I have been a wargamer for many years, and during that time I have written many different sets of wargames rules. The following are a selection of what I consider to be my better designs. Please feel free to download and use them.
The PORTABLE NAVAL WARGAME rules were an off-shoot of my PORTABLE WARGAME rules and are designed to be used on a hexagonal gridded tabletop.
The numerous revolutionary wars fought in South and Central America have always been of interest to me and my RESTLESS REVOLUTIONARIES rules were the result. They were developed from RESTLESS NATIVES (see above) and use many of the same game mechanisms. A simple linear campaign system forms part of the rules.
The CHACO WAR of the mid-1930s has long held a fascination for me, and some years ago I wrote a specific set of rules for re-fighting battles from the war. The rules were also based on the DBA (De Bellis Antiquitatis) and HOTT (Hordes of the Things) rules written by Phil Barker, Richard Bodley Scott, and Sue Laflin Barker, and because I did not have the requisite figures I created some simple playing pieces to accompany the rules.
RED FLAGS AND IRON CROSSES – TARRED AND FEATHERSTONED were a set of World War II rules that combined the 'old school' rules mechanisms used by Donald Featherstone and Lionel Tarr with a hexagonal gridded tabletop.
These rules were preceded by an earlier set of rules that were also entitled RED FLAGS & IRON CROSSES but which did not included any of Donald Featherstone's or Lionel Tarr's 'old school' mechanisms.
OPERATIONAL ART were a set of World War II operational-level wargames rules that were designed to use a hexagonal gridded tabletop and individual bases that represented regimental/battalion-sized units. They allowed larger battles to be fought in a relatively small space.
The PORTABLE WARGAME rules have been developed since 2011, and currently include rules for Ancient, late nineteenth, and mid-twentieth century combat as well as the naval rules shown above. They use a gridded tabletop and individually based figures.
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Legal Notice
Please note that none of the above downlaods may be copied, reproduced, disseminated, modified, or published except for personal use without express permission from Robert George Cordery (also known as Bob Cordery) in the form of a letter, fax, or e-mail.
Robert George Cordery (also known as Bob Cordery) retains the intellectual rights to everything contained herein in perpetuity, and asserts the moral right to be identified as the author of this work except where duly noted and accredited to others.
The PORTABLE NAVAL WARGAME rules were an off-shoot of my PORTABLE WARGAME rules and are designed to be used on a hexagonal gridded tabletop.
The numerous revolutionary wars fought in South and Central America have always been of interest to me and my RESTLESS REVOLUTIONARIES rules were the result. They were developed from RESTLESS NATIVES (see above) and use many of the same game mechanisms. A simple linear campaign system forms part of the rules.
The CHACO WAR of the mid-1930s has long held a fascination for me, and some years ago I wrote a specific set of rules for re-fighting battles from the war. The rules were also based on the DBA (De Bellis Antiquitatis) and HOTT (Hordes of the Things) rules written by Phil Barker, Richard Bodley Scott, and Sue Laflin Barker, and because I did not have the requisite figures I created some simple playing pieces to accompany the rules.
RED FLAGS AND IRON CROSSES – TARRED AND FEATHERSTONED were a set of World War II rules that combined the 'old school' rules mechanisms used by Donald Featherstone and Lionel Tarr with a hexagonal gridded tabletop.
These rules were preceded by an earlier set of rules that were also entitled RED FLAGS & IRON CROSSES but which did not included any of Donald Featherstone's or Lionel Tarr's 'old school' mechanisms.
OPERATIONAL ART were a set of World War II operational-level wargames rules that were designed to use a hexagonal gridded tabletop and individual bases that represented regimental/battalion-sized units. They allowed larger battles to be fought in a relatively small space.
The PORTABLE WARGAME rules have been developed since 2011, and currently include rules for Ancient, late nineteenth, and mid-twentieth century combat as well as the naval rules shown above. They use a gridded tabletop and individually based figures.
- Portable Wargame: Ancients
- Portable Wargame: Late Nineteenth Century (Land and Naval) Combat
- Portable Wargame: Modern
- Rules for an Ancient Wargame: Originally by Gerard De Gre: Modified by Charles and David Sweet
- Rules for a Napoleonic Wargame: Originally by Gerard De Gre: Modified by Charles and David Sweet
Robert George Cordery (also known as Bob Cordery) retains the intellectual rights to everything contained herein in perpetuity, and asserts the moral right to be identified as the author of this work except where duly noted and accredited to others.