tag:blogger.com,1999:blog-6933470253715910366.post7948809197420875943..comments2024-03-28T11:19:32.717+00:00Comments on Wargaming Miscellany: The portable wargame: Comparing the current version with DBA … and getting some interesting ideas as a result!Robert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6933470253715910366.post-34376465106715502952011-02-06T21:39:55.594+00:002011-02-06T21:39:55.594+00:00Paul,
A nice, simple, and very workable idea. Tha...Paul,<br /><br />A nice, simple, and very workable idea. Thank you for sharing it with me (and the other blog readers).<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-6975515888216027982011-02-06T21:38:25.328+00:002011-02-06T21:38:25.328+00:00Mike,
A good point ... and one that makes even mo...Mike,<br /><br />A good point ... and one that makes even more sense when you think about the ratio between number of squares on Joseph Morschauser's original gridded wargame board (144) and the number of squares on a chessboard (64) i.e. a ratio of 2.25:1. It would make sense, therefore to reduce all movement rates by approximately the same ratio.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-23254002843874555432011-02-06T17:05:39.969+00:002011-02-06T17:05:39.969+00:00Just some thoughts about how to generate terrain f...Just some thoughts about how to generate terrain for your portable wargame:<br />Write the name of a piece of terrain, a forest for example, on a piece of paper; do this for each piece of terrain (the number of pieces of terrain being determined by the number of squares). (You can tailor the list of terrain to suit the battlefield, a desert for example.)<br />Shuffle the pieces of paper then take off the topmost piece of paper in the pile; place the piece of terrain, which is written on the piece of paper, in the first square then do the same for the rest of the squares.Paulhttps://www.blogger.com/profile/00249200267294056855noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-91336647529012403482011-02-06T13:01:04.712+00:002011-02-06T13:01:04.712+00:00Making moves shorter ought to make the board feel ...Making moves shorter ought to make the board feel bigger. Just a thought.Mikehttps://www.blogger.com/profile/11392867531639666828noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-82616471732370099532011-02-06T12:56:09.158+00:002011-02-06T12:56:09.158+00:00Ross Mac,
The comparison was an interesting exerc...Ross Mac,<br /><br />The comparison was an interesting exercise. It gave me a yardstick by which to examine my own design as well as generating some thoughts on how that design could be improved.<br /><br />At present I have no intention of changing the weapon ranges if and when I do reduce the movement rates. As you say, this would give the each side the ability to use their firearms before coming into Close Combat range, which would be more realistic for a mid/late nineteenth century setting.<br /><br />Shortening the movement rates would mean that the battles will probably last longer and - as you say - would give players more time to react to what their opponents are doing. This is no bad thing, and I am increasingly of the opinion that this needs play-testing.<br /><br />At present I have no intention of changing the combat resolution systems I am using so that step changes are possible between 'no effect' and 'destruction', but it is something that I am considering for a larger-scale, operational version of the rules that will use a much larger grid. This is still very much at the 'thinking about it' stage of development, but would seem to be a natural 'next step' from the work I have done on the portable wargame and previous developments of Morschauser's rules that I have written.<br /><br />Thank you very much for your feedback; I value it very highly.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-82930185107637345392011-02-06T12:30:50.928+00:002011-02-06T12:30:50.928+00:00An interesting comparison.
I presume you would s...An interesting comparison. <br /><br />I presume you would shorten ranges if shortening movement in order to preserve to relationship between them? or would you alter that dynamic? (allowing more shots st an enemy as they approach)<br /><br />It seems to me that having shorter moves increases the number of decision pts for players and increases the ability to react to enemy plans as they develop. Whether that is good or bad is of course largely a matter of preference. <br /><br />One additional comparison with DBA came to mind though. It has an intermediate combat resolution between no effect and destruction. Something it shares with the Battlecry system if I have understood that right (I don't have a copy myself).Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.com