tag:blogger.com,1999:blog-6933470253715910366.post8375640354684934842..comments2024-03-29T06:05:14.320+00:00Comments on Wargaming Miscellany: A simple Ironclad vs. Ironclad wargameRobert (Bob) Corderyhttp://www.blogger.com/profile/13109130990434792266noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6933470253715910366.post-12148875715015956062018-04-24T08:44:01.004+01:002018-04-24T08:44:01.004+01:00Chris,
Sorry for not replying earlier but your co...Chris,<br /><br />Sorry for not replying earlier but your comment went into the pending folder and I have only just found it!<br /><br />In the current draft of the rules, the section about ramming now reads as follows:<br />'<i>A successful ramming wins the game as the rammed ship is deemed to sink. The only exception is when the ramming is head on (i.e. the ships are bow-to-bow). Ships cannot be rammed head on; they may only be rammed in the side or stern.</i>'<br /><br />The assumption is that ships equipped with rams need to hit their opponent where they will do serious damage, such as in the side or the stern. Hitting bow-on, the ram will not connect with anything other than their opponent's ram, and the ships are likely not to connect but just to scrape past each other.<br /><br />I have not stipulated how many flotation points a ship will have as I thought that gamers would like to decided that for themselves. In my trial battles I gave each ship 20 FPs, and that seemed to be about right.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-2647116704883392582018-04-20T02:37:31.261+01:002018-04-20T02:37:31.261+01:00Bob,
Somehow I missed these rules until now! I ha...Bob,<br />Somehow I missed these rules until now! I have questions about Rules 17 and 18. <br />17: It says a rammed ship sinks unless it it has been rammed head-on. It goes on to say a ship cannot be rammed head-on. Does the first sentence refer to an accidental head-on ram? Also, is a head-to-stern ram treated the same as a broadside ram?<br />18. How many flotation points doers a ship begin with?<br /><br />I know this is coming WAY late, but the rules look very interesting.<br /><br />Best regards always,<br /><br />Chris JohnsonChrishttps://www.blogger.com/profile/05091296131481416326noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-2155906536424991622015-01-19T22:27:12.134+00:002015-01-19T22:27:12.134+00:00Ross Mac,
I plan to play-test these rules once I ...Ross Mac,<br /><br />I plan to play-test these rules once I have finished my current toy train conversion project. This should be later this week or early next week.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-67504879361067236752015-01-19T22:20:08.409+00:002015-01-19T22:20:08.409+00:00I'm looking forward to the test game.I'm looking forward to the test game.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-81656627936242436262015-01-19T20:27:24.436+00:002015-01-19T20:27:24.436+00:00Archduke Piccolo,
The rules you describe sound ve...Archduke Piccolo,<br /><br />The rules you describe sound very much like Andy Callan's ACW Naval Wargame rules.<br /><br />The battle sounds as if it was great fun ... and the fact that you can remember the major events means that it must have been quite memorable.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-18533467396245183592015-01-19T19:52:32.286+00:002015-01-19T19:52:32.286+00:00Archduke Piccolo,
The original rules would be ide...Archduke Piccolo,<br /><br />The original rules would be ideal for re-fighting actions between Confederate blockade runners and Union blockaders.<br /><br />I think that your suggestions are all good ones, and if the play-tests are successful I may well add some further ship types and different gun and armour ratings.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-84682131375219255162015-01-19T19:31:48.869+00:002015-01-19T19:31:48.869+00:00Years ago I adapted a 'one brain cell' rul...Years ago I adapted a 'one brain cell' rule set I found in a magazine for my 1:300 ACW scratchbuilt river fleets. Had some exciting battles with them. In one memorable encounter, I had, after a few turns of brisk action, sunk four vessels: two of the enemy (Union) and two of my own (Confederate)!<br /><br />At one point, my cottonclad rammed a Union gunboat and put it in a sinking condition, tasking some damage to itself. The following vessel, too close to turn betimes, ran aboard her successful sister and sent her to the bottom in turn.<br /><br />Shortly afterwards, I timed a turn to ram too late, flashed by the enemy's stern, and found myself hurtling towards the shore at 12 knots, and no room to turn nor to stop. The bow fetched up way on the bank and no chance of bringing her off. <br /><br />I don't recall much of the rest of the naval action other than both sides lost two vessels.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-29507149348201110822015-01-19T19:24:33.747+00:002015-01-19T19:24:33.747+00:00This might be the basis for something a little mor...This might be the basis for something a little more elaborate, or at least permitting a variety of vessel types. The rules seem to call for casement ironclads of the type 'Merrimac' or 'Arkansas' - or the Eads gunboats. But imagine the wooden casement types like 'Essex', turreted gunboats like 'Monitor' or fast cottonclad rams. These could make for interesting duels too.<br /><br />The rule set could equally well work for riverine warfare along the major waterways like the Ohio/Tennessee/Mississippi river complex.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-50390375219700189442015-01-19T16:05:10.184+00:002015-01-19T16:05:10.184+00:00Steve-the-Wargamer,
Thanks for the suggestion. Th...Steve-the-Wargamer,<br /><br />Thanks for the suggestion. The rule is carried over from Lieutenant Chamberlain's original rules.<br /><br />The problem with reducing the rate at which a ship could go astern is problematic as the normal rate of movement is 1 hex per turn. The ship would have to be stationary for one turn before going astern, and would then only be able to go astern every other turn.<br /><br />I think that I will keep the rule as it is for the moment ... but like everything else, I want to see how it will work during any play-tests.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-6933470253715910366.post-768500438622131552015-01-19T15:30:26.070+00:002015-01-19T15:30:26.070+00:00I think I'd drop rule 8... allow it but at red...I think I'd drop rule 8... allow it but at reduced rateSteve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.com