I have recently been exchanging emails with Ogrefencer about the possibility of using some of the mechanisms from BATTLE CRY and MEMOIR '44 in a naval wargame. After giving it some thought, I have decided to put my ideas down on paper.
The main mechanism I have 'borrowed' from BATTLE CRY/MEMOIR '44 is the combat system. Each ship type's weapons are allocated a range, which is also the maximum number of dice that ship type can 'fire' (or throw). For example, a modern pre-dreadnought's guns can fire eight hexes, and at point-blank range (i.e. one hex) she 'fires' (or throws) eight dice. For each hex the 'target' ship is further away from the 'firing' ship, the number of dice thrown is reduced by one.
The six faces of the dice are marked as follows:
Movement is measured in hexes. Ships may turn sixty degrees after moving forward one hex, the turn 'costing' one hex of movement. For example, a destroyer has a movement rate of five hexes. It can move forward one hex, turn sixty degrees (= one hex of movement), move forward another one hex, turn sixty degrees again (= one more hex of movement), and move forward a third hex.
These rules are very much a work in progress, and I expect that they will undergo several changes as they develop.
P.S. The working title for the rules is MEMOIR OF BATTLE AT SEA (which is shortened to MOBAS ... or should that be MOB@C?)
The main mechanism I have 'borrowed' from BATTLE CRY/MEMOIR '44 is the combat system. Each ship type's weapons are allocated a range, which is also the maximum number of dice that ship type can 'fire' (or throw). For example, a modern pre-dreadnought's guns can fire eight hexes, and at point-blank range (i.e. one hex) she 'fires' (or throws) eight dice. For each hex the 'target' ship is further away from the 'firing' ship, the number of dice thrown is reduced by one.
The six faces of the dice are marked as follows:
- 1 x Major hit (worth two points)
- 2 x Minor hit (worth one point)
- 3 x Miss
Movement is measured in hexes. Ships may turn sixty degrees after moving forward one hex, the turn 'costing' one hex of movement. For example, a destroyer has a movement rate of five hexes. It can move forward one hex, turn sixty degrees (= one hex of movement), move forward another one hex, turn sixty degrees again (= one more hex of movement), and move forward a third hex.
These rules are very much a work in progress, and I expect that they will undergo several changes as they develop.
P.S. The working title for the rules is MEMOIR OF BATTLE AT SEA (which is shortened to MOBAS ... or should that be MOB@C?)
Checkout Worthington Games "For Honour & Glory", which is a memoir esque game about the war of 1812.
ReplyDeleteTheir naval rules are free to download from the website - should you decide to back away from this coal and oil fired nonsense and return to God's own country the age of sail.
Conrad Kinch,
ReplyDeleteI had never heard of this game, so I will look out for the rules, especially if they are free.
As to the Age of Sail ... well give me the 'Black Gang' any time!
All the best,
Bob