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Thursday, 27 August 2020

Battle report: 1st German Infantry Division vs. 2nd Russian Rifle Division (28th June 1941)

The first battle on my mini-campaign saw the 1st Infantry Division attack the 2nd Rifle Division about halfway along the road between the Russo-German border and the city of Riga.

A map of the battlefield.
A photograph of the battlefield.
The forces involved

The 1st Infantry Division comprised:
  • General von Tarlenheim (Average; 6 SPs)
  • 1st Divisional HQ (Average; 2 SPs)
  • 1st Infantry Regiment (Average; 4 SPs)
  • 2nd Infantry Regiment (Average; 4 SPs)
  • 3rd Infantry Regiment (Average; 4 SPs)
  • 1st Artillery Regiment (Average; 2 SPs + 2 SPs)
  • 1st Anti-tank Battalion (Average; 2 SPs + 2 SPs)
  • Total strength: 28 SPs
  • Exhaustion Point: 10 SPs
The 2nd Rifle Division comprised:
  • DivCom Pribluda (Below average; 6 SPs)
  • 2nd Divisional Reconnaissance Unit (Average; 1 SP)
  • 4th Rifle Regiment (Average; 4 SPs)
  • 5th Rifle Regiment (Average; 4 SPs)
  • 6th Rifle Regiment (Average; 4 SPs)
  • 2nd Artillery Regiment (Average; 2 SPs + 2 SPs)
  • 2nd Anti-tank Battalion (Average; 2 SPs + 2 SPs)
  • Total strength: 27 SPs
  • Exhaustion Point: 9 SPs
Because the German invasion was unexpected, the 2nd Rifle Division had not yet been able to concentrate, and was still scattered over a number of locations. These were determined randomly using a system similar to that used to create the terrain map.

(A D6 die was thrown in turn for each unit to determine which row of grid squares in the left-hand column the location count would start in. 2D6 dice were then thrown, and the combined scores determined how many grid squares across, down, and back from the starting grid square was the one in which the unit was located at the start of the battle.)

The Russian units were located as shown on the following map:

A map of the battlefield showing the locations of the Russian defenders.
A photograph of the battlefield showing the locations of the Russian defenders.
The abilities of the respective commanders affected the median values of playing cards used to determine how many units the red (Russian) and black (German) commanders could activate each turn, as did the quality of their respective communications. Thus, DivCom Pribluda – who was rated as below average (-1) and who had poor communications links (-1) – had a lower median playing card value (2) than General von Tarlenheim, who was rated as average and who had good communication links (+1), which gave the German a median playing card value of 5.

Turn 1
The Germans moved first. They turned over a 4 of Spades, and could activate up to four units.

Von Tarlenheim pushed the 1st Infantry Regiment forward to engage the 2nd Divisional Reconnaissance Unit. Both sides suffered casualties, and the 2nd Divisional Reconnaissance Unit was wiped out.

He then ordered the 2nd Infantry Regiment to assault the 4th Rifle Regiment, and the intense fighting resulted in both sides losing casualties.

Finally, von Tarlenheim accompanied the 1st Artillery Regiment as it entered the battlefield and prepared to engage the enemy.

The Russians turned over a 3 of Diamonds and could activate up to three units.

Before doing anything else, DivCom Pribluda moved to join the 6th Rifle Regiment.

He ordered the 4th Rifle Regiment to stand fast and continue fighting against the German invaders. The intense fighting continued, but only resulted in further Russian casualties and the withdrawal of the 2nd Infantry Regiment.

DivCom Pribluda also managed to contact the 5th Rifle Regiment, which he ordered to move forward.

The situation at the end of Turn 1.
Turn 2
Both sides fired their artillery. The 2nd Artillery Regiment fired over open sights at the 1st Infantry Regiment ... and missed! The 1st Artillery Regiment fired at the 4th Rifle Regiment, which they hit, causing the unit further casualties.

The Germans retained the initiative this turn, and turned over a 4 of Clubs. They could therefore activate up to four units.

The 1st Infantry Regiment opened fire on the 2nd Artillery Regiment, as a result of which the artillery unit lost 1 SP.

The 2nd Infantry Regiment opened fire on the 4th Rifle Regiment, and the latter was wiped out!

The 3rd Infantry Regiment now moved onto the battlefield, and advanced towards the farm building between the hill and the road.

The Russians turned over a 3 of Hearts and were able to activate up to three units.

DivCom Pribluda personally led the 6th Rifle Regiment's attack on the 1st Infantry Regiment. The fighting was intense, but neither side could prevail.

At the same time, the 2nd Artillery Regiment limbered up prior to moving, and the 5th Rifle Regiment continued to move towards the fighting.

The situation at the end of Turn 2.
Turn 3
As the 2nd Artillery Regiment was preparing to move, only the 1st Artillery Regiment was able to fire ... but no suitable target was with its range or line-of-sight.

For the third turn running, the Germans had the initiative. They turned over a 5 of Clubs, and were therefore able to activate up to five units.

Von Tarlenheim ordered the 3rd Infantry Regiment to move forward and fire into the flank of the 6th Rifle Regiment. They did so, and in the process not only inflicted casualties on the Russian unit but also killed DivCom Pribluda!

(At this point the Russians had lost 13 SPs and had passed their Exhaustion Point.)

The 1st Infantry Regiment mounted a spirited attack on the leaderless and demoralised 6th Rifle Regiment, inflicting further casualties on that unit in the process.

The 2nd Infantry Regiment moved forward and reached the road to Riga.

The Russians turned over a 2 of Hearts, and were able to activate up to two units.

The 6th Rifle Regiment fell back, accompanied by the 2nd Artillery Regiment.

The situation at the end of Turn 3.
Turn 4
The 1st Artillery Regiment fired at the withdrawing 6th Rifle Regiment, which caused the latter to fall back even further.

The Russians had the initiative this turn, and turned over an Ace of Diamonds. This meant that they could only activate a single unit this turn.

The 2nd Artillery Regiment retreated off the battlefield, leaving the remnants of the 5th Rifle Regiment and the 6th Rifle Regiment to fend for themselves.

The Germans turned over a 6 of Clubs, which meant that they could activate up to six units.

The 2nd Infantry Regiment moved rapidly up the road towards Riga, and opened fire on the 2nd Anti-tank Battalion. As a result, the latter withdrew towards Riga.

The 3rd Infantry Regiment skirted around the hill, and fired into the flank of the 5th Rifle Regiment, causing them to lose a further SP.

The 1st Infantry Regiment moved forward and occupied the nearby woods, from where they fired at the 5th Rifle Regiment.

Fearing the the Russians might have tanks nearby, von Tarlenheim brought forward the 1st Anti-tank Battalion to guard the right-hand flank of his division.

The situation at the end of Turn 4.
Turn 5
The 1st Artillery Regiment yet again fired at the 6th Rifle Regiment, this time causing it to lose 1 SP.

The Russians retained the initiative this turn, and turned over a 2 of Diamonds. This meant that they could activate up to two units this turn.

Both the 5th and the 6th Rifle Regiments withdrew as best they could.

The Germans turned over a 4 of Spades, which allowed them to activate up to four units this turn.

The 2nd Infantry Regiment pushed forward towards Riga, whilst the 3rd Infantry Regiment attempted to pursue the retreating 5th and 6th Rifle Regiments. They fired at the 5th Rifle Regiment at long range, forcing them to fall back even further.

The 1st Infantry Regiment moved forward from its position in the woods, and opened fire on the retreating 6th Rifle Regiment. They did not inflict any losses on the Russian unit, but did force them to withdraw still further.

By this point, the 2nd Rifle Division had effectively ceased to exist as a fighting force. It had lost a total of 16 SPs (including the divisional commander), and only had one full strength unit (the 2nd Anti-tank Battalion) remaining. Its artillery regiment was down to half strength, and it could only field the equivalent of a regiment of rifle troops.

The situation at the end of Turn 5.

24 comments:

  1. A nice looking game Bob, though a difficult start for the Soviet side. The Random starting position adds an interesting twist to the game and one I must try!

    ReplyDelete
    Replies
    1. Maudlin Jack Tar,

      I’m glad that you enjoyed reading this battle report.

      Randomising the placement of the Soviet units was done to reflect the fact that they were caught unprepared, and I intend to use it in the next battle I will be fighting. I may include this mechanism for future scenarios where one side is attacked with little or no warning.

      All the best,

      Bob

      Delete
  2. Hi Bob -
    It's getting on to bed-time but I just had to read this account just now. A fine start to Operation Redwhiskers!
    Cheers,
    Archduke Piccolo.

    ReplyDelete
    Replies
    1. Archduke Piccolo,

      I am very pleased to read that you enjoyed this battle report. I really enjoyed fighting it, and doing so certainly helped to raise my spirits. The next battle report will follow in a few days ... I hope!

      All the best,

      Bob

      Delete
  3. Hi Bob,
    I'm glad that you have enjoyed your PWG for this WW2 action- certainly very detailed about the unfolding of events. Thought that you may have taken some close up photos of the action as well as the long distance overall pictures. Well done. Cheers. KEV.

    ReplyDelete
    Replies
    1. Kev Robertson (Kev),

      I should have taken some closeup photographs of the action as it unfolded, but I was so engrossed in fighting the battle that I only remembered to take the end of turn situation photos.

      All the best,

      Bob

      Delete
  4. I enjoyed reading the battle report over my breakfast this morning. It makes me want to spend the rest of the day out in my barn playing out my own battles. However, boring old school stuff beckons.

    ReplyDelete
    Replies
    1. Steve8,

      I am very pleased that you enjoyed this battle report ... and your resolve to do school work and leave your wargames stuff to one side will no doubt be further tested when the next battle report appears in a few days time.

      All the best,

      Bob

      Delete
    2. Steve8,

      I may be retied, but I can still remember how tempting it is to set aside ones work to enjoy oneself!

      All the best,

      Bob

      Delete
  5. Very nice! I found it difficult to tell who was who in the photos as they are very small. May I suggest a drawing like the one you used to to initial placement to show the result of each move? I was also not clear as to where the Germans came on from.

    ReplyDelete
    Replies
    1. Dick Bryant,

      Thanks for the feedback. I’d like to include more detail, and will do once this series of play-test battles is complete.

      All the best,

      Bob

      Delete
  6. Thanks Bob, exciting stuff. I'm glad you've recovered enough from your cold to play.

    I must say that when I saw the starting force ratios I thought the Germans were doomed, but their command advantage and the dispersed Russian deployment brought them through magnificently.

    ReplyDelete
    Replies
    1. Martin Rapier,

      Thanks for your best wishes on my recovery.

      I wanted the result of the battle to reflect the sort outcome that the Germans achieved in 1941, and i seem to have done what I set out to do.

      All the best,

      Bob

      Delete
  7. A very interesting game, Bob.

    Regards, Chris.

    ReplyDelete
    Replies
    1. Chris Kemp,

      Cheers! It is your ongoing campaign that inspired me to give this a go.

      All the best,

      Bob

      Delete
  8. Cracking opening to the campaign Bob. A toughy for the Soviets but it felt right and a neat idea to have random placement. Looking forward to the next game.

    ReplyDelete
    Replies
    1. Steve J.,

      Cheers!

      The Soviets had the cards stacked against them ... quite literally! The poor quality of their communications and being caught by surprise was always going to put them at a disadvantage. The random placing of the units helped to make it an interesting battle, and I intent to use it in the next battle I fight.

      All the best,

      Bob

      Delete
  9. An interesting opening action for your campaign and I enjoyed reading through your blow-by-blow action report.

    ReplyDelete
    Replies
    1. Peter,

      The second battle report will be appearing later today.

      All the best,

      Bob

      Delete
  10. A very interesting report Bob. I must have missed something about the rules used as, in Developing the Portable Wargame at least, there are no reconnaissance units and artillery only has one set of strength points. Is this a recent development or does it go back to one of your older sets? Looking forward to the next report. Best wishes. Jim

    ReplyDelete
    Replies
    1. Jim Walkley (Jim),

      The rules I am using are a set that I am play-testing. They are based on on the rules in DTPW and an older set, RED FLAGS & IRON CROSSES. The recce units are a new addition, and the ‘+ 2SPs’ that have been included with the artillery are for the transport vehicles that is towing the artillery.

      I hope that this explains the changes.

      All the best,

      Bob

      Delete
    2. Thanks for the very quick reply Bob. If I am going to steal somebody's ideas I like to do a complete job :-)
      Jim

      Delete
    3. Jim Walkley (Jim),

      Glad to have been of help.

      All the best,

      Bob

      Delete

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