First, an update of last week's action, as written by our gamemaster, Paolo:
The group spent most of their time in the casino where they met Caldor, a dwarf who was winning a suspicious amount of money. Ragnar was only stopped from splitting him in half by the fact he didn't have his axe. He approached the dwarf and tried to warn him off, eventually stealing a 'nuffling', a creature used in the game.
When Johnny Baptiste (the Cheat) saw the fixed game, they considered stabbing the animal involved in the game but was talked down by the group. Bumble (the Stormshifter) attempted to plant the nuffling on Caldor to frame him, but the guards didn't seem to care, later revealing that the dwarf acquires the nufflings for the boat
Munch (the Songweaver) joined in the game with Caldor, betting on the same numbers as the dwarf and making a lot of money, though he did vomit onto the table in the process. (The money is later revealed to only work on the ship and is not real gold.)
The group later went to the Great Hall to see Thinkertop. Johnny Baptiste used the opportunity to look for things to steal whilst Bumble saw Thinkertop's hoverboard and has set himself the goal of acquiring one. Whilst this was going on, Munch looked in the crowd for Umber the black-market dealer, eventually being conned by him and buying rope off him for 50 gold pieces.
The group then went to Elandra's room to see if she had any answers to the mysteries surrounding the ship etc. Once she sat down, she read to them for four hours from a book written in Abyssal. When Johnny Baptiste and Munch left, Bumble stayed but lay on her bed.
While Johnny Baptiste and Munch were leaving, they saw a group of darkly-dressed people suspiciously hiding something in an open room. Once the door was closed, Munch used his rope to tie the door shut, trapping them in.
During last Wednesday's session:
The group – less Bumble – were joined by a new member ... Callista, an Elvish Hunter. We then returned to Elandra's room to retrieve Bumble, where she informed us that she had been given permission to undertake some magic later that day as part of her quest to find a 'lost' temple. (At this point, the Shepherd 'acquired' a live chicken which he told everyone he needed for religious reasons. He later acquired a second chicken ... but more of that later!)
Bumble, who was now awake, went and retrieved his rope, thus releasing the people he had trapped earlier in the voyage.
As two of our group had magical powers (the Shepherd and the Shadowmancer) that they were currently banned from exercising, they asked Elandra to take them to the person who could give them permission to use their magical powers in order to help her. She did ... and it turned out to the the entrance of a small castle located in yet another of the ship's numerous large rooms. After some negotiation, they were granted permission to perform ten minutes of magic later that day.
The group then went to lunch ... which was a meal of Cockatrice in Mushroom Sauce, prepared by the well-know chef, the Great Albert. (He was so well-known that none of us had heard of him!) Cockatrice is a dangerous meat to eat as too much can cause one to turn to stone ... so we all avoided eating much of it!
A cockatrice. Basically, it is a two-legged dragon with a chicken's head. It is well-known for having a deadly stare, which is said to turn its victims into stone. It is also said to have poisonous breath that can kill instantly.
During the meal, Thinkertop appeared, standing on golden disk that floated some distance above the floor. He welcomed everyone to his celebration and hoped that we all enjoyed the meal. We did not ... but used the opportunity to 'borrow' cutlery as we thought that it might be useful as weaponry.
The group then went up on deck to see where Elandra would be performing her magic. The ship's captain – Captain Albert Morningstar – welcomed all of us except Bumble. Bumble had previously interfered with the ship's navigation system when he went to see the captain earlier in the voyage, and on this occasion two guards were summoned to keep an eye on him whilst he was on deck. After a brief talk with the captain, we left the ship's upper deck.
We all then went to the ship's garden, where we were immediately struck by the presence of a large statue of a goddess. The inscription informed us that she was Mykiki, the Goddess of Wild Nature and the Mother of the Forest Spirits ... but our Hunter was struck by the resemblance the statue had to a female version of her own god, Herne the Hunter.
Low, melodic singing could be heard coming from further into the garden, and it turned out to be the Silamane Twins singing a song in Elvish ... but not a version of Elvish that our Hunter could understand. They greeted us warmly and explained that they were singing to the spirits of the garden. They then left, and on further investigation we discovered a balcony in the garden that overlooked the sea.
As we stood on the balcony, the Shepherd threw the second live chicken that he had acquired out of the ship ... and after travelling about ten metres, it hit some sort of invisible barrier and disappeared. Our Cheat then threw a piece of chalk that she had brought aboard with her ... and this passed through where the barrier should have been and dropped into the water with a splash. This seemed to prove that anything sourced on the ship was probably just an illusion or only had existence within the immediate confines of the ship.
At this point we decided to go the ship's power source ... and when we asked the portal, we exited the garden from to take us there, it deposited us outside an ornate door that turned out to the Thinkertop's room! One of the two guards was reluctant to give us much information, but the other was more informative. However, before we could gain entrance to the room, one of the guards told us that there had been an incident elsewhere on the ship. We immediately left and asked the portal to take us there ... and it took us the Elandra's room!
It turned out that her room had been broken into and trashed. She was sitting in one corner of her room, cradling a single book and crying. Eventually we discovered that all her research had been stolen ... and Callista – the Hunter – noticed that there were the tracks of two intruders on the floor, and we set off in pursuit!
There was quite a lot of action this week ... and it looks as if the tempo will continue to build as the voyage of the Timeless Wanderer continues.

















