Judging by the feedback I have already received, the latest drafts of my alternative Close Combat mechanisms for my PORTABLE WARGAME rules are not as unambiguous as I had thought that they were.
Basically I fell into that well-known trap of reading what I thought I had written and not what I had written … with the result that some people were not entirely clear how the alternative Close Combat mechanisms were intended to work. The upshot of this is that I will have to return to the drawing board and try to write another draft that will be easier to understand and even less ambiguous.
This is beginning to turn into a bit of a trial for me … but once I have some alternative Close Combat mechanisms that work – and that people understand – it will have been worth all the effort I have put in.
Basically I fell into that well-known trap of reading what I thought I had written and not what I had written … with the result that some people were not entirely clear how the alternative Close Combat mechanisms were intended to work. The upshot of this is that I will have to return to the drawing board and try to write another draft that will be easier to understand and even less ambiguous.
This is beginning to turn into a bit of a trial for me … but once I have some alternative Close Combat mechanisms that work – and that people understand – it will have been worth all the effort I have put in.
6/10 - Cordery, could do better. See me after class. Signed, Cordery.
ReplyDeleteConrad Kinch,
ReplyDeleteI will certainly be pleased to see you after class ... but who will pay the fare?
All the best,
Bob
A joke I should have perhaps written less ambiguously!
ReplyDeleteMy point was that you are harder on yourself than others are - hence the note from Cordery (the master) to Cordery (the pupil).
Conrad Kinch,
ReplyDeleteI am disappointed! I thought that you were inviting me over for a wargame.
You are right; I am much harder on myself than I possibly should be ... but I have always had a bad dose of WASP work-ethic and all it's incumbent self-critical baggage.
All the best,
Bob
I find a 'Use The Force' approach works best with solving rule problems. If I worry and work at it I don't progress, but if I Let Go and Trust My Feelings, ideas just suddenly come to me. The problem then is either remembering them or writing them down :)
ReplyDeleteI have posted the close combat rules I'm trialling at the moment on my blog. They're designed specifically for my ACW games, and I haven't tried them on a hex-grid yet.
ReplyDeleteLink
The post includes three worked examples.
Kaptain Kobold,
ReplyDeleteI have used a similar approach at times ... and have found that not thinking about something sometimes leads me to come up with a solution. The only problem is that it is usually as I am doing something else (like going to sleep!) and I don't always remember the solution when I wake up!
All the best,
Bob
Kaptain Kobold,
ReplyDeleteThanks for the link to your ACW Close Combat mechanism.
Having read through the examples I think that you have a very good Close Combat mechanism that reflects the sort of combat one would expect to take place during the mid-1800s, and it would probably work with almost all other periods as well.
Funnily enough – and with reference to your earlier comment and my reply – I had a couple of simple ideas about how to change the Close Combat mechanisms just before I went to sleep last night ... and remembered them. I suspect that they came about as a result of some of the feedback I had received during the day being 'processed' subconsciously. I want to put them down on paper later this morning and then to run some play-test examples before writing the whole thing up as another blog entry.
All the best,
Bob