My recent play-test showed that the main mechanisms used in the current draft of my MEMOIR OF BATTLE AT SEA naval wargames rules work, but some of the comments made have prompted me to re-think one aspect of the rules ... which side should move its ships first each turn.
At present the rules state:
'At the beginning of each battle both sides throw a D6 die. The side with the highest score moves first each turn.'
As it stands, the side that moves first does not have the initiative during any turn as the side that moves second can react to any move made by the side that moves first. I intend to replace the existing rule with a new rule that states:
'At the beginning of each turn both sides throw a D6 die. The side with the highest score moves second that turn.'
This should make the battles a little less predictable, a bit more interesting, and hopefully make them slightly less one-sided as well.
At present the rules state:
As it stands, the side that moves first does not have the initiative during any turn as the side that moves second can react to any move made by the side that moves first. I intend to replace the existing rule with a new rule that states:
This should make the battles a little less predictable, a bit more interesting, and hopefully make them slightly less one-sided as well.
The idea seems right but the drafting is counterintuitive. It would be better to say that the side with the higher score moves first (or with the lower score moves first). It doesn't really matter - it's just a complicated way of flipping a coin.
ReplyDeleteAlexander,
ReplyDeleteI take your point about it sounding counterintuitive.
I will leave it as it is for the moment, but bear your suggestion in mind for the next draft.
All the best,
Bob