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Friday, 6 February 2009

Table Top Battles - Land Battles (for mid-20th century warfare) - Even more thoughts

One of the things that struck me after my play-test on 1st January was that it was too easy for attackers to drive defenders out of defensive positions without having to resort to Hand-to-Hand combat. So whilst sitting in today’s traffic jam on Blackheath I started thinking about how I could deal with this problem. The solution I came up with was to amend the combat results.

My amended versions of the combat results are:

Firing
  • If firing stand’s score is lower, fire has been ineffective.
  • If the firing stand and target stand scores are equal, each stand throws a D12 and the stand with the lowest score withdraws until it is one hex away from the nearest enemy stand or it stays in its current position and reduces its points value by one.
  • If target stand’s score is less than the firing stand’s score but more than half the firing stand’s score, the target stand withdraws until it is one hex away from the nearest enemy stand or it stays in its current position and reduces its points value by one.
  • If target stand’s score is less than half the firing stand’s score, the target stand reduces its points value by one.
Hand-to-Hand
  • If attacking stand’s score is lower, Hand-to-Hand Combat has been ineffective.
  • If the attacking stand and defending stand scores are equal, each stand throws a D12 and the stand with the lowest score withdraws until it is one hex away from the nearest enemy stand or it stays in its current position and reduces its points value by one.
  • If defending stand’s score is less than the attacking stand’s score but more than half the attacking stand’s score, the defending stand withdraws until it is one hex away from the nearest enemy stand or it stays in its current position and reduces its points value by one.
  • If defending stand’s score is less than half the attacking stand’s score, the defending stand reduces its points value by one.
I hope that these amendments will work with the other changes I proposed yesterday. My next play-test should indicate whether they do or not.

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