As reasonably regular readers of this blog will know, I own quite a large collection of Heroscape terrain. I bought more than ten RISE OF THE VALKYRIE Heroscape Master sets some time ago when they were being sold off cheaply here in the UK, and since then I have developed several sets of rules that used the hexed terrain that forms the major part of the Master set. I have also painted and flocked a couple of the terrain sets to 'improve' the way that they look.
Last night, as I was dozing off to sleep, I was struck by the thought that with a few minor changes to the Artillery Rules I could adapt Joseph Morschauser's 'Frontier' wargames rules so that I could use them with my Heroscape terrain. When I woke up this morning I had a working solution in my head and sat down to set it down on paper.
The solution is as follows:
Last night, as I was dozing off to sleep, I was struck by the thought that with a few minor changes to the Artillery Rules I could adapt Joseph Morschauser's 'Frontier' wargames rules so that I could use them with my Heroscape terrain. When I woke up this morning I had a working solution in my head and sat down to set it down on paper.
The solution is as follows:
- After nominating the target hex the artillery is firing at, throw a D6 die.
- If the score is 5 or 6, any Unit in the target hex is hit and further D6 die is thrown to adjudge the effect:
- Direct artillery fire:
4 or 6: Destroys a Command stand.
2, 4, or 6: Destroys any other stand.
Indirect artillery fire:
6: Destroys a Command stand.
4 or 6: Destroys any other stand. - If the score is 1, 2, 3, or 4, a further D6 die is thrown to see which hex the artillery fire lands in.
- If there is a Unit in the hex that the artillery fire lands in that Unit is hit, and the procedure laid down above for adjudging the effect is used.
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