tag:blogger.com,1999:blog-6933470253715910366.post8676482740983917839..comments2024-03-29T11:57:40.881+00:00Comments on Wargaming Miscellany: 'Oh we sail the ocean blue ...' : Some minor changes made to the rulesRobert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6933470253715910366.post-55870412673001033742016-06-12T09:24:58.634+01:002016-06-12T09:24:58.634+01:00Kev,
When I originally wrote the rules it was for...Kev,<br /><br />When I originally wrote the rules it was for single ship vs. ship actions, but now that there are likely to be more ships involved in each battle, increasing the amount of punishment ships can take means that they survive just that little bit longer ... which makes the game more enjoyable.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-46418226144984425282016-06-12T09:22:26.083+01:002016-06-12T09:22:26.083+01:00Ross Mac,
The destroyers proved to be a bit too f...Ross Mac,<br /><br />The destroyers proved to be a bit too fast in the play-test, which is one reason why I decided on the 'a sixty degree turn costs one hex' change to the rules. It also means that battles can be fought out in a relatively small area.<br /><br />I found these funny looking golf tees online, and decided that they looked more like shell splashes than normal tees as well as being more stable. I might even add a dab of white paint to the point of each of them to make them look even more realistic!<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-19762060529116967272016-06-12T07:54:45.672+01:002016-06-12T07:54:45.672+01:00Good decision to bolster the overall amount of pun...Good decision to bolster the overall amount of punishment each ship can take before cutting off the exchange - to prevent sinking. Regards. KEV.KEV. Robertson.https://www.blogger.com/profile/03057624752614080866noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-35096196327719801642016-06-12T02:43:40.747+01:002016-06-12T02:43:40.747+01:00The amendments look like sound choices. Hopefully ...The amendments look like sound choices. Hopefully the faster speed of the smaller ships will make it easier for them to sacrifice a movement point to turn.<br /><br />I was wondering what the shellmarkers were, quite effective. Golf tees have changed!Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-31491984350584994102016-06-11T14:21:01.398+01:002016-06-11T14:21:01.398+01:00Dick Bryant,
Thanks for the suggestion.
I did co...Dick Bryant,<br /><br />Thanks for the suggestion.<br /><br />I did consider what you have suggested, but decided - for the moment - to stick with the 'a sixty degree turn costs one hex' option for all ships.<br /><br />My reasoning is that once the game starts, players will forget which ships have to lose movement when they turn and which do not.<br /><br />We'll see how the new rules work at COW, and if they don't work in the way that I hope that they will, I'll look again at removing the 'turn cost' from destroyers and torpedo boats.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-92218595336758521792016-06-11T13:25:33.051+01:002016-06-11T13:25:33.051+01:00I would suggest that the smaller ships (destroyers...I would suggest that the smaller ships (destroyers, etc.) could turn faster, or at least in a shorter arc. Perhaps you could reflect this by not charging them move distance for making a turn of 60 degrees. Also allow them to make a turn of 120 degrees with the move distance penalty.Dick Bryanthttps://www.blogger.com/profile/08243435682283381550noreply@blogger.com