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Thursday, 16 January 2025

Adding some chrome to my simple late nineteenth century battleship vs. battleship naval wargame rules

Even before I playtest my recently drafted rules, I decided that the gunfire results needed a bit of tweaking.

Currently that section of the rules read as follows:

  • Results:
    • Dice score = 6: Major ‘hit’: target ship loses 2 FP.
    • Dice score = 4 or 5: Minor ‘hit’: target ship loses 1 FP.
    • Dice score = 1, 2, or 3: Gunfire has been ineffective.

I have changed this to the following:

  • Results:
    • Dice score = 6: Major ‘hit’: target ship loses 1 FP plus throw another D6 die.
      • Dice score = 6: target ship’s bridge is hit and the target ship must maintain its current course and may not fire for three turns.
      • Dice score = 5: one of the target ship’s main turrets is hit and destroyed.
      • Dice score = 4: the target ship’s engines are damaged and her movement is reduced to 1 grid area per turn.
      • Dice score = 3: that part of the target ship’s secondary armament that is closest to the firing ship is hit and destroyed.
      • Dice score = 2: the target ship catches fire. At the start of each subsequent turn, the target ship throws a D6 die. If the score is 5 or 6, the fire is extinguished; if the score is 2, 3, or 4, the fire continues to burn; if the score is 6, the fire has reached the ship’s magazine and the ship explodes.
      • Dice score = 1: target ship loses another FP.
    • Dice score = 4 or 5: : Minor ‘hit’: target ship loses 1 FP.
    • Dice score = 1, 2, or 3 = Gunfire has been ineffective.

I think that this is a distinct improvement and will result in a much better battle.

10 comments:

  1. Makes gunfire damage intersting - I've done similar

    ReplyDelete
    Replies
    1. Andrew,

      Cheers! I think that including these changes has seriously improved the rules.

      All the best,

      Bob

      Delete
  2. Happy New year Bob! We have been playing around with different battle methods for naval wargames, last couple years. Play testing against family and friends. It’s fun trying out different examples and options. We have also used all kinds of scales and grids from small monopoly type battleships to home made wooden toy ships. Quinn

    ReplyDelete
    Replies
    1. Glory to Ruritania (Quinn),

      Happy New Year to you as well!

      It sounds as if you’ve been having a very varied range of naval wargames … and I’m very envious!

      All the best,

      Bob

      Delete
  3. A nice addition to the rules Bob. The chance of a major hit leading to catastrophe have increased. I've been looking at some ships on the Tumbling Dice site - tempting.

    ReplyDelete
    Replies
    1. Maudlin Jack Tar,

      Cheers! I was watching a YouTube video about a French ironclad when it struck me that the rules as written were a bit too basic, hence the additions I’ve made.

      I do hope that you’ll give in and buy those model ships!

      All the best,

      Bob

      Delete
  4. Very cool addition the the rules. Maybe you can do something similar with torpedo damage. There may not be as many possibilities as with gunfire for specific damage but you can have something like: rudder damaged or jammed and the ship must maintain present course for X number of turns; damage to engine room, so same as your score of 4 for gunnery, etc.
    Just a thought.
    Chris

    ReplyDelete
    Replies
    1. Chris,

      I did think about doing something similar for the torpedoes … and may well do so after the play testing. Thanks for the suggestions, which are very helpful.

      All the best,

      Bob

      Delete
  5. Replies
    1. Steve J.,

      I’m looking forward to finding out how well they work.

      All the best,

      Bob

      Delete

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