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Tuesday, 5 May 2026

The Portable Belle Époque Wargame rules: Grading generals and activating units: Correcting an error!

One of my regular blog readers (Rumblestrip) has pointed out that the chart in yesterday's blog post contained an error. I have therefore redrawn it and that section of the blog post should now read as follows:

Grading generals

In these rules, generals are a player’s tabletop alter ego. However, if we want them to perform realistically during a wargame, they should not be regarded as being infallible super-heroes and should have some limits placed on what they can do each turn. This can be done by:

  • Grading each general as either good, average, or poor.
  • Placing restrictions on the number of units they can activate each turn.

To determine a general’s grading, two D6 dice are thrown and the combined dice score determines the general’s grading.

This grading helps to determine how many units they can activate each turn.

This means that each grade of general has the following chance of being generated using this mechanism:

  • Good: 16.6%
  • Average: 75%
  • Poor: 8.3%

I have also added a YouTube video that covers this erratum to the Wargaming Miscellany channel. It can be found here.

4 comments:

  1. I took it as read that you couldn't roll 2d6 and get 1, unless the Gods were being particularly vindictive, or there was a House Rule whereby, should 1 die fall off the table, and not be recovered within a specified time limit, say 15 minutes, then its score didn't count. Apparently there's a 1 in 6000 chance of a flipped coin landing on its edge...

    ReplyDelete
    Replies
    1. Maudlin Jack Tar,

      You are being too kind to an old man who didn't spot such an obvious mistake! Mind you, I think that your suggestion about a 'lost' dice not counting makes lots of sense. (At my Wednesday RPG session, everyone has they own dice tray to roll their dice in to prevent such things happening.)

      Where on Earth did you find that little gem of statistical information? According to The Fact Base, 80% of 'statistics' are made up (https://thefactbase.com/according-to-research-80-of-statistics-are-made-up/) ... but I'm not sure how true that is!

      All the best,

      Bob

      Delete
  2. I also roll for degree of 'boldness', 'kindness' , 'religion', 'intelligence', 'leadership', 'strength', toughness', 'initiative; 'weapon skill, ballistic skill' and 'Battle field Intelligence'. If the last is higher than the opposing general he can call for a re-roll for who sets up first and goes first. He has to roll a percentage dice to see if he can roll against type for, say a full advance when he is 'cautious'' or to NOT do so if he is bold. If very bold he might also lead the advance!

    ReplyDelete
    Replies
    1. Quantrilltoy,

      Wow! That’s a bit more detailed than I am used to … but it’s certainly something for me to think about. Thanks for the great suggestions.

      All the best,

      Bob

      Delete

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