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Thursday 23 May 2024

Charles Esdaile’s Wargaming Waterloo

I suspect that amongst most wargamers in the United Kingdom – and possibly beyond its shores – the Battle of Waterloo is a battle that they may have hankered to refight at some time. Like Hastings, Agincourt, and Trafalgar, the battle marks one of those points in our country’s history which somehow seem to define us as a nation. (There are other more recent ones that I could have added but I did not want this to be a list of battles lost and won.)

There are so many different wargames out there that seek to recreate the Waterloo campaign or the final climatic battle that by studying them, one is inevitably going to examine the almost endless variety of methods and mechanisms that wargame designers have used to create their wargames of the battle. Professor Charles Esdaile has done this in his recent book WARGAMING WATERLOO … and it is – in my humble opinion – a tour de force that should be essential reading for anyone who likes to think of themselves as a wargame designer. Its analysis may be based on the way wargame designers have designed their wargames about this one specific battle but it applies an analytical approach that could – and possible should – be applied to other wargame designs.

If wargaming wants to be treated as a serious academic pursuit, this book points the way in which this can be achieved. It is therefore of no great surprise that Professor Esdaile’s book has been published by the US Marine Corps, an organisation that takes its wargaming very seriously. (The publisher is actually the Marine Corps University Press.)

The book is divided into the following parts:

  • Foreword (by Tony Pollard, Professor of Conflict History and Archaeology, University of Glasgow, field director of Waterloo Uncovered, and prime organiser of the huge refight of the battle in Glasgow in June 2019.)
  • Preface
  • Chronology of Events, February – July 1815
  • Chapter 1: The History and Development of Wargames
  • Chapter 2: The Waterloo Campaign and the Battle
  • Chapter 3: The March of the Miniatures: Fighting Waterloo with Model Soldiers
  • Chapter 4: How Many Hexes to Hougoumont? Waterloo by Board Game
  • Chapter 5: Historical Hexagons (1): Grand Tactics
  • Chapter 6: Historical Hexagons (2): Operations
  • Chapter 7: Historical Hexagons (3): Strategy
  • Chapter 8: Historical Hexagons:(4): Fantasy
  • Conclusion: Some Thoughts on the Wargame as a Research Tool
  • Appendix A: Suggested Amendments for Napoleon at Waterloo
  • Appendix B: A Ludography of Waterloo
  • Bibliography
  • Index
  • About the Author

The first chapter contains an excellent summary and is – in my humble opinion – in itself worth the cost of the book. It does have a bias towards the ways in which this particular battle has been wargamed over the years, but this in no way detracts from its excellent examination of the history of wargaming.

The following chapter gives a first-rate description of the battlefield and includes short history of the events leading up to the battle as well as a blow-by-blow account of the fighting, and the third chapter examines the pitfalls inherent in the use of miniatures for such a refight and is reminiscent in places of the case against toy soldiers propounded by the late, great Dr Paddy Griffith.

The remaining five chapters look at the ways in which the battle – and the campaign leading up to it – have been modelled using gridded board wargames.

The concluding chapter puts forward a very convincing argument as to why properly designed wargames can be a valuable research tool. Towards the end of the chapter Professor Esdaile quotes from Robert M Citino's contribution to ZONES OF CONTROL: PERSPECTIVES ON WARGAMING, which was published in 2016 by MIT Press. In it, Citino suggests that a military historian who seeks to better understand a war, a campaign, or a battle should fight a wargame about it. To this I would add that getting them to design the wargame would be an even better route to achieving that understanding!

As I stated above, in my opinion this book is a tour de force and I thoroughly recommend it to anyone who considers themselves to be a wargame designer.


WARGAMING WATERLOO was written by Professor Charles J Esdaile and published by the Marine Corps University Press (ISBN 979 8 9865 2944 4). It is available as a free download via www.usmcu.edu/mcupress.

8 comments:

  1. I read this last week and strongly agree: it reminded me of the COW sessions years ago ('skinning the cat') where we looked at many different ways of wargaming the same topic. The book is well worth a read (and it's a free download) even if you're not planning a Waterloo game.

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    1. Ian Drury,

      Your mention of 'Skinning the Cat' serves to show how much WD has been ahead of the curve for such a long time. May it long continue to fulfil this function.

      All the best,

      Bob

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  2. Thanks for sharing the link to this Bob - I've downloaded the free pdf and the little I've read so far has got me interested already.

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    Replies
    1. Maudlin Jack Tar,

      I hope that you find it as engrossing as I did.

      All the best,

      Bob

      Delete
  3. I think I may be the only gamer who doesn't hanker after re-fighting Waterloo! This maybe down to the fact that as a kid, all the show reviews in Airfix magazine always seemed to feature this battle, which was just beyond the reach of us kids in rural Cambridgeshire.

    Then I think there is the fact that the Napoleon player knows what 'not to do' so to speak, which based upon AAR's I've read over the years, tends to lead to a French victory. Not all of the time of course, but you get my drift.

    Personally I prefer the battles leading up the Waterloo, or even to play it as a Hundred Days campaign, either as a board game and with the option of transferring the action to the table top for the battles themselves.

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    Replies
    1. Steve J.,

      You are not alone. I know several wargamers who regard the reasons why the Allies won/Napoleon lost to be so widely known as to make the exercise pointless … but I think that refighting the campaign is a very worthwhile project.

      Interestingly, every refight of Waterloo I’ve taken part in has been close-run battlle. Sometimes the Allies win and sometimes Napoleon wins … and on one occasion both sides retreated!

      All the best,

      Bob

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  4. I've been mulling this post over for a couple of days now and I would have to say that if there was an American equialent of Waterloo, it's the Battle of Gettysburg..
    They are similar in many ways:
    There's the aggressive flank maneuvers in the beginning. The arrival of vital reinforcements later in the battle, a desperate final push at the end and each led to a final conclusion to the greater conflict at hand.
    It makes me think I may have a contribution to your next book.

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    Replies
    1. Mr Pavone,

      I suspect that you are right ... and its interesting that the ground over the battles were fought over was not that dissimilar in that you have two opposing ridges with a valley in between ... and as you state in your comment, the climax of the battle comes with a massive infantry assault in the centre (The French Imperial Guard & Pickett's Charge).

      It sounds like something along these lines might make an interesting article for the next Compendium.

      All the best,

      Bob

      Delete

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