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Saturday, 4 November 2023

Might it be possible to meld ShamBattle with the Portable Wargame?: Part 1: Some background and the original rules

During my nine weeks of radiotherapy, I had lots of time to think about wargaming, even if I hadn’t been able to get the motivation to act on any of the ideas I came up with. One of these ideas was the possibility of creating a version of SHAMBATTLE that uses the mechanisms in the original or 3 x 3 versions of the PORTABLE WARGAME.

SHAMBATTLE was devised during the mid 1920s by Lieutenant Harry G Dowdall (US Army) and Joseph H Gleason and was published in 1929. The full title of the book was SHAMBATTLE: HOW TO PLAY WITH TOY SOLDIERS and it was divided into eleven chapters. The first was a general introduction to the game; the next three described the Lieutenant's Game (which was aimed at players who were 8 years old or older); the following three explained the Captain's Game (which was aimed at players who were 10 years old or older); and the final three dealt with the General's Game (which was aimed at players who were 12 years old or older).

Players were expected to start with the first of the Games, and once they had mastered the rules and the relevant tactics and strategies, they moved on to the next level, with each level having increasingly complex rules and a more detailed playing map. (Players were expected to draw the maps out on paper. In the case of the General's Game, this was 3' x 5'.)

The rules for the most complex game - the General's Game - were relatively simple by modern standards and a synopsis is shown below.


THE GENERAL'S GAME

The map or battlefield

The map or battlefield is drawn onto a 3' x 5' piece of paper. Each side (Bluvia and Redina) has three cities that are connected by roads.

A river marks the border between the two countries, and it is crossed by three bridges. There are also a number of hills, forests, and marshes.

The troops and where to place them

Both sides should have equal numbers of infantry and cavalry (a total of approximately forty infantry and cavalry), six medical personnel, a cannon, two machine guns, and three hospitals, two of which should be field hospitals.

They should be deployed as follows:

  • At least half of the soldiers should be stationed in cities, with each city having a third of the soldiers deployed in the cities.
  • The location of the permanent hospital must be fixed before the battle begins but the field hospital can be deployed anywhere.
  • Each player identifies a single solder to represent themselves on the battlefield.
  • Each player secretly choses a single soldier on the opposing side to be their spy.
  • Players are only allowed ten minutes to set up their armies on the battlefield.

Turn sequence

Players take alternate turns and only five minutes is allowed per turn. During a player's turn they may move all their troop and then resolve any combats. There individual player's turn sequence is as follows:

  • Movement of troops
  • Bayonet combats/melees
  • Machine gun fire
  • Cannon fire

Movement

Movement distances are:

  • Full move (6-inches): Troops on a road in the open
  • Part move (4-inches): Troops in the open or on a road on a hill
  • Half move (3-inches): Troops in forests or on hills
  • Short move (2-inches): Troops in forests on hills

Troops move at the slowest speed set by the terrain they cross.

The cannon must have two crew who are touching it to move, and it moves at the same speed as those crew would move. The machine gun has to have a crewman who is touching it to move, and moves at the speed that the crewman would move. Two medical personnel are required to move a field hospital until it is deployed.

Bayonet combat/melees

Bayonet combat/melees take place when the bases of opposing soldiers are touching. Each player rolls a D6 die for each of their soldiers and the results are as follows:

  • 1 or 2: The player's soldier is a casualty (killed and removed from the battlefield).
  • 3 or 4: The player's soldier is a partial casualty (wounded and laid down).
  • 5 or 6: The player's casualty is uninjured.

If any soldiers are still touching after this fighting, the opposing general can continue the fighting during their turn or move their troops away.

Medical personnel may not take part in fighting.

Partial casualties cannot move or fight until they have been treated in a hospital.

Cannon and machine gun fire

Cannons and machine guns can only fire once each turn.

The cannons require two crew who are touching it to fire and can fire at any location on the battlefield with the exception of hospitals and medical personnel. The firing procedure is as follows:

  • A square cutout template that is three-inches square is placed over the target location.
  • A D6 die is thrown for any soldiers inside the cutout.
    • If the soldier is in the open, they are a casualty if the D6 die score is 1.
    • If the soldier in in a city or a forest, they are a partial casualty if the D6 die score is 1.
    • If the D6 die score is 2 or more, the soldier is unharmed.

The machine guns require one crewman who is touching it to fire. The firing procedure is as follows:

  • An inverted triangular cutout template that is two-inches high and one-and-a-half-inches across is placed with its point or apex at the base of the machine gun, pointing in the direction that the machine gun is facing.
  • A D6 die is thrown for any soldiers inside the cutout, and the results are as per cannon fire.

Enemy cannons and machine guns can be captured if they are uncrewed.

Hospitals

Once a permanent or field hospital is deployed, one of that side's medical personnel must stay with it. The remaining medical personnel can be used to carry partial casualties to a hospital for treatment.

The medical personnel move partial casualties in the same way that a machine un crewman moves their machine gun.

Once a partial casualty arrives at a hospital, they can be treated by the medical personnel at the hospital but only two partial casualties can be treated during any one turn.

Once the partial casualty has been treated, they may move out of the hospital.

Spies

The identity of a side's spy is written down on a piece of paper and this are placed in one of that side's border cities.

This piece of paper can be moved by a friendly soldier in the same way that a machine gun can be moved.

At any point during the battle, a player may identify their spy, and the spy then begin to fight against the side they originally belonged to.

The piece of paper can be captured in the same way that a machine gun can be captured.

If the piece of paper is captured before the identity of the spy is revealed, the spy is unmasked and immediately removed from the battlefield.


I think that the idea of combining certain aspects of SHAMBATTLE and the PORTABLE WARGAME has some merit, and I will be exploring this idea further ... starting with the map/battlefield.

20 comments:

  1. Bob,
    That seems like an interesting idea. I have a facsimile edition of Shambattle and have myself thought about adapting it - to an earlier, black powder era, of course! The map is, in some ways, its greatest failing, as the river crossings become choke points. I'm sure you will come up with something far better!

    ReplyDelete
    Replies
    1. Arthur1815 (Arthur),

      It may just end up being a mere flight of fancy, but thinking about it helped me to cope with my treatment, and as I am working on the project, lots of ideas are forming in my head that may have profound influences on my future wargaming ... especially if we move and I have to downsize.

      All the best,

      Bob

      PS. My first step will be to turn the map into a 6 x 8 hexed board as used in my previous mini-campaigns. If this works, I will look at developing my own 'countries' with their own, unique geography. I have also ordered a reprint of the original book, and will be interested to see the earlier map/battlefields that were used in those games.

      Delete
  2. A set of rules I've never heard of to be honest Bob, but I love the fact that as the age group got older and/or familiar with the rules, they progressed up a level so to speak. Lots of interesting stuff there and look forward to seeing what ideas you have for taking it forward.

    BTW i hope your energy levels etc are slowly returning, despite the rather wet and windy weather of late.

    ReplyDelete
    Replies
    1. Steve J.,

      My energy and motivation have both improved over the past week, hence the fact that I've begun to work on this project.

      I've know about SHAMBATTLE for some time, thanks mainly to Phil Dutre of the Schild en Vriend Miniature Wargaming Club, Leuven, Belgium, (who is also Tiny Tin Men and Thortrains. Follow these links. I think that you'll find them very informative.

      All the best,

      Bob

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  3. Great idea Bob. I look forward to seeing your game design and definitely would give it a go!

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    Replies
    1. Maudlin Jack Tar,

      I’ve got my teeth into this project and further blog posts are already planned … so carry on reading regularly!

      All the best,

      Bob

      Delete
  4. Interesting. Maybe the map could serve as the campaign layout with point to point or area movement and combat resolved with something similar to Arch duke Piccilo's system used for his Waterloo campaign. I'm looking forward to seeing where this goes.

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    Replies
    1. Mark Cordone,

      I hadn’t considered that approach … but it has considerable merit and I may well try out your suggestion at some point.

      All the best,

      Bob

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  5. Hi Bob,
    What a wonderful idea! As I get older I find myself much preferring rules which are as simple as possible. Ironically these simple rules remind me of the rules and games I played as a lad more than fifty years ago! That was before I was seduced by the concept that complex and complicated is better!
    Very glad to see your magic is returning!
    Steve

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    Replies
    1. Steve,

      Cheers! Like you, I went through the ‘complex and complicated is better’ phase, but like you I far and away prefer the simple and fun styles of rules … which is why I developed the PORTABLE WARGAME.

      All the best,

      Bob

      PS. I’m gradually regaining my motivation and stamina, even though I still tend to take a doze during the afternoon.

      Delete
  6. Bob -
    There is something charming about the whole 'Shambattle' oeuvre - something I tried to capture a couple or so years back with this little interlude:
    https://archdukepiccolo.blogspot.com/2020/12/an-indulgence.html


    That was to lead on eventually to my 'Map Games', beginning with the Waterloo campaign earlier this year. Incidentally, on that score I have been inspired by the recent 'Snappy Nappy' Campaign in a Day (Blunders of the Danube blog) to look at the April 1809 campaign on my table).

    I joined some time ago a 'Shambattle and OMOG Toy Soldiers' group on facebook. You might like to give that group a look.
    Cheers,
    Ion.

    ReplyDelete
    Replies
    1. Archduke Piccolo (Ion),

      Now that you mention it, I remember that blog post … and I suspect that it might have been rolling around in my subconscious when I began thinking about this project,

      I look forward to seeing how you tackle an April 1809 Campaign-in-a-day. If your past projects are anything to judge by, it’ll be a real corker!

      Thanks for the link to the SHAMBATTLE FaceBook page. I’ll pay it a visit later today.

      All the best,

      Bob

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  7. Hello Bob, It’s great to hear that you are keeping yourself stimulated with wargames projects and Ideas. We hope your recover is continuing well. Sham-Battle is such a wonderful book on toy soldier wargames for children. Our family is lucky enough to have an original 1929 copy. The illustrations throughout are charming and the little book is a true gem that deserves better recognition, it is truely a great and should be up there with H.G. Wells - Little Wars fame. We love the lieutenants game for its sheer simplicity as a quintessential toy soldier wargame for children. We have looked at ways to use some of its concepts in our own toy Soldier wargames they are fun and simple. And that seems to be a strong trend in which some people in the hobby are longing for fun and simple games to play as opposed to very thick books of complex rules. Your ideas to merge aspects of Sham-Battle with your portable wargames sounds wonderful we will be interested to see how you progress with this. Best wishes as always. Quinn

    ReplyDelete
    Replies
    1. Glory to Ruritania (Quinn),

      It’s still a bit of an uphill struggle at times, but I’m gradually feeling better. Sometimes it feels like it’s three steps forward on one day and two steps back on the next … but the progress is slowly taking place.

      I’ve ordered a reprint of the book because I want to see what the two lower-level games look like and how they work. I’m extremely envious that you have an original copy of the book … and it certainly does need greater recognition amongst those of us with an interest in the history of the hobby.

      I think that there are still quite a few wargamers who love the big rule books and complex mechanisms, but I’m pleased that there has been a gradual return to fun and simple wargaming over the past ten years. I’m hoping that my latest project will help to maintain this impetus.

      All the best,

      Bob

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  8. This post is perfectly timed. My 4 year old daughter sees me painting my 3D printed 20mm armies for Portable Wargame and says she NEEDS her own. I've set to making her an early 18th Century army of teddy bears (maybe I'll be the pirates). I have no clue what rules are going to work for her but introducing her to concepts in a scalable and modular way makes a lot of sense.
    I don't think she's quite ready for the Lieutenant's game yet.
    I'm thinking basically rolling 2D6 with rock-paper-scissors relationship between infantry, cavalry and artillery on a gridded board.

    ReplyDelete
    Replies
    1. RyanRecker,

      I’ve been following your teddy bear armies with interest, and I hope that your daughter enjoys the end result of your labour.

      No doubt she’ll soon move on the joys of rolling dice, but in the meantime, enjoy your time playing with her now. It will further strengthen your mutual relationship.

      All the best,

      Bob

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    2. Teddy Bear armies? Can you steer me in an informational direction please?

      Delete
    3. Orionstars,

      Have a look at Ryan’s blog here = https://compactwargaming.blogspot.com/ .

      All the best,

      Bob

      Delete
  9. Just when you think you have seen all there is .. along comes a little gem like this. Thanks for posting Bob!

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    Replies
    1. Geordie an Exile FoG,

      It’s my contribution to the study of wargaming archaeology! I dig around trying to find wargames that most people have never heard of and then do my best to raise awareness amongst the wargaming community.

      What I find interesting is how many of the problems current wargame designers face were ‘solved’ years ago … and that the solutions have - for a variety of reasons - since been ‘lost’.

      All the best,

      Bob

      Delete

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