tag:blogger.com,1999:blog-6933470253715910366.post8996078333665718639..comments2024-03-28T10:09:10.067+00:00Comments on Wargaming Miscellany: One Hour WargamesRobert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-6933470253715910366.post-44551370962667042962021-02-22T20:53:53.165+00:002021-02-22T20:53:53.165+00:00Brother Jim,
A simple but very effective solution...Brother Jim,<br /><br />A simple but very effective solution! Thanks for sharing it.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-46277222589052346332021-02-22T20:06:48.849+00:002021-02-22T20:06:48.849+00:00Bob, my system for scoring hits is to use a small...Bob, my system for scoring hits is to use a small note pad. Write down the units in a column then mark hits for each unit as hash marks. Keeping track of the rounds can be done in the same way - with hash marks. Thanks for your game report. Very nice!Brother Jimhttps://www.blogger.com/profile/07864680582578749055noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-63598323781274023502015-08-23T21:41:19.982+01:002015-08-23T21:41:19.982+01:00Arthur1815 (Arthur),
I have not as yet used any o...Arthur1815 (Arthur),<br /><br />I have not as yet used any other card activation systems with the OHW rules, but hope to do so in the fullness of time. If and when I do, I will certainly write about them on my blog. (I will certainly bear your suggestion in mind. They are - as usual - excellent.)<br /><br />I have a couple more OHW wargames planned for later this week, and as yet I don't have any plans to use a card activation system when I stage them.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-83102757723152917352015-08-23T20:16:30.650+01:002015-08-23T20:16:30.650+01:00Bob,
Thanks for the clarification.
Some activatio...Bob,<br />Thanks for the clarification.<br /><br />Some activation systems assign a particular card to each unit, rather than leaving the choice of unit to the player. Have you tried that with the OHW rules? If so, how well did it work? I suppose one could add a few extra unassigned 'wild cards', depending on the skill of the general and efficiency of his staff, communications systems &c., that would allow the commander to activate a unit of his choice to respond to a crisis. Worth a try?<br /><br />As you know, I have little interest in WWII era games, but I always enjoy reading your battle reports - and admire your attractive stylised terrain.<br /><br />Best wishes,<br />Arthurarthur1815https://www.blogger.com/profile/12333670394529977263noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-29452249989741126692015-08-21T18:16:43.138+01:002015-08-21T18:16:43.138+01:00Mike (and Astgamer),
I apologise for the mistake....Mike (and Astgamer),<br /><br />I apologise for the mistake. You are right; it isn't in the book. I had jotted the card activation system down on my copy of Martin Rapier's variant, and thought that I had copied it down from the book. (I blame my age!)<br /><br />The system is very simple; a set of unit activation cards is made up using one red playing card for each red unit and one black playing card for each of the opposing side's units. At the start of each turn the unit activation cards are shuffled and placed face down. The top card is turned over, and the colour of the playing card determines which side activates a unit. The next playing card is turned over, and the procedure is repeated. A unit can only be activated once each turn. Once all the cards in the stack of unit activation cards have been turned over - and each unit has been activated once - the turn is over and the set of unit activation cards are re-shuffled.<br /><br />I hope that this clarifies the situation.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-79614946972670648452015-08-21T17:10:56.239+01:002015-08-21T17:10:56.239+01:00"For the game I used the card activation syst..."For the game I used the card activation system that is suggested in the book (i.e. a pack of playing cards containing a card for each unit)."<br /><br />There is a card activation system in "One Hour Wargames"? Please tell me where as I couldn't find it.Mikehttps://www.blogger.com/profile/11392867531639666828noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-90584324755842275012015-08-21T16:26:09.678+01:002015-08-21T16:26:09.678+01:00Kaptain Kobold,
In this instance I did not use th...Kaptain Kobold,<br /><br />In this instance I did not use the special rules outlined in the scenario as I thought that they rather skewed the game too much in favour of the defenders.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-24098088193328991362015-08-21T16:19:19.081+01:002015-08-21T16:19:19.081+01:00Astgamer,
Thanks for your comment. I am really pl...Astgamer,<br /><br />Thanks for your comment. I am really pleased that you enjoyed this battle report.<br /><br />For the game I used the card activation system that is suggested in the book (i.e. a pack of playing cards containing a card for each unit).<br /><br />All the best,<br /><br />Bob<br /><br />Robert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-31444679897813407882015-08-21T12:42:39.466+01:002015-08-21T12:42:39.466+01:00Out of interest did you apply the scenario special...Out of interest did you apply the scenario special rules to your game? As I recall the one nit on the hill (the artillery in your game) gets a redoubt bonus, and all units on the defending side get a combat bonus representing elite or desperate troops.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-14243144286462422032015-08-21T11:58:38.800+01:002015-08-21T11:58:38.800+01:00Great post. Is your card activation system from T...Great post. Is your card activation system from Thomas' book or something you devised? Is it simply having a card for each unit, kind of like a chit draw activation?Atsgamerhttps://www.blogger.com/profile/05280195473882445689noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-6635019734940531672015-08-21T10:51:53.598+01:002015-08-21T10:51:53.598+01:00Martin Rapier,
Having tried the rules, I can see ...Martin Rapier,<br /><br />Having tried the rules, I can see why the rules are 'move or fire' rather than 'move and fire', and I will be using the latter in future.<br /><br />Hexes are a 'given' as far as I am concerned when it comes to designing and playing wargames. They speed things up so much that I cannot now envisage fighting the majority of my battles on a surface that is not gridded.<br /><br />Thanks for making your rules available on your blog. I think that a lot of people will want to try them out.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-18236102723562111042015-08-21T10:46:06.061+01:002015-08-21T10:46:06.061+01:00David Crook,
It was great fun fighting a solo bat...David Crook,<br /><br />It was great fun fighting a solo battle at home for the first time in an age.<br /><br />The rules are very flexible, and I am thinking about using them for brigade (or possibly even divisional) level battles. I am thinking of trying out six-unit armies made up as follows: 3 x Infantry Units, 1 x Artillery Unit, 1 x Cavalry/Reconnaissance Unit, and 1 x HQ/Reserve unit. I need to do a bit more thinking before I actually put pen to paper (actually fingertip to keyboard!), but with luck I hope to get something ready to play-test in a week or so.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-3690461485966892902015-08-21T09:05:15.523+01:002015-08-21T09:05:15.523+01:00I'd be a bit cautious about allowing units to ...I'd be a bit cautious about allowing units to move and fire in the same turn, it reduces the defenders advantage a fair bit and the game plays pretty fast anyway. Obviously more chrome could be bolted on as they are very simple. <br /><br />I much prefer using the hexes as measuring and wheeling and all the associated DBx type silliness just gets in the way of the game. I'll look at putting them up on my blog this weekend so they are a bit more accessible.<br /><br />Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-60757495005789657022015-08-21T06:03:02.404+01:002015-08-21T06:03:02.404+01:00Hi Bob,
That was a great little action and you mu...Hi Bob,<br /><br />That was a great little action and you must be pleased to have gotten the kit out at home at long last! Once again it proves that you do not have to field masses of figures and vehicles to have a tactically interesting and challenging game.<br /><br />I am looking forward to seeing what form your tweaks will take in due course.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-62288240260350036012015-08-20T22:26:55.205+01:002015-08-20T22:26:55.205+01:00Brigadier General,
I am very pleased that you enj...Brigadier General,<br /><br />I am very pleased that you enjoyed this battle report. For a change I made the Morchauserlanders the aggressors ... and they did not perform as well as the Eastlanders.<br /><br />The hexes do make life easier; give them a try if you get the chance.<br /><br />The magnetic strength markers take time and effort to make, but once made I think that they are easier to use than small dice ... of which I have quite a few!<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-71209617191825049702015-08-20T22:08:52.616+01:002015-08-20T22:08:52.616+01:00I think the Eastland troops performed admirably an...I think the Eastland troops performed admirably and with honor. Great report Bob. You keep tempting me over to the hex side. I like your casualty counters too. They look much better than dice.Auston Jeff Butlerhttps://www.blogger.com/profile/01510209818428843584noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-38153068816632810992015-08-20T17:43:35.759+01:002015-08-20T17:43:35.759+01:00Me,
Martin Rapier's rules are in the 'Fil...Me,<br /><br />Martin Rapier's rules are in the 'Files' section of the AMW (Ancient & Medieval Wargaming) group on Yahoo Groups. (<a href="https://groups.yahoo.com/neo/groups/AMWGroup/files" rel="nofollow">'Files'</a>). I think that you have to join the group to access the files.<br /><br />I hope that this link/information is of help to you.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-65795788676764121542015-08-20T17:39:04.987+01:002015-08-20T17:39:04.987+01:00Nobby,
My wargames seem to have developed into a ...Nobby,<br /><br />My wargames seem to have developed into a form of 3D boardgame, hence the rather abstract look to my tabletop. I rather like the look, and it reminds me that I am fighting a wargame and not trying to create a moving diorama.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-26292319744104416732015-08-20T17:36:49.885+01:002015-08-20T17:36:49.885+01:00Mike,
I did consider doing what you suggest, but ...Mike,<br /><br />I did consider doing what you suggest, but in the end I decided to use the magnetic strength marker method from Megablitz because it is one that I am used to using.<br /><br />In the meantime I have made a new set of magnetic numbers marked for 0 to 9, and will use them in future.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-69885939873165153882015-08-20T15:10:14.005+01:002015-08-20T15:10:14.005+01:00Dear Bob,
I must be dense. I could not find any ...Dear Bob,<br /><br />I must be dense. I could not find any specific, hex-based OHW modifications on Martin's webpage.<br />I followed the "Neil Thomas" tag, and also searched for "OHW", "Hour", etc. in the search box.<br />I did find 1859 squared. What else did I miss?<br /><br />Sincerely,<br />SteveSteveAKAMehttps://www.blogger.com/profile/04889495609223557223noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-67507744834702085032015-08-20T12:35:25.186+01:002015-08-20T12:35:25.186+01:00Hi Bob
I really like the 'abstract' style...Hi Bob<br /><br />I really like the 'abstract' style of your terrain and figures.<br />I hope to emulate it myself one day but in the middle dark ages. I need to know what I am doing first though!nobbyhttps://www.blogger.com/profile/02552663142940856622noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-38381252670965564452015-08-20T12:29:00.229+01:002015-08-20T12:29:00.229+01:00Bob, you might try a different approach (and simil...Bob, you might try a different approach (and similar to that used in Martin and John's Mini-Jutland game) and record casualties as opposed to strength. When you get to 5 casualties place a yellow marker and a red marker for 10. That way you only need numerical markers for 1 to 5. Just a thought. Mike Mikehttps://www.blogger.com/profile/11392867531639666828noreply@blogger.com