First a confession: during all of my wargaming life I have found it difficult to resist the urge to buy wargaming books. If an author put the word 'wargame' in the title of a new book, chances are that I would buy it … but in this case resistance was not only futile … it was totally unnecessary!
When I heard some time ago that Henry Hyde was writing a new wargames book, my ears pricked up. Any new book about wargames is always welcome … and one written by Henry was bound to be a cut above the rest. Well today my copy of THE WARGAMING COMPENDIUM (published by Pen and Sword Books [ISBN 978 1848842212]) arrived in the post … and if the cursory look through it that I have so far managed in anything to go by (and that cursory look took over two hours!), I am not going to be disappointed.
The book is very well illustrated, and the quality of the photographs is – as one would expect – very high. It is divided into eleven sections, and these are:
When I heard some time ago that Henry Hyde was writing a new wargames book, my ears pricked up. Any new book about wargames is always welcome … and one written by Henry was bound to be a cut above the rest. Well today my copy of THE WARGAMING COMPENDIUM (published by Pen and Sword Books [ISBN 978 1848842212]) arrived in the post … and if the cursory look through it that I have so far managed in anything to go by (and that cursory look took over two hours!), I am not going to be disappointed.
The book is very well illustrated, and the quality of the photographs is – as one would expect – very high. It is divided into eleven sections, and these are:
- Basic Concepts of Wargaming – Understanding how wargames work
- A History of Wargaming – A brief overview of how the hobby has evolved
- Choosing a Period – A gallop through military history and beyond
- Something to Fight For – Creating battlefields for your miniature armies
- Assembling Your Forces – Planning, purchasing, painting and organising your forces
- From Small to Large – Duels, skirmishes, large battles and campaigns – with rules!
- Shot, Steel & Stone – A complete set of horse and musket era rules
- Learn by Playing – A small battle explained, and how it links to a campaign
- Other Aspects of Wargaming – Naval games, air wargames, role-playing and more
- Advice for the Digital Age – Digital photography and blogging
- Resources – Books, museums, manufacturers, wargame shows and more
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