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Monday, 10 July 2023

COW2023

I returned from COW2023 late yesterday afternoon feeling tired but also reinvigorated, and my wargaming mojo has returned big time! This morning I'm still feeling a bit tired, but what follows is a report about my weekend of wargaming with the best bunch of wargamers I could even hope to meet.


Friday 7th July

My drive to Missenden Abbey in Buckinghamshire took me just over two hours, and had it not been for a broken-down black cab on the approach road to the Blackwall Tunnel, it would have been even quicker. On arrival I parked my car in one of the two car parks and walked over to reception, which was to the right of the entrance to the original abbey building.

Once I had booked in, I made my way to my room, which was in 'The Coach House'.

This was a well-appointed double room with a large bed, TV, tea and coffee-making facilities, ...

... as well as a shower room ...

... and all the modern amenities one would expect from a reasonably-priced hotel room.

After unpacking and settling in, I went off to the bar area near the 'Arrouaisian Room' (the main meeting room in 'The Coach House' building to meet and chat with the other attendees. (The 'Arrouaisian Room' soon became known as the 'Arousal Room' by those attendees like me who could not get their tongues around its proper name!)

After dinner in the 'Barn Hall' (which also formed part of 'The Coach House' complex), the conference proper began, and after a short introduction by Tim Gow, the Plenary Game started. (It is a tradition at COW to have a plenary game that involves everyone so that new and regular attendees get to mingle and interact with each other.)

This year's plenary game was about the formation of the Wiemar Republic and was entitled Spartacists.

This game began (and ended) with two suitably-attired ladies (one of whom is the wife of one of the long-term members of Wargame Developments) singing songs from the period ...

The more observant blog readers will note that the singers have been paid in suitably large denomination fake German banknotes of the period. No expense was spared incurred in the running of this game!

... and then the game began.

The game itself was a mixture of committee-style games and a figure-based street fighting game. The teams each represented one of the political factions that were vying for power in post-Armistice Germany, and each member of a team had their own agenda. At the same time, a representative from each team was trying to win a position for their team in the government by suppressing the more militant supporters of any opposition groups in the numerous street fights that took place.

I ended up as Hans Altelt of the People's Naval Division, and my objectives were to:

  • Ensure that the Naval Division's overdue pay (3 billion Reich Marks) was paid ... and result that I actually achieved!
  • Lead a contingent of the People's Naval Division in battle ... a result I also managed to achieve!
  • Ensure that whatever government we ended up with would look after the interests of the people of Germany ... a result that I'm not sure was achieved at all be the end of the game.
  • Ensure that a One Nation constitution with a National Leader was achieved. (I suspect that I would have to wait until 1933 for that to happen!)
  • Ensure that Die Wacht am Rhein became the new national anthem ... in whci I totally failed!

This was a fun way to start the conference and certainly achieved its object in getting attendees to mingle and interact.

Before going to bed, I took part in a short session run by John Curry (who runs the 'History of Wargaming' project) entitled Ambush.

This was run-through of the game used by the US agency that is charged with moving nuclear materials around the country using lorries escorted by campervans containing armed guards!

The players controlled the convoy guards and ther umpired controlled the ambushers and ther players just about prevailed, although not without casualties. It is somewhat sobering to note that the game we played was based on the actual one that used to be used to train convoy guards.

(The session was observed remotely by a member of Wargame Developments in Australia, who got up early in the morning there to do so.)


Saturday 8th July

After breakfast in the main building, I returned to 'The Coach House' to take part in Little World Wars. This lasted all morning (with a break for mid-morning coffee) and was put on by Tim Gow.

Over recent years Tim has concentrated on building up a very large collection of 54mm figures, and the game I took part in was a tabletop version of his World War II lawn game.

I commanded a German kampfgruppe ... and it was great fun!

I came away with lots of ideas ... and a realisation that as I get older, tabletop wargaming with 54mm figures could increasingly become a most attractive proposition for me.

After lunch in the main building, it was back to 'The Coach House' top take part in Ian Drury's Je Ne Regrette Rien committee game about the plot by the French generals in Algeria to replace De Gaulle after his decision to decolonise Algeria.

It was a committee game, and I took the role of Colonel Yves Godard, a long-time professional soldier who had commanded the notorious DOP (Dispositif Opérationnel de Protection) whilst it conducted a vicious undercover war against the FLN.

By the end of the game I had attempted to assassinate de Gaulle by placing a bomb in his office (he left a few minutes before it went off!) and had fled to Spain to become a member of the OAS (Organisation Armée Secrète).

Once afternoon tea was over, I took part in the Save Gordon! Matrix Game.

Many years ago I took the basic game designed by Chris Engle and turned it into one that I could (and did) take to numerous wargame shows to demonstrate how Matrix Games worked. I've revived it several times since then, and I last took it to COW in the late 2010s. Tim Price has now produced his own version, and when the opportunity to play the game at this COW arose, I seized it with both hands!

I took on the role of General Gordon and actually survived to the end of the game ... a game that saw the destruction of the Mahdist army and the death of its charismatic leader.

This was the very first time I have been able to play this game in what must be thirty years, and I thoroughly enjoyed it. A big thanks goes to Tim for giving me the opportunity to.

Following dinner in the main building I returned to 'The Coach House' to take part in John Bassett's Spike Island Matrix Game about the implementation of the 1941 plans for a British military intervention in Eire to take back control of the Irish Treaty Ports that had handed over to the Irish in 1938.

(The ports might have been of great assistance to the Royal Navy as refuelling bases and refuges during the ongoing Battle of the Atlantic, and there were serious plans developed to do exactly what the game covered. In the end, the force designated to perform the seizure was sent to Iceland ... which was then used as a base for British, Canadian, and United States anti-submarine patrols.)

The game started with a British infantry brigade in possession of each of the three Treaty Ports, and my role was Principal Secretary to the British Minister-Resident for Ireland (Harold MacMillan MP). It was my job to assist him (he was being played by Phil Steele) to achieve his goals of a rapprochement with the Irish Prime Minister Eamon De Valera and the prevent an escalation into a state of hostilities. We also sought to ensure that any IRA Volunteers were interned by the Irish Government and that the latter did not begin to trust or work with the IRA.

The British team (which included Chris Ager as Bernard Law Montgomery, the commander of all the British forces in Ireland) were fairly successful in achieving our goals in the teeth of opposition from both the Ulster government and the IRA. Thanks to Montgomery's plans to withdraw the British troops to very small enclaves around the Treaty Ports and to assist in the training and re-equipment of the Irish Army, we were able to keep De Valera and his government away from the more extreme influences of some of the Catholic clergy (represented by Michael Young as the Catholic Primate of All Ireland) and any reliance of the leadership and guns of the IRA (played by Chris James). We dealt with the turbulent Ulster Government led by John Andrews (who was portrayed by Matthew Hartley) by putting Ulster under direct rule from Westminster ... which seemed a suitable 'punishment' for him instigating a General Strike whilst the United Kingdom was at war!

It was a very interesting exploration of a 'what if?' scenario and showed how a well-designed Matrix Game can be used as a way of looking at possible historical events.


Sunday 9th July

The last day of this all too short COW! By the time I went to breakfast, I had packed my bags and loaded everything that I didn't need for the day in my car as well as return my room key to Reception.

After breakfast I took part in John Armaty's excellent Cold War Wargame Workshop ...

... which he began by describing his attempts to develop a Cold War tabletop wargame. This led to a very wide-ranging discussion about previous sets of rules that had been published, their strengths and weaknesses, and how important (or not) some of the minutiae they often burdened themselves with was to eventual outcomes they achieved. Luckily those taking part were able to bring their own expertise and experience to the table, and I for one came away with a much clearer understanding of what I would want to include and exclude from any Cold War tabletop rules I might write.

 After a short break for morning coffee. I returned to the room in which the workshop had taken place to take part in Chris Kemp's Whatever Happened to NQM? session.

NQM (or Not Quite Mechanised) is a set of tabletop rules that Chris has been developing and using for thirty or more years, and having taken a small part in its early stages of development (I took part in the wargame at Moor Park when the first inklings of what would become NQM could be discerned and I have copy number 1 of 20 of the famous pink-covered rules booklet Chris distributed back in the 1980s), this session was an absolute MUST for me!

I was not disappointed. After a brief explanation of the background to the rules and how they worked (including the combat results table that is still known as Table 12!), Chris let us loose on his models.

The scenario featured a Russian Army of two Rifle Corps (each of which had two Rifle Divisions) plus all the sort of Army and Corps-level assets one would expect, attempting to capture a large town and three bridges over a river. They were opposed by a number of German formations, including a Panzer Division.

There was only time for use to play through two full moves, but I think that the participants managed to get a reasonable level of understanding of what Chris's rules are trying to achieve and how the mechanisms work. The following photographs give some idea of how the battle went.

I enjoyed my role as one of the two Russian Corps Commanders, and I am very pleased to say that I am now the owner of copy number 7 of 20 of the latest printed iteration of the rules.

There was just enough time after Chris's session to grab a cup of coffee before the start of the Annual General Meeting ... and then it was time to say our goodbyes and go home. My journey home took just over two hours (it would have been faster if the southbound Blackwall Tunnel had been open, and I had not had to use the Dartford Crossing) and by 5.00pm I was sitting in my armchair boring my wife to death about what a great time I had had at COW2023!

Friday, 7 July 2023

Off to COW2023

Later today I will be driving to Missenden Abbey, Buckinghamshire, to attend this year’s Conference of Wargamers (COW).

After using Knuston Hall, Northamptonshire, for many years, the conference took place at the Defence Academy, Shrivenham last year. Although this was an excellent venue, it was not one that we could regard as a permanent new home for COW. Thanks to the work done by one member of Wargame Developments, we were able to book Missenden Abbey, which is much more like Knuston Hall and what we hope will become COW’s new venue.

The conference timetable looks like this …

Click on the timetable to see a larger version.

… and I have already identified several sessions that I will be signing up for.

I hope that going to COW, taking part in some wargames, and meeting up with loads of old wargaming friends will help to reinvigorate my enthusiasm for the hobby.

Wednesday, 5 July 2023

A change is as good as a rest

After my recent blog post, quite a few people commented that I would benefit from a bit of a change ... and Sue and I were lucky enough to be able to take a week-long break aboard P&O's MV Ventura on a cruise that was supposed to take us to northern Spain, Portugal, and the Channel Island of Guernsey.

I'll be writing a blog post about our cruise in the near future but suffice it to say that although we had a great time and I have come back feeling much more positive, things did not quite go according to plan.

Whilst I was away, i received an email from my GP to inform me that my prescription for Levothyroxine has been increased from 50mg to 75mg per day, and that a twelve-week supply is awaiting collection from my designated pharmacy. With luck this increased dose will help to improve my energy levels and my ability to concentrate and will go some way to reviving my enthusiasm for wargaming.

Friday, 30 June 2023

Coming to a gentle stop rather than a juddering halt

Over the past month or so I seem to have lost some of my enthusiasm for many things, including wargaming. This may well have been apparent to my regular blog readers, who might have noticed that some of my more recent blog posts have been rather bland and generic. In fact, most of the recent ones were written well over a week ago and published in a timetabled sequence whilst I took a break from blogging.

I put this lack of enthusiasm down to several things. Firstly, the treatment of my prostate cancer seems to be in a state of limbo. My regular medication (a daily dose of Apalutamide/Erleada and twelve-weekly injections of Goserelin/Zoladex) seems to be working, and when it was recently measured, my PSA (prostate-specific antigen) level was negligible. This means that my cancer is not getting worse and recent scans show that it hasn’t spread.

That said, I’m still waiting for a date when my radiotherapy will start. This will require me to have daily treatment from Monday to Friday for four to eight weeks, and I am told that it will probably leave me tired and listless for some time afterwards. As a result, I don’t want to start any major projects beforehand.

Secondly, my cancer medication is affecting my thyroid, which means I can tire quite quickly and have difficulty concentrating, I am currently taking 50mg of Levothyroxine every day, but I understand that this daily dose may need to be increased to 75mg or even 100mg. On at least one occasion recently I’ve gone up to my toy/wargame room to do something, sat down in my chair … and dozed off!

The problem is that I have lots of things that I want to do on the wargaming front … but little mental motivation and physical energy to do any of them. Furthermore, I know that if I do try to something and it doesn’t work, I will probably generate a visit from the dreaded ‘black dog’.

I know that things will get better (particularly once my course of radiotherapy has finished) and I am hoping that the break I have taken will reinvigorate me enough for me to regain some of my enthusiasm. Until I do, I will blog as and when I can and keep my regular blog readers up to date with what I have done during and after my break.

Wednesday, 28 June 2023

I've been doing some thinking ...

The recent work I’ve done on my Eastern Front/Great Patriotic War collection has made me think about the basing method that I have been using to date. Currently the figures and vehicles in that collection and my Napoleonic collection all have green-painted bases ...

... whereas my Belle Époque project figures have bases that have been finished with black edges and covered in natural cork granules.

I am gradually coming around to the idea that I'd like all my collections to have the same basing, and in my opinion, the style I have used for my Belle Époque stuff looks better.

If I was to go down that route, it would be quite a major project to undertake ... BUT I already know that I have to rebase some of my Napoleonic collection in order to remove a number of figures that are showing signs of lead rot, and this would give the opportunity to do two jobs at the same time.

This is not a decision that I am going to rush to make, and it may well require some experimentation first, but it is one that I think that I am going to have to make at some point, especially if I am going to have to downsize my collections at some point in the not-so-distant future.

Monday, 26 June 2023

Some German artillery for my Eastern front/Great Patriotic War project

Having ensured that the Soviet forces had plenty of artillery to support thier infantry and armoured troops, I turned my attention to the Germans.

They now have three units of 105mm howitzers towed by halftracks.

Like the Russian 152mm howitzers, the German 105mm howitzers were also bought many years ago from Skytrex. The towing vehicles are a mixture of two ROCO Minitank vehicles and a modified Airfix German halftrack body mounted on the chassis and running gear of a broken ROCO Minitank sWS halftrack.

I think that the gun crew figures were all made by Raventhorpe Miniatures, but as I bought them many years ago, I cannot be sure.

Saturday, 24 June 2023

More Soviet artillery

During the short spell of cooler weather last Saturday I also managed to organise some further units of Soviet artillery for my Eastern Front/Great Patriotic War project.

In this case, the units were all armed with 152mm howitzers which are towed by large, tracked vehicles.

The 152mm howitzers were made by Skytrex and must be at least twenty years old. The towing vehicles were scratch-built by me using Plasticard and bits from my spares box, with the running gear coming from three broken ROCO Minitank PzKpfw IVs and the cabs from Airfix Refuelling Set Bedford trucks.

I am unsure where the gun crew figures came from although I think that some of them may have been manufactured by Skytex.

Thursday, 22 June 2023

Cooler weather means I make some progress!

The cooler weather in London on Saturday meant that I could actually work in my toy/wargames room. As a result, I was able to do some of the work on my Eastern Front/Great Patriotic War project that I had not expected to be able to do, and I will be sharing the results in a number of forthcoming blog posts.

The first units I sorted out were Soviet artillery units, and the first of these comprised a heavy anti-tank gun unit ...

... and two 122mm howitzer units.

The towing vehicles were all scratch-built by me using Plasticard and bits from my large spares box. The lorry was based on the chassis of a model railway parcel van and the tracked vehicles were mainly constructed from the running gear of old Airfix US halftracks and the cabs of Airfix Matador lorries. The 122mm howitzers were bought many years ago from Skytrex, and most of the gun crews are from Irregular Miniatures.

Tuesday, 20 June 2023

Interesting feedback to my recent blog posts about Fred Jane and his grading and classification system

I am extremely privileged to know Toby Ewin*, who has done very extensive research into the naval wargames being used by the Royal Navy and Imperial Russian Navy at the end of the nineteenth and beginning of the twentieth centuries. I was therefore very pleased when he wrote an extensive and very helpful critique of my blog posts which he has given me permission to quote from.


Further to your latest blog, and its mention of Jane's view of the capabilities of different armour types around 1900, here is the Royal Navy's view at about the same time.

It is from the Naval Intelligence Department’s Report 617 of October 1901 (the TARGET BOOK ON RUSSIA, a copy of which is now in ADM 231/33 at the National Archives) which contains a helpful TABLE SHOWING EQUIVALENT THICKNESSES OF WROUGHT IRON, COMPOUND, ORDINARY STEEL AND SPECIAL ARMOUR.

In summary the table states ...

Simple rule of thumb. To bring into terms of Wrought Iron:

For Krupp face-hardened nickel Steel, multiply by 2.4.

For *KNC or Harveyed, multiply by 2.

Ordinary Steel or Compound, multiply by 1.7.

For 30 degrees with Normal add one-third the thickness.

(Other Target Books in ADM 231 files, about other navies, included the same data.)

In contrast, comparing the resistance of various types of armour plate to uncapped projectiles, the 1915 ADMIRALTY GUNNERY MANUAL gave the following values:

‘15in of wrought iron is the same as: 12in of compound, 12in of all-steel, 7½in of Harvey, 5¾in of Krupp.’

Expressing armour types in terms of the most modern Krupp armour — (is) surely better than converting them to inches of wrought iron, a type of armour that had been obsolete for a generation.

The strongest Great War side armour was of course on dreadnoughts, including the 350mm of Germany’s Kaiser, König and Bayern classes; 330mm of Britain’s Queen Elizabeth and R classes; 343mm of the US Nevada class, and 356mm of the Pennsylvania, New Mexico and Tennessee classes — culminating in the 406mm of the Maryland class laid down from 1919. The thickest pre-dreadnought side armour was the 457mm Harvey of the Black Sea Fleet’s Tri Sviatitelia, built 1891-96, which served through the Great War.


This is extremely useful information, and I am very pleased that Toby has given me permission to share it with my regular blog readers, some of whom I know share my interest in naval wargaming.


* Toby Ewin is Senior Visiting Research Fellow at the Laughton Naval History & Maritime Strategy Unit at King's College London. He read History at Cambridge before embarking on a career in the Civil Service. On his retirement he became a visiting scholar at St Andrews University before taking up his current position. One of his areas of special interest and research is naval history before and during the First World War, particularly the Black Sea conflict and Anglo-Russian naval relations.

Sunday, 18 June 2023

Price rises are now in place

As I have mentioned in several recent blog posts, the cost of printing the books I publish using Amazon’s KDP (Kindle Direct Publishing) is due to go up on 20th June. I have therefore had to increase the prices of those book by the smallest margins possible and these changes should have come into effect late yesterday or early today.

I took the opportunity to round prices for the printed books to the nearest pound or 50p and left prices of the Kindle editions as they were.

  • Restless Natives: Paperback: £6.00 
  • The Portable Pike & Shot Wargame: Paperback: £15.50 
  • The Balkan League: A Matrix Game campaign including the Portable Balkan Wars Wargame rules: Paperback: £10.50; Hardback: £15.50
  • Arriba España!: including the Portable Spanish Civil Wargame: Paperback: £6.50
  • The Portable Ironclad Wargame: Paperback: £10.50; Hardback: £21.50
  • The PortableWargame Compendium: Paperback: £15.50; Hardback: £21.50
  • The Second Portable Wargame Compendium: Paperback: £20.00 (unchanged); Hardback: £27.50 (unchanged)

The prices of books published using Lulu.com remain unaffected for the time being.