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Sunday 22 January 2012

Memoir of Battle: Additional rules for ships

As I intend to use some ships in the forthcoming play-test of my MEMOIR OF BATTLE (MOB) rules I realised that I needed to draft some rules for ships and boats.

Sailing ships:
  • Basic strength value = 4
  • Combat Dice symbols that denote ‘hits’ on sailing ships = Machine Guns/Artillery or All Units/Generals
  • Sailing ships count as being a Unit in fieldworks for ‘Retreat’ and ‘loss of strength value’ results
  • Armament fires during appropriate Combat phase (i.e. Artillery during the Combat (Artillery Units) phase and other weapons during the Combat (Non-Artillery Units) phase)
  • Movement = 2 grid areas and conduct a Combat
  • Sailing ships reduce their movement by 1 grid area in order to turn 60-degrees
  • Sailing ships may transport two Units (N.B. In this instance Generals do not count as a Unit and may be carried in addition to the normal carrying capacity)
  • Sailing ships must remain stationary for a complete turn in order to load or unload a Unit
  • Sailing ships are not affected by the 'maximum movement on a water grid area' rule.
Steam ships:
  • Basic strength value (Unarmoured vessels) = 5
  • Basic strength value (Armoured vessels) = 6
  • Combat Dice symbols that denote ‘hits’ on steam ships = Machine Guns/Artillery or All Units/Generals
  • Steam ships count as being a Unit in fieldworks for ‘Retreat’ and ‘loss of strength value’ results
  • Armament fires during appropriate Combat phase (i.e. Artillery during the Combat (Artillery Units) phase and other weapons during the Combat (Non-Artillery Units) phase)
  • Movement = 3 grid areas and conduct a Combat
  • Steam ships reduce their movement by 1 grid area in order to turn 60-degrees
  • Steam ships may transport two Units (N.B. In this instance Generals do not count as a Unit and may be carried in addition to the normal carrying capacity)
  • Steam ships must remain stationary for a complete turn in order to load or unload a Unit
  • Steam ships are not affected by the 'maximum movement on a water grid area' rule.
If these rules work during the play-test I will add them to the next draft of my MEMOIR OF BATTLE (MOB) rules.

4 comments:

  1. Hi Bob,

    Great idea re the ships and I assume that trains will follow in due course!

    Close in support from gunboats is a useful feature to include and I hope the test goes well with them.

    I was intrigued by the Fimo boat - never would have thought of using clay for a ship although I do remember a guy that built some armies of Fimo figures so he did not have to paint anything - perhaps I should consider that as an option....;-)

    All the best,

    DC

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  2. David Crook,

    Once I have the rules for ships working as well as I can I intend to move on to other forms of transport, including trains.

    Fimo™ is quite easy to work with, and once you have learned how to use a few simple tools and techniques you can produce quite reasonable models with it. The fact that it does not need to be painted is a big plus in its favour.

    For some idea what might be appearing in the forthcoming play-test, have a look here.

    All the best,

    Bob

    ReplyDelete
  3. Hi Bob,

    I have to take my hat off you for these models - what an inspired idea!

    Would I be right in thinking that they 'surfaced' as a result of your recent tidy up?

    They look absolutely super and are the epitome of the cartoon style IMHO.

    Brilliant! No other words!

    All the best,

    DC

    ReplyDelete
  4. David Crook,

    Thanks for the complimentary remarks about these models. I must admit that they did turn out quite well, all things being considered.

    The ship models were not quite forgotten ... but they were in a difficult to get to storage box. You will not be surprised to hear that they are now stored where I can get to them easily.

    All the best,

    Bob

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