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Friday, 5 January 2024

Phil Sabin’s Combined Arms … with figures

Professor Phil Sabin contacted me over Christmas about his latest YouTube video, and I’ve just managed to watch it.

Phil has developed his earlier FIRE & MOVEMENT game into one where the solo player or a team of players command a battalion (plus additional assets) during an attack against an enemy force whose positions and strength are unknown. The terrain is randomly generated using a very simple but effective system and the number and location of the defenders are unknown until they open fire on the attackers. This expanded game is entitled COMBINED ARMS and is available as a free, full-colour download from his website.

In his video, Phil explains how his game works using his hexed gameboard and collection of 20mm figures and weapons. It is interesting to note that his German infantry are all plastic figures from the Axis & Allies boardgame. These are mounted in threes on small oblong bases. He has trimmed the bases down so that they can be laid down to show that they are prone.

Phil's video begins with a brief history of the development of his game ...

... and an example of the map terrain board ...

... and then an example of how the map terrain board looks when it has been 'converted' into a hexed tabletop battlefield.

The video then explains such things as line-of-sight and how the units are organised before outlining Phil's four-stage plan for the forthcoming German attack on the Russian defenders.

(The Russian figures shown in the above photographs show the notional positions that might be occupied by Russian forces. They do not show the actual positions of the Russian troops; these are identified as the game progresses.)

He then explains how the game's playsheet/recordkeeping system works ...

... before beginning a detailed blow-by-blow account of his battle. The following photographs give a flavour of the early moves included in Phil's battle report.

It is well worth watching this video if – like me – you enjoy listening to a game designer explain the thinking behind their rule's design and then they include a comprehensive battle report that shows how that design works in practice.

Although I have done it several times in the past, may I suggest that Phil Sabin's blog is well worth following as it an excellent way in which to access his past wargames designs and to follow those that are currently under development.


Please note that all the still photographs used above are screenshots from Phil Sabin's video and are © Professor Philip Sabin.

8 comments:

  1. An advance to contact encounter. I'll look at the video to see how the hidden forces operate.

    ReplyDelete
    Replies
    1. Khusru,

      Its predecessor games are used by the British Army as training games, so this set of rules relies on well-tested methodology and mechanisms.

      All the best,

      Bob

      Delete
  2. Replies
    1. Geordie an Exiled FoG,

      I’m sure that you’ll enjoy it.

      All the best,

      Bob

      Delete
  3. Bob
    I watched a video off of WDDG,I believe, or maybe off your blog where Dr Sabin and 3 others including an Aussie Military guy gave a long video on the development of "Take That Hill" and provided a PDF of the Aussie's upgrade. I wanted to pass it on to my gaming friends for a read and can't fine the link anymore. I didn't want the link to the game using miniatures. Can you help? Thanks
    Dick Bryant Mgluteus@aol.com).

    ReplyDelete
    Replies
    1. Dick Bryant,

      The video you mention in your comment doesn’t ring any bells with my but there might be a link to if here = https://www.fightclubinternational.org/take-that-hill or here = https://cove.army.gov.au/article/take-hill-entry-level-wargame. I think that the discussion you are looking for is on the former and is called ‘ Connections Online Webinar on Take That Hill!’.

      I hope that this helps.

      All the best,

      Bob

      Delete
    2. Yes that was a part of it that let me download the directions. But there was another "film" that I downloaded from you (somewhere) that had Dr. Philbin and others describing how they go to this design and describing early gaming! Still looking for it,
      Many Thanks for your help
      Dick Bryant
      That's my name, not my personality

      Delete
    3. Dick Bryant,

      I’ll carry on looking for you, but I’m not sure if I’ll have any success.

      Until he moved to South America, Phil lived quite close to me, and we met and wargamed occasionally. I even went up to KCL twice a year to attend sessions for the students on the wargame design course.

      All the best,

      Bob

      PS. I have Bryants in my mother’s family tree, one of whom (Michael) was an actor who was a member of the Royal Shakespeare Company and the National Theatre Company.

      Delete

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