I have had an idea clumping around in my head over the past week or two ... and it is that it should be possible to devise a simple set of ironclad-era naval wargame rules based on my ITCHY AND SCRATCHY rules. For want of a better title I have called them the ITCHY AND SCRATCHY NAVAL wargame rules. (Had I called them the itchy and scratch navel rules, they might have sounded unpleasant ... or even painful!)
It is very early days as yet, but I think that it should not take me very long to get a working set of rules ready for play-testing ... hopefully before Christmas.
I have yet to put pen to paper - or, more accurately, finger to keyboard - but I am thinking along the lines of ships moving 3, 4, or 5 grid areas per turn (depending upon ship type) and using the same gun ranges as in the current ITCHY AND SCRATCHY rules. Hits would be scored on targets using a similar D6-based dice system to that already used in the ITCHY AND SCRATCHY rules (e.g. A pair of 1s will hit and damage an unarmoured ship whereas a pair of 1s and another double will hit and damage an armoured ship). Allocation of damage caused by hits would require a second D6 die throw (e.g. 1 = Hit on armament that knocks out a gun; 2 or 3 = Hit on machinery that reduces speed; 4, 5, or 6 = Hit on hull that can cause a ship to sink).Ideal candidates for a play-test of my ITCHY AND SCRATCHY NAVAL wargame rules.
It is very early days as yet, but I think that it should not take me very long to get a working set of rules ready for play-testing ... hopefully before Christmas.














