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Saturday, 29 August 2026

Another progress report about my Portable Belle Époque Wargame rules (1)

I have been making somewhat slower progress on my Portable Belle Époque Wargame rules than I expected ... but I'm gradually getting there!

As I mentioned in an earlier blog post, the significant changes I am making to THE GATLING'S JAMMED rules from THE PORTABLE COLONIAL WARGAME book are as follows:

  • Machine guns a treated like artillery and have their own fire phase.
  • The number of units a general can activate each turn is subject to a degree of randomness that depends upon their ability.
  • A timescale has been introduced.

The section that deals with the first of these currently reads as follows:

Machine gun fire phase

  • Machine gun fire definitions
    • If an enemy unit can be seen by a machine gun unit (i.e. there is a direct line-of-sight between the target and the machine gun unit firing at it), the machine gun unit may fire at it.
    • Machine gun units can fire over other units that are in front of them if they are on a hill that is higher than the target.
  • General machine gun fire rules
    • Machine guns fire within an arc-of-fire that is forward of the direction in which it is facing.
    • Machine gun ranges are measured through the edges and not the corners of the grid areas.
    • Machine gun units can only fire once each turn.
    • Machine gun units that fire cannot move during the same turn.
    • Machine gun fire can destroy any type of ground unit.
    • Machine gun units can fire into woods, built-up areas, and fortifications.
    • Machine gun units can fire out of woods, built-up areas, and fortifications if they are in a grid area that is on the edge of the woods, built-up areas, or fortifications (i.e. the adjacent grid area in the direction they are firing does not contain woods, built-up areas or fortifications).
  • Machine gun fire rules
    • The target grid area is identified.
    • Roll three D6 dice for the machine gun unit firing at the target grid area and add or subtract any relevant modifiers:
      • Increase the D6 die roll score by 1 if the machine gun unit has fired at the same stationary target during the previous turn.
      • Increase the D6 die roll score by 1 if a friendly general is in a grid area that is adjacent to the machine gun unit.
      • Reduce the D6 die roll score by 1 if the target is in cover or fortifications.
    • Results:
      • Modified D6 die roll score = 5 or more: Machine gun fire lands on the target grid area.
      • Modified D6 die roll score = 4 or less: Machine gun fire has been totally ineffective.
    • If the machine gun fire has been effective, any unit that is in the grid area in which the machine gun fire lands is hit, and a D6 die is rolled to determine the effectiveness of the artillery fire upon the target unit. (See the Resolving hits on units section of the rules.)

6 comments:

  1. Very interesting variation of previous rules. Will there be chances to jam? Do Machine guns fire in a prepatory manor the same as artillery?

    Looking forward to seeing more of these rules development.

    ReplyDelete
    Replies
    1. WEK 3,

      I took the advice of a professor of military history regarding the use of machine guns during the late nineteenth/early twentieth century. According to him, they were regarded as a defensive weapon to be used to break up enemy attacks before they reached close range.

      I have not added any jamming rules ... as yet! I might add that as an option, especially for units armed with mechanical (i.e. Gatling and Gardener guns) rather than automatic (i.e. Vickers-Maxim) machine guns.

      All the best,

      Bob

      Delete
  2. Sounds like you are onto something re machine guns. Looking forward to seeing this in action…

    ReplyDelete
    Replies
    1. Tradgardmastare,

      Funnily enough, it was re-reading 'Vitai Lampada' by Sir Henry Newbolt that started the train of thought about the use of machine guns ... and this led to an online discussion and thence to the change in the rules.

      All the best,

      Bob

      Delete
  3. Hi Bob,

    Excellent progress, Bob! The standalone machine gun phase reads really well and fits the late 19th-century tactical transition perfectly. Great to see the Portable Wargame system adapting so cleanly to the period!

    All the best, Andy

    ReplyDelete
    Replies
    1. Andrew Bruce (Andy),

      One of the joys of the PW system is that it was designed to be able to accept changes like this ... and still work!

      All the best,

      Bob

      Delete

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