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Monday, 15 July 2019

'Carry On up the Nile!': The opposing armies and the terrain

Each side was allocated troops as follows.

Anglo-Egyptian Forces
Inside Khartoum:
  • General Charles Gordon, commanding:
    • 1st Battalion, Egyptian Infantry
    • 2nd Battalion, Egyptian Infantry
    • 1st Battery, Egyptian Artillery
    • Machine Gun Battery, Egyptian Army
  • General Sir Garnet Wolseley, commanding:
    • 1st Battalion, the Queen’s Rifles
    • 1st Battalion, the Guides
    • A Battery, Royal Artillery
Second Gordon Relief Column (moving up the River Nile):
  • General Sir Sydney Ruff-Diamond, commanding:
    • 3rd Foot and Mouth (The Devils in Skirts)
    • The Princess Hohenzollern-Sigmaringen-Anspach's Merther-Tydfilshire Own Royal Loyal Light Infantry (The Fore and Aft)
    • B Battery, Royal Artillery
    • Machine Gun Battery, Prince of Wales’ Own South Essex
    • HM Gunboat El Tub
    • HM Steam Transport Thomas Cook

Mahdist Forces (and their allies)
In the area surrounding Khartoum:
  • The (slightly Mad) Mahdi, commanding:
    • Three bands of Jihadi Riflemen
    • A battery of captured Egyptian artillery
  • The Khalif, commanding:
    • Three bands of Jihadi Riflemen
    • A battery of captured Egyptian artillery
  • The Khasi of Kalabar, commanding:
    • The Bhurpa tribesmen
    • Two batteries of captured Egyptian artillery, crewed by loyal Bhurpas

The area around Khartoum


At the commencement of the game, the area within Khartoum's fortifications was occupied by Anglo-Egyptian forces.

The rest of the area around Khartoum (including the fort at Omdurman) was in the hands of the Mahdists and their allies.

The Second Gordon Relief Column was approaching along the River Nile from the north (i.e. the top of the map).

  • The 3rd Foot and Mouth (The Devils in Skirts) are the Highland regiment whose exploits on the North West Frontier of India are retold in the famous drama-documentary, CARRY ON UP THE KHYBER! OR THE BRITISH POSITION IN INDIA.
  • The Princess Hohenzollern-Sigmaringen-Anspach's Merther-Tydfilshire Own Royal Loyal Light Infantry (The Fore and Aft) also served on the North West Frontier of India, and tales of their exploits are mentioned in several stories written by Rudyard Kipling.
  • The Prince of Wales’ Own South Essex Regiment performed distinguished service during the Napoleonic Wars, including the Battle of Waterloo. One of their most distinguished officers was Major (later Lieutenant Colonel) Richard Sharpe, who captured a French Eagle at the Battle of Talavera (27th to 28th July 1809).

Sunday, 14 July 2019

'Carry On up the Nile!: Player Briefings

One aspect of any Matrix Game that a designer has to get right is the Personal Briefing given to each player. These set down their personal goals (for want of a better description, their 'Victory Conditions') as well as some idea of their character's motivations and attitudes.

For 'Carry On up the Nile!' I wrote the following Personal Briefings.

General Charles Gordon
  • Be devout at all opportunities
  • Always exhibit your single-mindedness; after all, it got you where you are today … stuck in a stinking city in the Sudan, surrounded by people who want to kill you
  • Act courageously whenever possible
  • Be as difficult as possible in your dealings with Sir Garnet (For example, remind him as often as possible that you command the garrison of Khartoum); after all, he is a ‘Johnny-come-lately’ who knows little of the Sudan and its people

General Sir Garnet Wolseley
  • Always act heroically
  • Try to enforce the fact that you are now in charge of the defenders of Khartoum (For example, remind General Gordon as often as possible that you command the force sent to relieve him, and was told by the Prime Minster and the Commander-in-Chief to take charge of the situation); after all, you consider yourself the best man for the job
  • Always act imperiously ... especially with subordinates who are not your acolytes

General Sir Sydney Ruff-Diamond
  • Act venially most of the time
  • Be self-serving whenever the opportunity arises
  • Be unflappable in a crisis
  • Stop for tiffin if the opportunity arises
  • If the opportunity arises, get even with the Khasi of Kalabar for dropping you right in it when he led the revolt on the North West Frontier that lost you the plumb job of Governor

The (slightly Mad) Mahdi
  • Always act in a slightly demented but saintly manner
  • Be single-minded regarding the ridding of the Sudan of all ferengi
  • Express your belief that Allah will ensure your victory
  • Lead by contemplating serious and religious matters in your tent

The Khafi
  • Always act heroically
  • Lead from the front
  • Regularly express your belief that you will lead the army to victory over the ferengi
  • Give unswerving loyalty of the army and the Mahdi

The Khasi of Kalabar
  • Act venially most of the time
  • Frequently express your resentment of the British in general and Sir Sydney Ruff-Diamond in particular
  • Lead your loyal Bhurpas from the front; after all, they have followed you into exile and deserve to be treated as elite troops
  • If the opportunity arises, get even with Sir Sydney Ruff-Diamond for forcing you and your followers into exile; after all, spending the rest of your life in exile on an estate in East Anglia was going to be your punishment

As you will notice, the briefings are not always mutually exclusive in their objectives, and may well result in players co-operating even if they are on opposite sides, or being at each other's throats even though they are nominally on the same side. There is obviously going to be tension between Generals Gordon and Wolseley, and there is every likelihood that should the situation arise, there might well be a 'war within a war' if the paths followed by the Khazi and Sir Sydney cross at any point.

Saturday, 13 July 2019

The contents of 'A Winter-ish War' and 'Trouble in Zubia'

Unlike my previous books, I have not included any indication of what is inside each of my latest two books. I have been asked if I could provide that information ... so her goes:

A WINTER-ISH WAR

  • Contents
  • Introduction
  • A map of the southern border between Opeland and SPUR
  • The background to the war
    • The Opelandic Army
    • The SPUR Army
  • SPUR's Air Force mobilises!
  • The outbreak of war
  • Day 1: The attack in the left-centre sector
  • Day 1: The attack in the right-centre sector
  • Day 2: The attack in the right-hand sector
  • Day 3: The attack in the left-hand sector
  • The armistice and its aftermath
  • An untold story: The fighting in the far north
  • Bibliography
TROUBLE IN ZUBIA
  • Contents
  • Introduction
  • Zubia: A short guide
  • The crisis begins
  • The bombardment of Secundria
  • The advance on Zubairo
  • The advance from Port Zub
  • Background to the southern revolt
  • The revolt begins
  • The evacuation of Abou Nasir
  • The defence of Massala
  • Bibliography

Friday, 12 July 2019

My latest book sales figures

Thanks to my preoccupation with COW, I almost missed seeing my latest book sales figures.

In May my sales figures looked like this:


This past month – June – has seen sales continue to grow slowly but surely:


As predicted last month, the total number of books sold in all formats passed the five thousand mark during June ... and I hope that the recent release of A WINTER-ISH WAR and TROUBLE IN ZUBIA will add further sales over the next few months.

Thursday, 11 July 2019

Two new books!

My final proof copy of a A WINTER-ISH WAR arrived just before I left to attend COW2019 ... and on Monday morning the proof copy of my second mini-campaigns book TROUBLE IN ZUBIA was delivered. Having checked them I am please to announce that they have now been released for sale via Lulu.com.

A WINTER-ISH WAR

'This solo mini-campaign was inspired by FINLAND AT WAR: THE WINTER WAR 1939-40 by Vesa Nenye, and saw two imagi-nations, Opeland (which stood in for Finland) and the all-powerful Soviet People’s United Republics or SPUR (which stood in for the Soviet Union) fighting each other over the position of the border between the two countries and possession of the city of Viputa. An early version of the author’s THE PORTABLE WARGAME rules was used to fight the tabletop battles, and the figures, models, and terrain all came from his extensive collections.'
It is on sale as a sixty-page, full-colour hardback book for £24.99 (plus postage and packing) or PDF format for £2.99 from Lulu.com.

TROUBLE IN ZUBIA

'This solo mini-campaign was inspired involvement of Great Britain in Egypt and the Sudan during the latter part of the nineteenth century. It involves the imagi-nations of Britannia (Great Britain), Fezia (Ottoman Turkey), and Zubia (Egypt), and sees Britannia interfering in the affairs of Zubia, a semi-independent province of the Fezian Empire. An early precursor to the author’s THE PORTABLE WARGAME rules was used to fight the tabletop battles, and the figures, models, and terrain all came from his extensive collections.'
It is on sale as a thirty-two-page, full-colour hardback book for £19.99 (plus postage and packing) or PDF format for £2.49 from Lulu.com.

Both books are 8.25" x 10.75" (US Letter-size), have casewrap-hardcover bindings, with white interior and exterior paper and full-colour interior and exterior ink. They are currently only available for sale from Lulu.com.

IMPORTANT: Lulu.com currently has a special fifteen percent off published price on printed books offer that expires at midnight on 11th July. (It does not apply to purchases of PDF format publications.) Just order your book or books before the end of the day and use the code ONEFIVE in the relevant box before paying, and you should qualify for the discount.

Wednesday, 10 July 2019

My COW2019

The journey to Kuston Hall and COW2019
After what seemed to be a somewhat fraught drive to Knuston Hall, I arrived at just after 5.00pm. (I used the quickest route advised by the sat nav; it took me through the Blackwall Tunnel, up the M11 and around the M25 until I reached the northbound M1. I stopped at Toddington Services for a comfort break, and soon afterwards left the motorway to go across country to Knuston Hall via Olney. Roadworks and sheer volume of traffic added at least 45 minutes to my journey ... and I was feeling somewhat frazzled by the time I walked into the Hall's entrance.)

All my weariness vanished as soon as I booked in and was greeted by the staff and my co-organiser (Tim Gow), and by 5.30pm I had unpacked my bags and was talking wargaming! I had a refreshing cold drink, which I took outside where I was quickly able to renew old acquaintances and really get into the right frame of mind to enjoy COW.

Friday Evening
After an excellent dinner (ginger and lime chicken salad to start, followed by three huge lamb chops, potatoes, and vegetables, and topped off with a choice of dessert), we all assembled in the Lounge for a very quick welcome ceremony (during which I was given an award for my services to wargaming) before an introduction to the plenary game.

Above and below: The attendees gather in the Lounge.

The game was based on events leading up to and during the Yom Kippur War in 1973, and involved a mixture of role-play and tabletop action. Use was made of WhatsApp both prior to and during the game to feed news and information to the players, and this proved to be a very effective use of technology. I played Yasser Arafat, ...

Me as Yasser Arafat. (I was told to wear an Arab headdress, combat jacket, and dark glasses ... and the above is the result. The resemblance in uncannily unconvincing!
... and spent most of my time in negotiations with the various Arab players trying to push them into action against Israel and to gain recognition from the Russians. I'm not sure how successful I was ... but I had great fun trying to achieve my objectives!

Once the game was over, I had time to grab a quick drink before going to the Beech Room to take part in John Bassett's HITLER'S CHILDREN. This was not so much a game as a means by which the radicalisation of the members of what was called the Baader Meinhof Gang could be examined and discussed. This was a very though-provoking session, and in my opinion the structure could easily be used to look at the circumstances that might lead a person to become radicalised.

After this session I resolved to go to bed, but as always seems to happen at COW, I ended up talking about wargaming for quite some time, and did not make it back to my room until after 1.00pm on Saturday morning.

Saturday Morning
After a better than expected night's sleep, I was up and dressed by 7.30am, and in time to join everyone else for breakfast at 8.00am.

The cooked breakfast was excellent, and afterwards I had a mug of coffee in the main hall. I then spent the rest of the morning sorting out the booking for COW2020 (which will be the fortieth that the conference has been held at Knuston Hall) as well as visiting almost all of the games that were taking place. These included:
  • Graham Evans' VA T'EN ECOSSE, about the Battle of Culloden
Above and below: The early stages of the Battle of Culloden.
  • Wayne Thomas, David Brock, and Colin Mosby's OVER THE HILLS (AND FAR AWY), a divisional-level Napoleonic game
Above and below: The British and French are about to come into contact somewhere in Spain.
  • Sue Laflin Barker's ASTERIX & REDBEARD'S TREASURE, a cartoon-inspired skirmish set in Gaul
Above and below: The treasure hunt is in full swing.
  • Alan Paull's MISSION COMMAND – NORMANDY



Above: The players were fully engrossed in the planning stage of the game when I visited.
Lunch took place not long after midday, and was a very appetising mixture of hot and cold food. I opted for the chicken korma with rice and naan bread, followed by apple crumble and custard. (Yes, I know that it is a bit of an odd selection to choose but ...)

Saturday Afternoon
During lunch the traditional COW weather deserted us, and it began to rain quite heavily. As a result, the Spanish Civil War lawn game – Tim Gow's SPAIN ON THE PLAIN – had to be moved to the Practical Room. The scenario was based on the initial Republican attacks on Gandesa at the beginning of the Battle of the Ebro, and took us about an hour and a half to play though. (Had the we been able to fight the battle outside, both sides would have been able to field larger forces, and the session would have lasted longer.

The Nationalist defenders of Gandesa prepare for the Republican assault.
The Republicans were well equipped with tanks, armoured cars, and artillery.
A close-up of a Republican tank and some of the artillery support.
Two Republican armoured cars.
The bomber will get through ... especially if it is fast!
A Republican Chato fighter.
A Nationalist Fiat fighter being flown by an Italian pilot.
A Republican Mosca fighter.
A pair of Nationalist Fiat fighters, one flown by an Italian and the other by a Spaniard.
The Republican advance begins!
Whilst the Republican infantry assaulted the front of the Nationalist position, their tanks attempted to outflank it.
After afternoon tea, I paid a visit to see Graham Evans' and Phil Steele's EDGCOTE 1469 – THE GAME.

Above and below: The Battle of Edgcote was refought on a magnificent, purpose-built wargame battlefield.

I then watched a session of John Bassett's THE ROOKS, which recreated the service histories of a group of FROGFOOT pilots in Afghanistan and elsewhere. (The aircraft called the FROGFOOT within NATO is known as the ROOK in Russian service.)

The Frogfoot pilots (the Rooks) discover their fate.
My final visit of the afternoon was to see John Curry's CONFRONTATION ANALYSIS: THE CARD GAME, which was being held in the library.

This sort of session is what makes COW so different from almost any other wargame gathering.
Dinner was garlic mushrooms, followed by pork loin with potatoes and vegetables, and rounded off with Lemon Pie and cream. (We eat well at Knuston Hall!)

Saturday Evening
I had just enough time before dinner to set up my CARRY ON UP THE NILE! game in the Library, and at 8.30pm all six players (plus two more who I was able to fit in as additional characters) were seated around the table, ready to start.

Above and below: The terrain for 'Carry On up the Nile! is set up and awaits the arrival of the players.

Running a game is very different from taking part or watching it as an observer, and I managed to take very few photographs during my session. (I am hoping that some of the players did and will share them with me.) I will be writing a detailed battle report in the next few days, but what I can say is that there were quite a few hilarious moments, with the players keeping to their character's role. As a result, everyone – including me – had a great time, and when the game came to an end at just after 10.30pm, I think that everyone who had taken part had enjoyed themselves.

Sunday Morning
I slept soundly, and after a quick shower I was dressed and ready for breakfast well before 8.00am. By 9.00am I was back in the Beech Room to take part in Jonathan Crowe's ZIRKUS game about the D-Day landings.

The D-Day landings are underway ... and Omaha and Juno beaches are proving difficult to take.
Jonathan lives in Normandy, and already guides parties around the landing sites. His game is being developed for use with non-wargamers to give them some idea of the problems faced by both the invaders and defenders, and to allow them to see how the initial fighting unfolded. I commanded 12th SS Panzer Division, and actually did very little as I had to wait until Hitler woke up before I could be ordered to move towards Caen to engage the invaders. This gave me the opportunity to watch how the game worked, and I came to the conclusion that after a few tweaks, Jonathan will have a game that anyone will be able to play and learn from.

Once the morning coffee break was over, I was off to the Practical Room to take part in John Curry's practical demonstration of the US NAVY WAR COLLEGE'S NAVAL WARGAME.

The Germans entered the Straits of Gibraltar in two parallel columns, whilst the Allies sailed backwards and forwards across it to block their path. A deadly confrontation was therefore unavoidable.
Having taken part in the game played at the National Maritime Museum last year, I was the only 'old hand' besides John. As a result, I was given command of a small German force (three battleships and two battlecruisers) that were attempting to leave the Mediterranean via the Straits of Gibraltar. The opposing mixed force of British and American ships (four battleships and one battlecruiser) were ahead of us and determined to stop us.

Once the ships reached a position where they could fire at each other, battle commenced with a vengeance. I had split the German force into two parts (a battleship division and a battlecruiser division) with each sailing in line astern towards the line of Allied ships. I was leading the German battleships, who were given the simple orders to 'follow me' and to 'engage the enemy ship in equivalent position in the line-of-battle that is ahead of us'. (I understand that my sub-commander in charge of the battlecruisers did the same.)

My flagship soon began to take hits, and I turned to starboard (right) so that the ships following me could also engage the enemy. We knew that we were doing damage to the enemy, but were suffering damage as well ... and by the end of the game my ship was close to being reduce to about half its effectiveness.

Who won? Well the Allies inflicted more damage, and it was obvious that not all the German ships were going to escape back to Germany, so it was certainly a moral victory for the Allies ... but when you looked at the ships that they were using, almost all of them were a couple of years ahead of the designs fielded by the Germans, and thus had great hitting power and staying power. As such, the rules did reflect that material differences between the ships involved, even though the game itself was never designed to test ships designs but to teach teamwork and tactics. The mechanisms were simple to use, and allowed the game to move along at a reasonable pace ... and this was a big plus for those of use who have used Fred Jane's Naval War Game Rules or the Fletcher Pratt Naval War Game. (The latter uses a similar system of ship degradation to the USNWC game, which is not surprising as he knew many of the people involved in its design and use. However, his gunnery system is very different.)

Lunch was a traditional Sunday roast, and was very well received. (The catering at Knuston Hall is second to none, and I don't remember anyone complaining about the food or the service this year ... or for several previous years.)

Sunday Afternoon
I then attended Jim Roche and John Bassett's MARCHING FROM SPARTA session. This was a discussion led by the session co-presenters, and looked at the history of marching in step and its relationship to drill since Ancient times. The discussion was wide ranging, and looked at various sources that covered the whole spectrum of history from Ancient to modern times.

The discussion - led by Jim Roche and John Bassett - in full swing.
This sort of session is sometimes overlooked in the great scheme of things, but in many ways, it is a sort of masterclass that COW does so well. Getting a group of enthusiastic professional and amateur military historians and wargamers together to share knowledge and understanding means that we can all learn from each other, and has been a core element of COW since it was founded in 1980.

The final event of the conference was the Wargame Developments Annual General Meeting, and although it was somewhat sparsely attended, I was able to announce the dates for next year's conference (10th to 12th July 2020 inclusive) and the cost of attending ... which will be the same as this year.

The journey home from COW2019
I left Knuston Hall almost on the dot of 4.00pm, and my sat nav indicated that I would be home by 6.04pm.

I wasn't. In fact, I didn't drive onto the hard standing outside our house until just after 7.30pm. The delay was due to a number of accidents on the M1 and M25 (at one point the M1 was closed for over twenty minutes whilst they cleared the damaged cars out of the way), and the fact that I had to take a diversion from Barnet and across North London to join the North Circular Road. My troubles did not end there, as there was a further accident on the North Circular Road just ahead of me, and this delayed me by an additional twenty minutes.

I arrived home tired and somewhat frazzled (again!), but once the car had been unloaded, Sue and I set off to have dinner in our local Turkish restaurant. COW2019 was over ... and I already had a list of tasks to perform in preparation for COW2020!

Tuesday, 9 July 2019

COW2019: Other people's impressions

Some of the other attendees at COW2019 have already begun to write blog entries about their experiences. I have read them (I should have been writing my own reminiscences but ...) and I am struck that they put me in mind of Wellington's quote about writing the history of a battle. I have therefore amended it to suit the circumstances:
'The history of a COW is not unlike the history of a ball. Some individuals may recollect all the little events of which the great result is the conference, but no individual can recollect the order in which, or the exact moment at which, they occurred, which makes all the difference as to their value or importance.'

To read some of these COW-related blog entries, please visit:
More relevant blog entries will no doubt follow, and I will add links as and when they do.

Monday, 8 July 2019

My COW2019 report ... will be along soon-ish

I finally got back from COW at about 7.25pm after what can best be described as a very stop-start car journey back from Knuston Hall. Once home, I unpacked the car, restored my comforts, and then set off with Sue to have some dinner. Luckily, the local Turkish restaurant was open and we both had a great meal. (Sue had Lamb Kebab with salad whilst I had Lamb Iskender.) This gave me time to wind down and begin to relax, and by the time we returned home, I could barely keep my eyes open.

This morning I woke up at 8.00am, having slept for far longer than I normally do. After making Sue a cup of tea, I carried all the wargaming stuff I had brought back from COW up to my toy/wargame room on the top floor, and left it there to be sorted out later today. I then dealt with the contents of my email inbox (isn't the 'delete' button wonderful when it comes to trimming down the pile of unwanted and unnecessary emails that accumulate in a mater of a few days!), and flagged up those messages that either needed a reply and required me to take some sort of action.

I am told that we going to have to go shopping later this morning and I have a stack of COW-related administration (mainly bookings for COW2020!) to process as soon as I can. The upshot of this is that my COW2019 report will not get written today, and may well have to wait until Wednesday to be published. I'm sorry to have to disappoint my regular blog readers who were hoping to read my report today, but I can assure them that it will be worth reading when it finally appears.

Sunday, 7 July 2019

Blogging and COW

I had intended to try to write a brief blog entry about what was happening at COW during breaks in the conference, but my good intentions went out of the window almost as soon as I arrived. Needless to say, once you become immersed in the whole COW experience, any thoughts about near contemporaneous blogging disappear. What I have done is to take notes and photographs ... when the camera batteries have worked! (I checked them before I left home, but as soon as I tried to use the camera, the batteries decided that they were exhausted, and the new ones were back in my room.)

I'll be writing a fuller COW report when I get home and have had time to draw breath ... and recover from my sleep deprivation.

Saturday, 6 July 2019

Other people's Portable Wargame battle reports: An imagi-nations Colonial 'hidden scenario' battle

This really should be a 'what I did at COW on Friday' report ... but having read Archduke Piccolo's most recent PORTABLE WARGAME battle report, I just felt that I had to share it with my other regular blog readers.

Over the past week, Archduke Piccolo has been writing about a recent imagi-nations Colonial battle that he fought using my rules and what can best be described as a 'hidden scenario'. In other words, the scenario for the battle is based on a real one, but set in a slightly different location and/or at a different time.

The three parts of the battle report cane be read using the following links:
The following photographs give a flavour of the action, which saw both sides (Ruberia and Turkowaz) fight each other to standstill.







Please note that the photographs featured above are © Archduke Piccolo.