It did not take me very long to proofread the draft of the Colonial version of my PORTABLE WARGAME rules this morning, and having done so I uploaded them in PDF format to THE PORTABLE WARGAME website so that any interested blog reader can download them.
There have been no changes to the basic game mechanisms used in the rules. The only difference between them and the former version is the addition of extra weapon types and the option for Native Infantry and Cavalry Units to make double-length moves. The latter is not a given; Commanders of Native armies have to throw a D6 die to see if a Unit may make such a move.
All the other changes are merely cosmetic, and have been done so that the additional information in the rules is easier to find and read. Even so, the rules are still less than two sides of A4 paper long.
There have been no changes to the basic game mechanisms used in the rules. The only difference between them and the former version is the addition of extra weapon types and the option for Native Infantry and Cavalry Units to make double-length moves. The latter is not a given; Commanders of Native armies have to throw a D6 die to see if a Unit may make such a move.
All the other changes are merely cosmetic, and have been done so that the additional information in the rules is easier to find and read. Even so, the rules are still less than two sides of A4 paper long.
No comments:
Post a Comment
Thank you for leaving a comment. Please note that any comments that are spam or contain phishing messages or that come from Google Accounts that are 'Unknown' will be deleted.