Tuesday, 5 March 2013

Original Hexblitz rules added to the Free Downloadable Wargame Rules page

I have now had the opportunity to upload the HEXBLITZ rules that I wrote in 2007 to the Free Downloadable Wargame Rules page of my blog.

The rules are a combination some of the mechanisms used in Tim Gow's MEGABLITZ wargames rule system with ideas gleaned from the British Army's 1956 Tactical War Game Rules, and are designed to be used with Hexon II hexagonal gridded terrain.

26 comments:

  1. Thanks Bob, these look great.
    I enjoyed your Operational Art rules very much too.

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  2. Bob, these look very interesting! I am really looking forward to having time to give them a good run through! Thanks for posting them.
    -Steve

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  3. Sean,

    I hope that you enjoy reading them.

    All the best,

    Bob

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  4. Brtrain,

    If you enjoyed OPERATIONAL ART, you will probably like HEXBLITZ as well.

    All the best,

    Bob

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  5. Steven Page (Steve),

    They were not a bad set of rules, although they may seem a bit complicated compared to some of my later efforts.

    I think that you will enjoy reading the report of the play-test battle I fought ... which should be appearing as a blog entry sometime soon.

    All the best,

    Bob

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  6. Thanks very much, downloaded.

    Are you aware of any similar rules where the element is a company, rather than a battalion, perchance?

    Cheers, Simon

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  7. Bob,

    This is off-topic, for which I apologize. Looking at your rules page, I had a question about "Mimi and Toutou". I have not had very good luck finding pictures of these (or the German) vessels. Have you made models of them? If so, could you show pictures some time?

    Thanks,

    Chris

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  8. BigRedBat (Simon),

    I understand that another member of Wargame Developments has begun to develop a set of rules that do exactly what you ask about. I don't know how long it will be before they are ready, but if and when they are, I will hopefully be able to write a blog entry about them.

    All the best,

    Bob

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  9. Chris,

    My models are very, very small, and would be of little use to you.

    I found quite a few pictures of Mimi and Toutou here and Fifi/Kingani here.

    I hope that this is of help.

    All the best,

    Bob

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  10. Many thanks, Bob. I had tried a google image search earlier, but for some reason got virtually none of these pictures. :(

    Chris

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  11. Chris,

    I am glad to have been of some assistance.

    All the best,

    Bob

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  12. Bob,
    I liked the somewhat more detailed approach of Operational Art, but it is missing logistics. I see the bits of log stuff that you have in Hexblitz - though I didn't see what effect it had on play. You say that units consume supplies each day, but what happens if they don't? Does more intense combat eat up more supplies? Did I miss something in the rules?

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  13. Brtrain,

    Thanks for your kind words about OPERATIONAL ART and HEXBLITZ. The latter does include some simple - but as yet unfinished - logistics rules. The intention I had in mind when I began writing HEXBLITZ was that units that did not have any logistic supply could not undertake offensive operations and could only fight with reduced effectiveness.

    All the best,

    Bob

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  14. Thanks Bob, I'll follow your blog, and look out for them! Cheers, Simon

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  15. BigRedBat (Simon),

    I hope that you enjoyed reading the play-test battle report as well.

    All the best,

    Bob

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  16. Thanks for your reply Bob, I understand. Perhaps the following should apply to units of an unfed division:

    - not allowed to Change Position;
    - move only 1 hex (same rate as Infantry) with no engaging in combat;
    - Artillery units of the division can't fire, except in their own defence;
    - Stationary and/or Defensive mode units are treated normally.

    This would allow players with limited logistics the ability to reinforce offensives (and allow them to concentrate on building dumps to support these, without having to think too much about feeding everyone on the table). At this time scale (10 turns a day) a division would not come apart after one day's skipped meals.

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  17. Brtrain,

    Thanks for the excellent suggestions. They all make sense and are in keeping with the design philosophy of the rules.

    I am looking at the possibility of re-drafting the rules in the light of my more recent wargame designs, and I will certainly bear you suggestions in mind when I do so.

    All the best,

    Bob

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  18. Brtrain,

    Knowing a little about your expertise as a wargame designer (I owned a copy of ARRIBA ESPANA), I appreciate and value you input.

    Many thanks, yet again.

    All the best,

    Bob

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  19. Why, thank you again Bob!
    I am interested in miniatures rules sets, especially the larger scale ones like Square Bashing or Operational Art, they have great ideas but I never seem to find the time to get around to playing them.

    Acknowledging your interest in the Spanish Civil War, did you ever see a copy of Shock Army by TFP games? Interesting hybrid of board and tabletop gaming.

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  20. Brtrain,

    For some reason best know to Blogger your most recent comment posted into my Spam folder!

    I must admit to preferring larger-scale battles that skirmishes. My biggest fear are rules that purport to be operational-level but are – in actual fact – skirmish games writ large, where the player controls every tiny nuance and action on the tabletop. If you want to be a divisional commander, then be one … and worry about what each of your battalions are doing, not what each platoon is up to.

    I did own a copy of SHOCK ARMY, but it was damaged beyond repair when I loaned it someone many years ago (something I have never done since!). I like the ideas in the game, and I am sure that playing it has influenced my subsequent designs albeit not obviously.

    All the best,

    Bob

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  21. Continuing the Off-Topic Mimi/TouTou discussion (if I may) - the rules state that the boats may, when activated, move "1 square".
    There is, however, no mention of these squares anywhere else that I can find. Could you please describe the "map" layout and the starting positions for each boat?

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  22. Nick Watson,

    I used the four Sea Squares that I made for my Jane’s Naval War Game for battles using these rules. They are 24-inches square and divided up into a grid of 20 x 20 1.2-inch squares.

    The starting positions were variable, but usually the models were just out of gunfire range, with Mimi and Toutou behind the Kingani.

    I hope that this is of help.

    All the best,

    Bob

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  23. Thanks, Bob, that has really helped me to visualise the action.



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  24. Nick Watson,

    I am glad that you found the information useful.

    All the best,

    Bob

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