think Dales idea of 4-2-1 instead of 4-3-2-1 sounds much more realistic especially if you combine it with minus 1 die if you move before firing.<br /><br />This should suit Napoleonics to a T.<br /><br />Jim DuncanJim Duncan Wargamerhttps://www.blogger.com/profile/14114076455087495681noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-46212489759814167042010-09-20T08:28:44.991+01:002010-09-20T08:28:44.991+01:00Dale,
I think that the play-test bears out what y...Dale,<br /><br />I think that the play-test bears out what you say. The muskets need to be as at least as potent as rifles at short range.<br /><br />IGOUGO is problematic, and I have tried lots of alternatives. Once I get the combat mechanisms I want to use clear in my mind, I intend to look at an alternative to IGOUGO that will work with it.<br /><br />Incidentally, I have spent some time this weekend reading the ‘Battle Cry’ and ‘Memoir ‘44’ rules in parallel, and it strikes me that some of the ways the latter works could be applied to ‘Battle Cry’. For example, allowing infantry to move 2 hexes OR move 1 hex and combat.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-10765880191013510612010-09-20T02:37:14.903+01:002010-09-20T02:37:14.903+01:00Bad idea, I think. The musket should be 4 when adj...Bad idea, I think. The musket should be 4 when adjacent. The nominal speed advantage to loading percussion weapons doesn't seem to have significantly played out historically, where ammunition loads, fatigue, and smoke play so great a role.<br /><br />4-2-1 verses 4-3-2-1 makes sense (which is what I have used).<br /><br />I've always believed in penalizing the movers when firing and have thought about -1 die for moving. With IGOUGO it makes sense also, because the mover gets to fire first, possibly inflicting casualties. It was like Wally Simon always used to complain in PW Review: IGOUGO is a "gotcha'" game mechanism, so you need something to counter-balance it.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-79646562465906686352010-09-19T13:58:44.687+01:002010-09-19T13:58:44.687+01:00Jim Duncan,
I am glad that you found it useful; o...Jim Duncan,<br /><br />I am glad that you found it useful; one of the advantages of blog is that we can share our experiences and learn from each other.<br /><br />You Napoleonic version sounds interesting, especially the idea that a unit will be spread over two hexes. I have not seen that idea used before.<br /><br />As to what each unit represents ... well for the ACW, I think that it is a small brigade or large battalion, and I suspect that for the Napoleonic era it would be something similar (e.g. A British Infantry Brigade or a French Infantry Regiment).<br /><br />Good luck with you design,<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-57821136184940139772010-09-19T13:53:53.634+01:002010-09-19T13:53:53.634+01:00Steve-the-Wargamer,
I have had a copy of Paddy Gr...Steve-the-Wargamer,<br /><br />I have had a copy of Paddy Griffith's book ever since it was first published, but I must admit to not having read it for some considerable time.<br /><br />If I had, I might have avoided having to do this play-test ... but regardless of that fact, it was great fun to do!<br /><br />I would not be surprised if his conclusions were that there was little difference between rifles and muskets in the overall scheme of things ... but as I am already thinking of how I can adapt the basic combat system used in 'Battle Cry' to other non-ACW wars (i.e. Colonial) the experiment was very useful.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-90542057912438543722010-09-19T13:18:19.201+01:002010-09-19T13:18:19.201+01:00An interesting test Bob, one that will save me tim...An interesting test Bob, one that will save me time for other investigations.<br /><br />I'm looking at a Napoleonic version with 8 figures per unit spread over two adjacent hexes.<br /><br />The next question I need to resolve is whether such a unit represents a battalion, a brigade or some other formation.<br /><br />Jim DuncanJim Duncan Wargamerhttps://www.blogger.com/profile/14114076455087495681noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-24665047209005561162010-09-19T10:32:52.596+01:002010-09-19T10:32:52.596+01:00Bob - you might be interested in reading Paddy Gri...Bob - you might be interested in reading Paddy Griffith's book "Battle Tactics of the American Civil War" (in fact you may already have..) He makes some interesting points on the range, and more importantly the effectiveness, of weapons in the ACW... there surprisingly little advantage is his answer...Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.com