Over the past few days I have spent some time comparing the movement rates and combat resolution systems used in BATTLE CRY and MEMOIR '44.
I printed out copies of both sets of rules, and placed them side-by-side on my worktable so that it made the comparison easier. As I made my comparisons it generated some ideas that I think that I might pursue, and to act as an aide-mémoire I jotted some notes down as I worked my way through both sets of rules. With a bit of luck I hope to word-process those notes over the next few days so that I can include them in a forthcoming blog entry.
I printed out copies of both sets of rules, and placed them side-by-side on my worktable so that it made the comparison easier. As I made my comparisons it generated some ideas that I think that I might pursue, and to act as an aide-mémoire I jotted some notes down as I worked my way through both sets of rules. With a bit of luck I hope to word-process those notes over the next few days so that I can include them in a forthcoming blog entry.
The scale of the two systems is vastly different, as it is with Battlelore, Command & Colors: Ancients, etc. Battlelore is probably the closest in scale to Battlecry.
ReplyDeleteBetter to look at the scenarios, and see what each unit represents, along with how much geographic area is covered by the map, to determine the scale at play.
Dale,
ReplyDeleteI take your point as regard the scale of the two games, with 'Battle Cry' tending to be used for divisional-level actions and 'Memoir '44' for lower-level battles.
However, as you will see from the blog entry I will make a little later tonight, I am looking at the comparing the mechanisms used rather than scale, and seeing if I can use anything from 'Memoir' 44' to develop my own version of 'Battle Cry'.
All the best,
Bob