tag:blogger.com,1999:blog-6933470253715910366.post8875378638628293633..comments2024-03-29T06:05:14.320+00:00Comments on Wargaming Miscellany: A simple campaign system (Part 4): Initial play testingRobert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6933470253715910366.post-40300124086110097462019-08-20T19:17:04.071+01:002019-08-20T19:17:04.071+01:00Geordie an Exile FoG,
I'm hoping that over ti...Geordie an Exile FoG,<br /><br />I'm hoping that over time I can develop a set of generic and campaign specific events.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-63522967605734449862019-08-20T18:58:57.013+01:002019-08-20T18:58:57.013+01:00I really like the concept of those Event squares!I really like the concept of those Event squares!Geordie an Exiled FoGhttps://www.blogger.com/profile/01002743056274635657noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-67477212776726321722019-08-18T08:28:15.206+01:002019-08-18T08:28:15.206+01:00Whiskers,
Your game sounds interesting, and I hop...Whiskers,<br /><br />Your game sounds interesting, and I hope that my ideas help you to develop it further. It certainly sounds as if it would have commercial possibilities.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-37541697346507925952019-08-18T08:26:20.647+01:002019-08-18T08:26:20.647+01:00Chris,
The only dumb question is the one you thin...Chris,<br /><br />The only dumb question is the one you think of but never ask! In fact, looking back, I have not made it at all clear that each box on the grid is intended to represent a PORTABLE WARGAME tabletop.<br /><br />I have never owned or played many SPI-type boardgames, so the rule you have outlined is new to me ... but with a minor bit of tweaking, it would certainly work with my current rules. It's something I will think about as the rules undergo further development.<br /><br />Thanks very much for the suggestion.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-6585535668998253262019-08-18T07:23:49.101+01:002019-08-18T07:23:49.101+01:00Hi Bob.
I once started a similar system using the ...Hi Bob.<br />I once started a similar system using the board game “Travelling around Europe” which uses city-city movement and has the added possibility of objective cards to “visit”. <br />I did not get very far.<br />But you have given me some good ideas for the future.Whiskershttps://www.blogger.com/profile/12820800369799871532noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-21575801629703719982019-08-18T00:08:33.626+01:002019-08-18T00:08:33.626+01:00Hi Bob,
This is probably the dumbest question of ...Hi Bob,<br /><br />This is probably the dumbest question of the day, but does each box in effect represent a tabletop?<br /><br />Also, the system reminds me of an SPI boardgame from about 35 years ago on the invasion of Russia in 1812. Each area (not hex) had a supply capacity based on what it contained. The supplies would be exhausted (from foraging) after given number of turns, based on the amount of supplies that were available to begin with, how many troops moved into the area, and how long they stayed there. After that, supplies would have to come via transport from the army's main base(s).<br /><br />Obviously, the desert would not offer much of anything by way of forage, but the basic idea might work for campaigns in less desolate areas.<br /><br />Best regards always,<br /><br />ChrisChrishttps://www.blogger.com/profile/05091296131481416326noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-9902259752771108052019-08-17T15:58:52.465+01:002019-08-17T15:58:52.465+01:00William Stewart,
I was fairly satisfied with the ...William Stewart,<br /><br />I was fairly satisfied with the way the play test went, but you are right that it needs to be tested with a more open campaign. I hope yo do that, once I've developed my Terrain Generation rules.<br /><br />All the best,<br /><br />Bob Robert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-8115965261257714752019-08-17T15:36:00.908+01:002019-08-17T15:36:00.908+01:00Hark, is that the campaign engine revving up?
T...Hark, is that the campaign engine revving up? <br /><br />The event table covers so much ground with so little work for the player - movement, supply, command brilliance or otherwise. The location table takes the place of hidden deployment for the wily opponent. <br /><br />The Sudan Relief Expedition strategic situation in many ways resembles a ladder campaign. I wonder how it might work in a more open environment?<br /><br /> William Stewarthttps://www.blogger.com/profile/03047911499131518952noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-6637349620785404822019-08-17T14:44:04.951+01:002019-08-17T14:44:04.951+01:00Kev Robertson (Kev),
The next stage in the develo...Kev Robertson (Kev),<br /><br />The next stage in the development of my campaign system will be to design a set of Terrain Generation rules. Hopefully I will be able to do that over the weekend.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-25336321233513106162019-08-17T12:53:35.855+01:002019-08-17T12:53:35.855+01:00Hi Bob,
A most interesting report of your play tes...Hi Bob,<br />A most interesting report of your play testing. You've chosen the very familiar Sudan - Colonial events we can all relate to easily. Yes, Terrain Generation Rules would allow for you to set up and battle the Suakin Column against the Dervish- Mahadists...which would make for an interesting game -and upon the outcome of the battle would also influence what happens on the Map side of things during 'Turn 2'. Yes, great stuff Bob- looking forward to your further Developments in this regard. Cheers. KEV.KEV. Robertson.https://www.blogger.com/profile/03057624752614080866noreply@blogger.com