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Thursday, 17 February 2011

The portable wargame: The latest draft of the rules

I managed to spend an hour this evening re-drafting the heavily Morschauser-influenced rules I have been using with my portable wargame. The main purpose of the re-draft was to include new rules that related to:
  • The use of 'Risk Express' dice (called 'activation dice' in the rules) to determine how many Units of each type a player can move each turn.
  • The pre-battle deployment of Units in both 'one off' and campaign battles.
  • Native Infantry and Cavalry Units being able to make double-length moves if the player commanding them wishes to use two Unit 'activations' to move one Unit rather than moving two.
I hope to play-test this new draft of the rules sometime over the half-term holiday that takes place next week.

2 comments:

  1. Dear Bob,

    Once the rules become available (hint hint) I'm going to try them using 1859 Austrians and French, to see if they will work for non-colonial battles. I'll let you know.

    Best regards,

    Chris

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  2. Chris,

    I can take a hint, and will make an announcement on my blog when the final draft is available.

    My next play-test may well see Austrians pitched against Prussians ... so an Austro-French clash would be interesting to hear more about.

    All the best,

    Bob

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