Well, the final game session has taken place and our adventure is over! Here is what happened:
The group – less Bumble (the Stormshifter) , who was near the captain – arrived on deck … for the second time just as the High Priestess emerged from the body of the dwarf after an amulet had been pressed into his chest. Neo-Munch (the conjoined Hooded Man and Munch the Songweaver) shouted, ‘Kill the High Priestess! Don’t let her take off!’
Johnny-Baptiste (the Cheat) immediately began to climb one of the masts whilst Ragnar (the Berserker) rushed forward and hit one of the Hooded Men near the High Priestess with his axe. At the same time, Vale (the Shepherd) also moved forward and cast a spell on a Hooded Man and Callistra successfully cast her ‘Hunter’s Marks’ on the High Priestess. She followed this by firing an arrow at the High Priestess … and it found its mark! Mankare (the Shadowmancer) called up one of his shadow spirits just as Bumble changed his form into a wasp so that he could attack the High Priestess. Neo-Munch successfully cast a sleeping spell over several of the Hooded Men next to the High Priestess, but she was able to deflect part of its effect onto Mankare, who fell asleep!
Callistra fires an arrow at the High Priestess ... and wounds her!
The High Priestess shouted out, ‘We have guests! Clear the decks!’ just as she cast her flying spell and began to rise from the deck, reading from the book as she did so. In response, one of the Hooded Men attempted to self-immolate by stabbing himself in the chest with the dagger.
Neo-Munch immediately cast a spell to disrupt the High Priestess’s attempt to fly … and despite her best attempt to deflect the spell, she fell back to the deck and landed safely on her feet. Neo-Munch then took cover behind the mast. Vale cast a spell to summon his spirit dog, and although he was successful, it did influence those that were close to him. Callistra fired two more arrows at the High Priestess and hit her once … just as Ragnar used his axe to injure one of the Hooded Man and the High Priestess. Whilst this was happening, Johnny-Baptiste slid down the mast before throwing her magical dagger at the Hooded Man that Ragnar had attacked and a second Hooded Man who was near the High Priestess. Both were hit, and the first was killed!
Johnny-Baptiste uses his magical dagger to attack the High Priestess and a Hooded Man.
Neo-Munch had managed to revive Mankare, who summoned two more shadow spirits with which to attack the High Priestess just as Bumble flew next to her. She screamed an incantation … and when nothing happened, she cried out, ‘Where is the book?’, just before coming invisible. However, she had forgotten that Callistra had marked her, and although she was no longer visible, Callistra could sense her location in the air above the deck.
The Hooded Man who had attempted to stan himself in the chest tried to crawl towards the High Priestess and another moved towards Mankare’s shadow spirits and cried out. ‘For the Dark Lord,’ before he also stabbed himself in the chest. At the High Priestess’s command, the Hooded man exploded and caused a large hole to appear in the deck … which Vale fell through! Another Hooded Man attempted to attack Callistra, but she was able to avoid his blows by moving backwards.
Neo-Munch used a health potion to heal some of Johnny-Baptiste’s wounds and sent him an invisibility potion, which he took. Meanwhile Vale looked around for ways to extricate himself from the cargo hold he had fallen into and began piling crates together so that he could climb up them to get out. Mankare advanced down the deck and used his ice lance spell on a Hooded Man, causing him serious injuries, including blindness. Ragnar again wielded his axe and killed an already wounded Hooded Man. Callistra fired yet another arrow at the High Priestess and hit her, causing the High Priestess to cry out. ‘How can you see me?’ Johnny-Baptiste moved towards a Hooded Man but when he attacked the man, he lost his invisibility.
Thanks to her 'Hunter's Mark', Callistra was able to fire at - and hit - the invisible High Priestess,
The High Priestess cried out, ‘To me!’ and a Hooded Man moved towards her … and began to melt as she drew on his energy to revive herself. The Hooded Man who had been fighting Johnny-Baptiste lunged forward and wounded him before disengaging.
At the same time, Neo-Munch produced the illusion of a book, which he threw over his shoulder, and the High Priestess tried to grab it before realising that it was not real. She turned all her venom onto Neo-Munch … who teleported himself out of the way. Callistra fired yet another arrow at the High Priestess, wounding her again. Whilst this was taking place, Vale manged to get his spirit dog onto the deck and Mankare moved forward and summoned up two more shadow spirits. Ragnar finished off an already wounded Hooded Man and Bumble attempted to sting the High Priestess. In retaliation, the High Priestess attempted to swat Bumble away and caused a wave of water to come over the ship’s side and engulf Ragnar in a huge water-filled bubble. Vale finally managed to climb up onto the deck, just as he heard someone cry out, ‘Give me the dagger!’.
Ragnar's attempt to break the water bubble spell almost cost him his life!
During the confusion Bumble flew straight at the High Priestess and stung her, causing her to scream out in pain.
Bumble's poisonous sting seriously hurt the High Priestess.
To get into a better position to fire at the High Priestess, Callistra climbed one of the ship’s masts. Deciding that jumping into the sea might break the water bubble spell, Ragnar rushed to the ship’s side and jumped over the bulwark … only to discover that the water bubble floats! He immediately used his axe to attach himself to the side of the ship before it sailed on and left him behind. Neo-Munch attempted to use his lightning spell on the High Priestess … but she turned it back on him. As a result, Neo-Munch and Mankare are wounded, with Neo-Munch become energised with electricity that makes him dangerous to anyone who is nearby. Because he was so close to the High Priestess, Bumble was wounded by the spell and returned to the deck … although as he did so, he realised that the High Priestess was no long invisible! Johnny-Baptiste’s magical dagger and Mankare’s shadow spirits attack a Hooded Man, and both wound him. Mankare then cast a splinter spell on the High Priestess while Vale healed Bumble’s wounds.
The High Priestess cried out, ‘To me!’ for a second time, and a Hooded Man rises from the deck toward her as she moved towards the ship’s controls. She also sends a fireball towards Mankare and Vale’s spirit dog, causing Vale to be turned upside down and to drop his pet chicken! Callistra used the ship’s rigging to swing through the air and was able to seriously wound the High Priestess twice with her dagger.
By using the ship's rigging, Callistra was able to swing down and catch the High Priestess unawares and to stab and seriously wound her.
Neo-Munch now used a spell that causes the High Priestess to fall to the deck again and to cry out, ‘I command you to come now!’ Neo-Munch follows up by casting a shatter spell on the High Priestess … and she is killed by a barrage of icicles.
Neo-Munch's shower of icicles killed the High Priestess, thus ending her reign of terror aboard the ship
When this happens, the last Hooded Man – who had been raised above the deck by the High Priestess – falls to the ground and breaks his neck. Now that the High Priestess was dead, the water bubble around Ragnar dispersed and Johnny-Baptiste helped him to climb back aboard. It also enabled Vale to resurrect the dwarf and Neo-Munch to return to his Munch form.
Whilst the adventurers gathered together on the deck, an unnatural silence surrounded them … and then a brilliant light appeared from the clouds and a tall, ethereal creature wearing armour and armed with a sword descended.
The Herald of the Gods descends to speak with the adventurers.
It looked at them and in a melodious and powerful voice it said, ‘I am the Herald of the Gods. They are grateful for what you have done. Will you all please step forward, and I will answer any questions that you have.’ In reply, the group asked how the wisp tree and its spirits could be release. The Herald replied that the only way was to return it to the forest.
Thinkertop then appeared with many boxes of gold and the Herald stated, ‘Thinkertop was the carrier of the artefacts on our behalf as we cannot directly interfere in mortal affairs.’ He then turned to Thinkertop and told him that, ‘This world now belongs to you.’ … and then the Herald flew upwards and the light suddenly disappeared.
The adventure was now over … and the group were free to look for a new one.
The group contemplate the events of their recent adventure ... and begin thinking about their next one.
This was a magnificent adventure and I thoroughly enjoyed myself ... and my thanks must go to Paolo (the very innovative Game Master) and the other players, Alicia, Ben, Guy, Jason, Louie, and Sophie.





































