Turga is a large town on the main road and rail link to the border. It has access to the sea, and a small harbour.
As can be seen from this image of the town, a company of Border Guards is guarding the jail where the ‘bandits’ are held, whilst another company patrols the road leading to the border.
I like the squared surface and the little wooden houses. It's a very clean, stylised look and I'd say it functions all the better as a gaming surface for that reason.
ReplyDeleteIt is the look that I was aiming at. It looks a bit like the games that Joseph Morschauser played, although in the long run I may well end up with something that looks more like the image of Gerard de Gre's game.
ReplyDeleteI'm really tending towards the more abstract and elegant game as well...
ReplyDeleteInterestingly I know that Richard Brooks (one of the designers of the RED SQUARE series of rules that my own RED FLAGS AND IRON CROSSES were based on) is working on a very simple but elegant design for a game entitled 'SOLFERINO IN TEN MINUTES'. This will be the game run by WARGAME DEVELOPMENTS at SALUTE 2009. It uses an 8 x 8 grid (like a chess board) with the pieces representing divisions and commanders. The playtest pictures I have seen have a very abstract and elegant touch about them.
ReplyDeleteI could get behind "Soliferino in ten minutes". I always find these massive multi-corps/division encounters a bit bewildering, a simple version would be cool. Even in fancy, I never rise much above the rank of brigadier.
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