Pages

Tuesday, 5 February 2013

The Portable Wargame Ancients version: a third draft

I had a bit of spare time today and so I sat down and produced a third draft of the PORTABLE WARGAME: ANCIENTS rules.

I have made a few changes that I think will improve them somewhat. The changes can be summarised as follows:
  1. The rules have been re-written so that they can be used with a squared grid rather than a hexed grid.
  2. Infantry are now divided into three types: Heavy Infantry, Light Infantry, and Missile-armed Light Infantry.
  3. Cavalry has reverted to just two types: Heavy Cavalry and Light Cavalry.
  4. Light Infantry and Light Cavalry may move diagonally as well as orthogonally.
  5. Missile-armed Light Infantry are at a greater disadvantage in Close Combat than they previously were.
This latest draft can now be downloaded from here. Any helpful feedback would be gratefully received.

6 comments:

  1. Hi Bob
    I have downloaded the rules but \i also use the hexon tiles for my battles but will give them a try

    ReplyDelete
  2. I just did a quick read-through, Bob.

    Should Light Cavalry movement not be 3, instead of "2" as listed?

    Otherwise, things look good!
    -Steve

    ReplyDelete
  3. Yep, looking very good indeed!

    This may have been asked before and I simply missed it, but how do you indicate casualties for a unit? Are you using a roster, casualty markers, removal of figures, placement of casualty figures near the unit, etc.?

    Best regards as always,

    Chris

    ReplyDelete
  4. Johntheone,

    I also use Hexon II for most of my wargaming, but for some reason Ancients seem to work better with a squared grid ... possibly because of the more linear formations most armies seem to have used.

    All the best,

    Bob

    ReplyDelete
  5. Steven Page,

    You a possibly right. I left it as '2' because Light Cavalry were allowed to make diagonal moves, but on second thoughts, perhaps it should have been '3'.

    All the best,

    Bob

    ReplyDelete
  6. Chris,

    Personally I use figure removal to show Unit degradation, but the system works well with rosters or casualty markers. I did not put this in the rules so that individual players could choose what suited them best.

    All the best,

    Bob

    ReplyDelete

Thank you for leaving a comment. Please note that any comments that are spam or contain phishing messages or that come from Google Accounts that are 'Unknown' will be deleted.