The recent interest shown in my RESTLESS NATIVES by a French wargamer led to me re-reading the rules ... and finding a few mistakes that needed correcting.
The rules were first written in 2003 ... which is twenty-three years ago! I even demonstrated them at SALUTE2003 with the assistance of my old friend, Tony Hawkins.
The rules were designed so that two or more players could fight an interesting battle to a conclusion in under two hours on a 4' x 3' (120cm x 90cm) tabletop battlefield using approximately two hundred 15mm scale figures in total.
They incorporated several novel mechanisms including:
- The use of a standard pack of playing cards to determine the order in which units can move, fire, and take part in close combat.
- The use of Special Event Cards that the players can use to gain extra movement, firepower, close combat effectiveness, or to rally troops that have failed a morale test and have fled from the battlefield.
- The use of the Jokers to determine:
- When players must hand back any unused Special Event Cards.
- When the battle will end.
- Movement distances that have an random element to them (e.g. British infantry in Line move at 1D6 + 3" whereas in Column they move at 2D6". Therefore the former might move anything between 4" and 9" whereas the latter might move anything between 2" and 12")
There were 51 Special Event Cards:
- 15 x DASHED HARD LUCK!: This Special Event Card gives you no additional tactical advantage. Better luck next time!
- 9 x ENHANCED FIREPOWER!: Throw an additional D6 for each troop stand that is firing.
- 3 x ENHANCED FIREPOWER!: Throw an additional 2D6s for each troop stand that is firing.
- 9 x FASTER MOVEMENT:! Add an extra D6 to the number of D6s thrown to determine a unit’s maximum movement rate.
- 3 x FASTER MOVEMENT!: Add an extra 2D6s to the number of D6s thrown to determine a unit’s maximum movement rate.
- 6 x HEROIC CLOSE COMBAT!: Throw an additional D6 for each troop stand that is involved in close combat.
- 3 x HEROIC CLOSE COMBAT!: Throw an additional 2D6s for each troop stand that is involved in close combat.
- 3 x RALLY ONCE AGAIN!: Any unit that has totally collapsed can be rallied and returns to the edge of the battlefield.
I noticed as I was re-reading the rules that there are several typos and errors that I had not previously noticed. I am therefore thinking about revising the rules completely and possibly adding some more scenarios. I may also take the opportunity to change the unit of measurement from inches to centimetres so that battles can be fought on a smaller tabletop using a small number of figures.
Some photographs of the demonstration game at SALUTE2003
Tony Hawkins (on the right) and me (on the left) in Peachy Carnehan and Danny Dravot mode!
Setting up the tabletop for a game. The terrain boards were from Essex Miniatures (alas, no longer available!) and the hills were from Games Workshop (also no longer available).



















