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Wednesday, 30 April 2025

Some of the burials in the East Greenwich Pleasaunce

During our recent visit to the East Greenwich Pleasaunce, Sue and I looked out for the graves of some of the famous people who were buried there. We had a list that we had researched from various sources and managed to find some of their graves.

Lieutenant James Thomas Berry RN (1850 to 12th September 1930): Curator of the Royal Naval Museum for 17 years.

Captain William J Blakey RN (Died 16th September 1893): late commander of HMS Wildfire, the Royal Navy's shore establishment at Sheerness.

John Booth (28th January 1781 to 29th January 1858): Born Northowram, West Yorkshire. Served at the Battle of Trafalgar as a Royal Marine aboard HMS Revenge. In July 1852 he became a Royal Greenwich Hospital in-pensioner. He was one of the first people to be buried in the new Royal Greenwich Hospital cemetery.

Captain Charles Burney RN, CB (9th October 1825 to 19th June 1887): Superintendent of the Royal Hospital School, Greenwich from 1870 until 1887.

Colonel Ernest Henry Burney CB  (17th August 1860 to 16th June 1905): late Colonel of 2nd Battalion, Royal Berkshire Regiment.

John Davidson MD, CB (1813 to 31st January 1881): Surgeon, Inspector-General of the Royal Navy, and Honorary Physician to Queen Victoria.

Albert Escott (Died 1918): Sometime headmaster of the Royal Hospital School, Greenwich.

John Greenwood (1783 to 26th March 1860): Also served as a Royal Marine aboard HMS Revenge during the Battle of Trafalgar.

Sir George Rowland Hill Kt. (21st January 1855 to 25th April 1928): He worked for the Rugby Football Union as an administrator, official, and referee for forty-nine years, eventually becoming the Secretary and later President of the Rugby Football Union (RFU).

Sir John Liddell KCB, FRS, MD (3rd June 1794 to 28th May 1868): Assistant Surgeon, Royal Navy (1812 to 1827), he saw service aboard HMS Asia at the Battle of Navarino; Director, Malta's Bighi Hospital (1827 to 1844); Inspector of Fleets and Hospitals (1844 to 1854); Director-General, Naval Medical Department, Greenwich (1854 to 1864); Honorary Physician to Queen Victoria (1859 to 1864). Retired 1864.

Thomas Joseph Mott (Died 1913): Crimean War veteran. He was Seamanship Instructor to King George V.

George Carter Pulsford FRAS (4th November 1842 to 1st August 1899): Headmaster of the Royal Hospital School, Greenwich.

Edward Robinson (c.1847 to 1926): Metropolitan Police officer who arrested the infamous burglar and murderer Charles (Charlie) Peace in Blackheath. During the arrest, the Constable was shot five times and wounded. He died in poverty at Greenwich Union Hospital, but was granted permission by the Admiralty to be buried in the Royal Hospital Cemetery.

Anthony Francis Oscar Sampayo (22nd February 1818 to 3rd August 1862): French Minister Plenipotentiary to Hesse-Kassel, whose father's sister Maria was married to William Cunningham Dalyell, an inhabitant and employee of the Hospital.

James Shepherd (1825 to 6th August 1907): Veteran of the Crimean War. For eighteen years he was Queen Victoria's boatswain's mate on the Royal Yacht HMY Victoria and Albert.

James Spencer (1852 to 1904): For twenty-two years he was an Instructor at the Royal Hospital School, Greenwich.

Captain Mark Halpen Sweny RN (1785 to 1865): Served aboard HMS Colossus as an Acting-Lieutenant at the Battle of Trafalgar.

Reverend Willian Guise Tucker RN, BA (12th May 1812 to 17th January 1885): Vicar of Ramsey, Essex (1872 to 1885), and for thirty-six years he was Chaplain in the Royal Navy, to the Malta, Haslar, and Greenwich Naval Hospitals. He was the first Chaplain of the Fleet, serving in that role from 1865 until 1871.

Reverend George Cleveland Waller MA (? to ?): Chaplain at the Royal Hospital School, Greenwich.

There are also nineteen Commonwealth War Graves of naval personnel who died during the First World War and two from the Second World War.

Tuesday, 29 April 2025

Why is St George the Patron Saint of England?

During the reign of Edward III, the king founded the Order of the Garter in St. George’s name, and adopted him as the nation’s Patron Saint. However, at the time, England already had at least three de facto Patron Saints, Edmund the Martyr, Gregory the Great, and Edward the Confessor.

St Edward the Confessor had been canonised by Pope Alexander III in 1161, and to this day he remains Patron Saint of the Royal Family. As an Anglo-Saxon, St Edward was seen as being a truly English saint, and as such his adoption as the nation’s Patron Saint appealed to the bulk of the population … who were Anglo-Saxon.

Initially, the Norman-controlled church was less enthusiastic about his canonisation, and this resistance was led by the Abbotts of Westminster. By the twelfth century this attitude had changed, and the Osbert of Clare - the Prior of Westminster Abbey - went to Rome to petition for Edward's canonisation. His mission was unsuccessful, mainly due to lack of support from the rest of the church's hierarchy in England and King Stephen’s ongoing quarrel with the then Pope, Innocent II.

In 1159 there was an election for a new Pope, and King Henry II of England’s support helped to secure to election of Alexander III. On the back of this, the Abbott of Westminster Abbey - with the support of the king and the church hierarchy - again pushed for Edward’s canonisation, and this was granted on 7th February 1161.

So why was St George chosen to replace the other Patron Saints?

We know that during the reigns of Edward I (1272 to 1307) and Edward II (1307 to 1327), St George's popularity in England grew due to his association with piety, chivalry, bravery, and military victory during the Crusades. It is therefore not a great surprise that when Edward III came to the throne and needed to revive the nation’s military standing, he chose to replace St Edward the Confessor with St George. Politically, it was an astute move and suited the martial aspirations of the king and his supporters.

As to the association of St George with the red cross on a white background ... well, English knights were wearing the cross to identify themselves during the Kings' or Third Crusade (1189 to 1192), and it seems that when St George became England's Patron Saint, it was natural for the cross to be adopted as the saint's flag.


It is worth noting that at various points in the history of Christianity in England, several other candidates have been suggested as possible Patron Saints. These include St Augustine - because of his role in re-establishing Christianity in England - and St Alban, who is regarded as the first British Christian martyr.

Monday, 28 April 2025

Nugget 371

The editor of THE NUGGET sent me the latest issue on Sunday afternoon, and I sent it to the printer (Macauley Scott Printing Company, Welling, Kent) this morning. I hope to be able to collect it later this week and post it out to members of Wargame Developments by the end of the week.


IMPORTANT: Please note that this is the eighth issue of THE NUGGET to be published for the 2024-2025 subscription year.

If you wish to subscribe for the 2024-2025 subscription year and have not yet done so, please request a PayPal invoice or the bank transfer information from the Treasurer or follow the instructions on the relevant page of the website.

Sunday, 27 April 2025

Putting a face to the name

I have been playing around with ChatGPT again, this time to create images of Sultan Chor Darrai and the Byzantine general Demis Roussos. The results look liked this:

The Seljuk general, Sultan Chor Darrai.
The Byzantine general, Demis Roussos.
I was rather impressed with the end results, and will probably use this facility again to produce more images of myself (and others) in various roles. 

Saturday, 26 April 2025

H G Wells' Kriegspiel rules

The front cover of the first edition of H G Wells' LITTLE WARS.
The title page of the 1966 reprint H G Wells' LITTLE WARS. It was produced by Quantum Reprints. I own a copy of the 1970 reprint that was published by Arms and Armour Press.

As a follow up to my recent book review of Paul Holcroft Wright's latest book, I have transcribed the Appendix from H G Wells' LITTLE WARS and it is shown below.


LITTLE WARS AND KRIEGSPIEL

This little book has, I hope, been perfectly frank about its intentions. It is not a book upon Kriegspiel. It gives merely a game that may be played by two or four or six amateurish persons in an afternoon and evening with toy soldiers. But it has a very distinct relation to Kriegspiel; and since the main portion of it was written and published in a magazine, I have had quite a considerable correspondence with military people who have been interested by it, and who have shown a very friendly spirit towards it – in spite of the pacific outbreak in its concluding section. They tell me – what I already a little suspected – that Kriegspiel, as it is played by the British Army, is a very dull and unsatisfactory exercise, lacking in realism, in stir and the unexpected, obsessed by the umpire at every turn, and of very doubtful value in waking up the imagination, which should be its chief function. I am particularly indebted to Colonel Mark Sykes for advice and information in this matter. He has pointed out to me the possibility of developing Little Wars into a vivid and inspiring Kriegspiel, in which the element of the umpire would be reduced to a minimum; and it would be ungrateful to him, and a waste of an interesting opportunity, if I did not add this Appendix, pointing out how a Kriegspiel of real educational value for junior officers may be developed out of the amusing methods of Little War. If Great War is to be played at all, the better it is played the more humanely it will be done. I see no inconsistency in deploring the practice while perfecting the method. But I am a civilian, and Kriegspiel is not my proper business. I am deeply preoccupied with a novel I am writing, and so I think the best thing I can do is just to set down here all the ideas that have cropped up in my mind, in the footsteps, so to speak, of Colonel Sykes, and leave it to the military expert, if he cares to take the matter up, to reduce my scattered suggestions to a system.

Now, first, it is manifest that in Little Wars there is no equivalent for rifle-fire, and that the effect of the gunfire has no resemblance to the effect of shell. That may be altered very simply. Let the rules as to gunfire be as they are now, but let a different projectile be used – a projectile that will drop down and stay where it falls. I find that one can buy in ironmongers' shops small brass screws of various sizes and weights, but all capable of being put in the muzzle of the 4.7 guns without slipping down the barrel. If, with such a screw in the muzzle, the gun is loaded and fired, the wooden bolt remains in the gun and the screw flies and drops and stays near where it falls – its range being determined by the size and weight of screw selected by the gunner. Let us assume this is a shell, and it is quite easy to make a rule that will give the effect of its explosion. Half, or, in the case of an odd number, one more than half, of the men within three inches of this shell are dead, and if there is a gun completely within the circle of three inches radius from the shell, it is destroyed. If it is not completely within the circle, it is disabled for two moves. A supply waggon is completely destroyed if it falls wholly or partially within the radius. But if there is a wall, house, or entrenchment between any men and the shell, they are uninjured – they do not count in the reckoning of the effect of the shell.

I think one can get a practical imitation of the effect of rifle-fire by deciding that for every five infantrymen who are roughly in a line, and who do not move in any particular move, there may be one (ordinary) shot taken with a 4.7 gun. It may be fired from any convenient position behind the row of five men, so long as the shot passes roughly over the head of the middle man of the five.

Of course, while in Little Wars there are only three or four players, in any proper Kriegspiel the game will go on over a larger area – in a drill-hall or some such place – and each arm and service will be entrusted to a particular player. This permits all sorts of complicated imitations of reality that are impossible to our parlour and playroom Little Wars. We can consider transport, supply, ammunition, and the moral effect of cavalry impact, and of uphill and downhill movements. We can also bring in the spade and entrenchment, and give scope to the Royal Engineers. But before I write anything of Colonel Sykes' suggestions about these, let me say a word or two about Kriegspiel "country."

The country for Kriegspiel should be made up, I think, of heavy blocks or boxes of wood about 3 x 3 x 1/2 feet, and curved pieces (with a rounded outline and a chord of three feet, or shaped like right-angled triangles with an incurved hypotenuse and two straight sides of 3 feet) can easily be contrived to round off corners and salient angles. These blocks can be bored to take trees, etc., exactly as the boards in Little Wars are bored, and with them a very passable model of any particular country can be built up from a contoured Ordnance map. Houses may be made very cheaply by shaping a long piece of wood into a house-like section and sawing it up. There will always be someone who will touch up and paint and stick windows on to and generally adorn and individualise such houses, which are, of course, the stabler the heavier the wood used. The rest of the country as in Little Wars.

Upon such a country a Kriegspiel could be played with rules upon the lines of the following sketch rules, which are the result of a discussion between Colonel Sykes and myself, and in which most of the new ideas are to be ascribed to Colonel Sykes. We proffer them, not as a finished set of rules, but as material for anyone who chooses to work over them, in the elaboration of what we believe will be a far more exciting and edifying Kriegspiel than any that exists at the present time. The game may be played by any number of players, according to the forces engaged and the size of the country available. Each side will be under the supreme command of a General, who will be represented by a cavalry soldier. The player who is General must stand at or behind his representative image and within six feet of it. His signalling will be supposed to be perfect, and he will communicate with his subordinates by shout, whisper, or note, as he thinks fit. I suggest he should be considered invulnerable, but Colonel Sykes has proposed arrangements for his disablement. He would have it that if the General falls within the zone of destruction of a shell he must go out of the room for three moves (injured); and that if he is hit by rifle-fire or captured he shall quit the game, and be succeeded by his next subordinate.

Now as to the Moves.

It is suggested that:

  • Infantry shall move one foot.
  • Cavalry shall move three feet.
    • The above moves are increased by one half for troops in twos or fours on a road.
  • Royal Engineers shall move two feet.
  • Royal Artillery shall move two feet.
  • Transport and Supply shall move one foot on roads, half foot across country.
  • The General shall move six feet (per motor), three feet across country.
  • Boats shall move one foot.
  • In moving uphill, one contour counts as one foot; downhill, two contours count as one foot. Where there are four contours to one foot vertical the hill is impassable for wheels unless there is a road.

Infantry.

  • To pass a fordable river = one move.
  • To change from fours to two ranks = half a move.
  • To change from two ranks to extension = half a move.
  • To embark into boats = two moves for every twenty men embarked at any point.
  • To disembark = one move for every twenty men.

Cavalry.

  • To pass a fordable river = one move.
  • To change formation = half a move.
  • To mount = one move.
  • To dismount = one move.

Artillery.

  • To unlimber guns = half a move.
  • To limber up guns = half a move.
  • Rivers are impassable to guns.

NEITHER INFANTRY, CAVALRY, NOR ARTILLERY CAN FIRE AND MOVE IN ONE MOVE.

Royal Engineers.

  • No repairs can be commenced, no destructions can be begun, during a move in which R.E. have changed position.
  • Rivers impassable.

Transport and Supply.

  • No supplies or stores can be delivered during a move if T. and S. have moved.
  • Rivers impassable.

Next as to Supply in the Field:

  • All troops must be kept supplied with food, ammunition, and forage. The players must give up, every six moves, one packet of food per thirty men; one packet of forage per six horses; one packet of ammunition per thirty infantry which fire for six consecutive moves.
  • These supplies, at the time when they are given up, must be within six feet of the infantry they belong to and eighteen feet of the cavalry.
  • Isolated bodies of less than thirty infantry require no supplies – a body is isolated if it is more than twelve feet off another body. In calculating supplies for infantry the fractions either count as thirty if fifteen or over, or as nothing if less than fifteen. Thus forty-six infantry require two packets of food or ammunition; forty-four infantry require one packet of food.

N.B. – Supplies are not effective if enemy is between supplies and troops they belong to.

  • Men surrounded and besieged must be victualled at the following rate: –
  • One packet food for every thirty men for every six moves.
  • One packet forage every six horses for every six moves.
  • In the event of supplies failing, horses may take the place of food, but not of course of forage; one horse to equal one packet.
  • In the event of supplies failing, the following consequences ensue: –
  • Infantry without ammunition cannot fire (guns are supposed to have unlimited ammunition with them).
  • Infantry, cavalry, R.A., and R.E. cannot move without supply – if supplies are not provided within six consecutive moves, they are out of action.
  • A force surrounded must surrender four moves after eating its last horse.

Now as to Destructions:

  • To destroy a railway bridge R.E. take two moves; to repair, R.E. take ten moves.
  • To destroy a railway culvert R.E. take one move; to repair R.E. take five moves. To destroy a river road bridge R.E. take one move; to repair, R.E. take five moves.
  • A supply depot can be destroyed by one man in two moves, no matter how large (by fire).
  • Four men can destroy the contents of six waggons in one move.
  • A contact mine can be placed on a road or in any place by two men in six moves; it will be exploded by the first pieces passing over it, and will destroy everything within six inches radius.*

Next as to Constructions:

  • Entrenchments can be made by infantry in four moves.* They are to be strips of wood two inches high tacked to the country, or wooden bricks two inches high. Two men may make an inch of entrenchment.
  • Epaulements for guns may be constructed at the rate of six men to one epaulement in four moves.*

[* Notice to be given to umpire of commencement of any work or the placing of a mine. In event of no umpire being available, a folded note must be put on the mantelpiece when entrenchment is commenced, and opponent asked to open it when the trench is completed, or the mine exploded.

Rules as to Cavalry Charging:

  • No body of less than eight cavalry may charge, and they must charge in proper formation.
  • If cavalry charges infantry in extended order –
  • If the charge starts at a distance of more than two feet, the cavalry loses one man for every five infantrymen charged, and the infantry loses one man for each sabre charging.
  • At less than two feet and more than one foot, the cavalry loses one man for every ten charged, and the infantry two men for each sabre charging.
  • At less than one foot, the cavalry loses one man for every fifteen charged, and the infantry three men for each sabre charging.
  • If cavalry charges infantry in close order, the result is reversed.
  • Thus, at more than two feet one infantry-man kills three cavalrymen, and fifteen cavalrymen one infantryman.
  • At more than one foot one infantryman kills two cavalry, and ten cavalry one infantry.
  • At less than one foot one infantry-man kills one cavalry, and five cavalry one infantry.
  • However, infantry that have been charged in close order are immobile for the subsequent move.
  • Infantry charged in extended order must on the next move retire one foot; they can be charged again.
  • If cavalry charges cavalry: –
  • If cavalry is within charging distance of the enemy's cavalry at the end of the enemy's move, it must do one of three things – dismount, charge, or retire. If it remains stationary and mounted and the enemy charges, one charging sabre will kill five stationary sabres and put fifteen others three feet to the rear.
  • Dismounted cavalry charged is equivalent to infantry in extended order.
  • If cavalry charges cavalry and the numbers are equal and the ground level, the result must be decided by the toss of a coin; the loser losing three-quarters of his men and obliged to retire, the winner losing one-quarter of his men.
  • If the numbers are unequal, the melee rules for Little Wars obtain if the ground is level.
  • If the ground slopes, the cavalry charging downhill will be multiplied according to the number of contours crossed. If it is one contour, it must be multiplied by two; two contours, multiplied by three; three contours, multiplied by four.
  • If cavalry retires before cavalry instead of accepting a charge, it must continue to retire so long as it is pursued – the pursuers can only be arrested by fresh cavalry or by infantry or artillery fire.
  • If driven off the field or into an unfordable river, the retreating body is destroyed.
  • If infantry find hostile cavalry within charging distance at the end of the enemy's move, and this infantry retires and yet is still within charging distance, it will receive double losses if in extended order if charged; and if in two ranks or in fours, will lose at three feet two men for each charging sabre; at two feet, three men for each charging sabre. The cavalry in these circumstances will lose nothing. The infantry will have to continue to retire until their tormentors have exterminated them or been driven off by someone else.
  • If cavalry charges artillery and is not dealt with by other forces, one gun is captured with a loss to the cavalry of four men per gun for a charge at three feet, three men at two feet, and one man at one foot.
  • If artillery retires before cavalry when cavalry is within charging distance, it must continue to retire so long as the cavalry pursues.

The introduction of toy railway trains, moving, let us say, eight feet per move, upon toy rails, needs rules as to entraining and detraining and so forth, that will be quite easily worked out upon the model of boat embarkation here given. An engine or truck within the circle of destruction of a shell will be of course destroyed.

The toy soldiers used in this Kriegspiel should not be the large soldiers used in Little Wars. The British manufacturers who turn out these also make a smaller, cheaper type of man – the infantry about an inch high – which is better adapted to Kriegspiel purposes.

We hope, if these suggestions "catch on," to induce them to manufacture a type of soldier more exactly suited to the needs of the game, including tray carriers for troops in formation and (what is at present not attainable) dismountable cavalry that will stand.

We place this rough sketch of a Kriegspiel entirely at the disposal of any military men whose needs and opportunities enable them to work it out and make it into an exacter and more realistic game. In doing so, we think they will find it advisable to do their utmost to make the game work itself, and to keep the need for umpire's decisions at a minimum. Whenever possible, death should be by actual gun- and rifle-fire and not by computation. Things should happen, and not be decided. We would also like to insist upon the absolute need of an official upon either side, simply to watch and measure the moves taken, and to collect and check the amounts of supply and ammunition given up. This is a game like real war, played against time, and played under circumstances of considerable excitement, and it is remarkable how elastic the measurements of quite honest and honourable men can become.

We believe that the nearer that Kriegspiel approaches to an actual small model of war, not only in its appearance but in its emotional and intellectual tests, the better it will serve its purpose of trial and education.


It is interesting to note that Wells recommends the use of 'a smaller, cheaper type of man – the infantry about an inch high' ... which sounds as if he advocating the use of 25/28mm figures! I was not aware that Britains had manufactured such small figures, but as the following scale guide from their 1940 catalogue shows, they certainly did so by the middle of the twentieth century.

Friday, 25 April 2025

I have been to ... East Greenwich Pleasaunce

A dictionary definition of a pleasaunce is 'a pleasure-garden; a region of garden with the sole purpose of giving pleasure to the senses but not offering fruit or sustenance.' It is thought that the word takes its origin from the former Royal Palace of Placentia or Palace of Pleasaunce which was also known as Greenwich Palace.

Greenwich Palace before it was demolished in the 1660s to make way for the Royal Greenwich Hospital.

It is not a word that one sees or hears in use much these days, but within the boundaries of the Royal Borough of Greenwich there are two places that include the word in their names, the Well Hall Pleasaunce and the East Greenwich Pleasaunce.

The area occupied by the East Greenwich Pleasaunce was originally owned by the Page-Turner family as part of their Westcombe Estate. They sold it in 1856 to the Admiralty for £6,000 for use as a cemetery as the existing one near the Royal Naval Hospital was already full.

Between 1836 and 1838 the London and Greenwich Railway – which was the first steam-powered railway in London – was built.

The route of the London and Greenwich Railway. It was built on a brick viaduct from Tooley Street (later London Bridge) to Greenwich via Deptford.

When the railway was extended eastwards towards Charlton and Woolwich, a railway tunnel (the Maze Hill Tunnel) needed to be built, and as this was going to pass underneath the existing graveyard, the remains of around 3000 sailors and officers – including some who had fought in the Battle of Trafalgar and during the Crimean War – were removed from the hospital site in 1875 and reinterred in the Pleasaunce.

An 1884 map showing the location of the Royal Hospital Cemetery.

In 1925 more bodies were reinterred from the former hospital graveyard to make way for the Devonport nurses home. The following year, the Pleasaunce was sold by the Admiralty to the Metropolitan Borough of Greenwich (the forerunner of the Royal Borough of Greenwich), although the did reserve the right to use the site for further burials. Subsequently, the whole area was remodelled so that it could serve as a park.


Some photographs of the East Greenwich Pleasaunce

A small stone block that commemorates the opening of the Royal Hospital Cemetery in 1857.
Near the entrance to the Pleasaunce is a large memorial that commemorates the  fact that 3,000 bodies from the original Royal Hospital Cemetery were reinterred there in 1875.

I hope to write a further blog post about some of the people who were buried in the Pleasaunce.

Thursday, 24 April 2025

Garden Campaigning

Before I write my review, I must make the reader aware that I have known the author for many years and have taken part in several wargames that he has organised. These include:

As a result, the reader might think that my review will be in some way biased ... and in all honesty, it probably is, but only because I know how much thought has gone into this author's writing and how much fun his wargames have been to take part in!


Back in 2013, Paul Holcroft Wright published FUNNY LITTLE WARS: A GENTLEMAN'S PREOCCUPATION ...

... and LITTLE CAMPAIGNS: RULES FOR THE CONDUCT OF WAR GAME CAMPAIGNS IN MINIATURE ...

... to commemorate the hundredth anniversary of the publication of H G Wells's LITTLE WARS in 1913.

The latter contained a wonderful campaign map …

… and a history of one of the campaigns that he had fought, The Herring War.

In 2022 he published a new, revised edition of his FUNNY LITTLE WARS book …

... and he is now going to publish a new volume in this series, GARDEN CAMPAIGNS: INCORPORATING THE KRIEGSPIEL SUGGESTIONS OF MR HG WELLS.

The author has taken H G Wells' Kriegspiel rules as his starting point for the rules in this book. Wells' original Kriegspiel rules were written in conjunction with Colonel Sir Mark Sykes and form part of Wells' LITTLE WARS. It was the intention of the authors that these rules would be used by the British Army in place of the existing kriegsspiel-based system that were described as being 'over-umpired' and 'very dull, lacking in realism, in stir and the unexpected ... and of very doubtful value in waking up the imagination'.

The book is split into two parts.

  • Introduction
  • HG Wells and Kriegspiel
  • The Garden Campaign, yesterday
  • Playing Garden Campaign, today
  • Logistics and supply
  • New Rules for Garden Campaigns
  • Railways for Garden Campaigns
  • The war in the air
  • The campaign by the seaside
  • The campaign as a siege
  • Campaign scenarios
  • The Edwardians depart

Garden Campaign notes

  • The map-based campaign
  • Campaign resources
  • A Medical interlude
  • Further Campaign reading
  • Playing Aids

Although these campaign rules have been written for wargames that are going to be fought on a garden lawn or the floor of a large room, they are eminently suitable for use in any wargame campaign. In particular, the logistics and supply rules can easily be used or modified for any campaign set after the large-scale introduction of firearms.

It is worth noting that the chapter entitled THE CAMPAIGN AS A SIEGE is almost a separate set of wargame rules in itself, and covers the three main stages of siege craft:

  • Investment,
  • Bombardment, and
  • Assault.

The CAMPAIGN SCENARIOS chapter draws heavily upon William Le Quex's book, THE INVASION OF 1910. Le Quex wrote the book as a warning about the growing threat of Imperial Germany and Britain's military unpreparedness to resist an invasion, and it was published in instalments by the national newspaper, the DAILY MAIL. (It is worth noting that this was not the only book that contained such warnings. Others include Sir George Tomkyns Chesney's THE BATTLE OF DORKING, Le Quex's earlier THE GREAT WAR IN ENGLAND IN 1897, Erskine Childers' RIDDLE OF THE SANDS, and Saki's (i.e. Hector Hugh Munro's) WHEN WILLIAM CAME ... the latter being published in the same year as Wells; LITTLE WARS.)

The author uses the Battle of Royston and the Siege of London as featured in Le Quex's book as the basis for two scenarios, respectively for a map campaign and three interlinked games covering the investment of, bombardment of, and assault on London. He provides a set of Army Lists and Victory Conditions for each, and in my opinion, these scenarios alone are worth the price of the book!

In conclusion, I have no hesitation in recommending this book to any wargamer who has ever contemplated fighting a wargame of their lawn or on the floor of a large room, or who enjoys fighting wargames set in the late nineteenth and early twentieth century, or who enjoys reading well-written and thought-provoking wargame books.


GARDEN CAMPAIGNS: INCORPORATING THE KRIEGSPIEL SUGGESTIONS OF MR HG WELLS has been written by Paul Holcroft Wright and will be published in 2025 by Battlefield History Ltd. (ISBN 978 1 4583 7005 1.


Some notes

  1. I have use two spellings of the German word for wargames, kriegspiel (the Anglicised spelling) and kriegsspiel (the original German spelling). Paul Wright favours the former whilst I prefer to use the latter ... but neither of us is wrong.
  2. Colonel Sir Mark Sykes (Colonel Sir Tatton Benvenuto Mark Sykes, 6th Baronet, 1879 to 1919) was the heir to a baronetcy (an hereditary knighthood) and served in South Africa during the Second Boer War with the 5th Battalion, The Green Howards (Alexandra, Princess of Wales's Own Yorkshire Regiment; 19th Regiment of Foot). After working as Parliamentary Secretary to the Chief Secretary for Ireland, George Wyndham from 1904 to 1905, after which he was honorary attaché to the British Embassy in Constantinople until 1906. Whilst serving in this role, he travelled extensively throughout the Middle East. Sykes was elected as a Unionist Member of Parliament for Kingston upon Hull Central in 1911. During the Great War he was selected to work in the Army's Intelligence branch and advised the Cabinet on Middle Eastern affairs. As a result, he was one of the driving forces behind the creation of the Arab Bureau. It was therefore not surprising the he was chosen to be the British diplomat who was chosen to negotiate with the French regarding the post-Ottoman boundaries and spheres-of-influence. The result was the Sykes-Picot Agreement. Sir Mark Sykes died in 1919 during the Influenza Pandemic. At the time he was attending the peace negotiations in Paris.
  3. The 1912 Army Manoeuvres revisited a similar scenario to that used in 1904, namely an invasion of England at some point along the coast of East Anglia. In 1904, the invasion area was between Clacton and Holland-on-Sea in Essex, and in 1912 it was between Hunstanton and Wells-next-the-sea.

Wednesday, 23 April 2025

St George's Day

Way back in the 1960s, we studied Shakespeare's play HENRY V at school. For one homework we were set the task of learning the speech made by the King before Honfleur ... and to this day I can remember the first half of it. As it ends with the words 'Cry 'God for Harry, England, and St George!'', it seemed rather appropriate to share it with my regular blog readers today, it being St George's Day.


Henry V, Act 3, Scene I. France. Before Harfleur.

Alarum. Enter KING HENRY, EXETER, BEDFORD, GLOUCESTER, and Soldiers, with scaling-ladders

Once more unto the breach, dear friends, once more;
Or close the wall up with our English dead.
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage;
Then lend the eye a terrible aspect;
Let pry through the portage of the head
Like the brass cannon; let the brow o'erwhelm it
As fearfully as doth a galled rock
O'erhang and jutty his confounded base,
Swill'd with the wild and wasteful ocean.
Now set the teeth and stretch the nostril wide,
Hold hard the breath and bend up every spirit
To his full height. On, on, you noblest English.
Whose blood is fet from fathers of war-proof!
Fathers that, like so many Alexanders,
Have in these parts from morn till even fought
And sheathed their swords for lack of argument:
Dishonour not your mothers; now attest
That those whom you call'd fathers did beget you.
Be copy now to men of grosser blood,
And teach them how to war. And you, good yeoman,
Whose limbs were made in England, show us here
The mettle of your pasture; let us swear
That you are worth your breeding; which I doubt not;
For there is none of you so mean and base,
That hath not noble lustre in your eyes.
I see you stand like greyhounds in the slips,
Straining upon the start. The game's afoot:
Follow your spirit, and upon this charge
Cry 'God for Harry, England, and Saint George!'

Exeunt. Alarum, and chambers go off.

Monday, 21 April 2025

Other people's Portable Wargames ... sort of: The Battle of Xylonduo

I recently had the opportunity to take part in an online wargame that continued the action covered in Professor Gary Sheffield's recent Battle of Caesar's Hill.

I took on the role of Sultan Chor Durrai of the Seljuk Turks, who, following the defeat of the Seljuk army at the Battle of Caesar's Hill, has rallied the defeated troops and lead them forward in a last attempt to expel the Byzantine invaders from Seljuk territory.

The troops available to Sultan Chor Durrai were as follows:

  • 1x General (Sultan Chor Durrai/me) = 6 SPs
  • 1 x Heavy Cavalry unit = 3 SPs
  • 4 x Bow-armed Light Horse units @ 2 SPs each = 8 SPs
  • 1 x Bow-armed Light Infantry unit = 2 SPs
  • Total = 19 SPs (Exhaustion Point = 7 SPs

The Byzantine forces included:

  • 1 x General (Demis Roussos/Gary) = 6 SPs
  • 3 x Heavy Cavalry units @ 2 SPs each= 6 SPs
  • 1 x Bow-armed Light Cavalry unit = 2 SPs
  • 1 s Bow-armed Protected Infantry unit = 2 SPs
  • 1 x Spear-armed Infantry unit = 2 SPs
  • Total = 19 SPs (Exhaustion Point = 7 SPs)


The strategic situation:

After the Battle of Caesar's Hill, the Byzantine army advanced towards the city of Edessa. When the local Seljuk governor received new that Sultan Chor Durrai had rallied the army and was advancing from the north, he refused to surrender. As a result, the Byzantine general, Demis Roussos, settled down to besiege the city of Edessa, but his army was soon affected and weakened by an outbreak of dysentery. The city was therefore able to hold out in the hope of relief, even though food supplies were running out. News eventually reached Sultan Chor Durrai that unless the siege was raised soon, Edessa would be forced to surrender.

The Seljuk objective was to decisively defeat the Byzantine army, thus allowing Edessa to be relieved. If the Byzantines were able to win or even draw the battle, Edessa would be forced to surrender and the Seljuks would have to seek a peaceful end to the fighting. The fate of the entire levant was in the balance ...


The battlefield:

The battlefield was a 7 x 10 square grid with two wooded areas.

The Seljuks entered from the top edge of the battlefield and the Byzantines entered from the opposite edge.


My battle plan:

My plan was simple. I placed two of my Bow-armed Light Horse units on my left flank, the other two on my right flank, placed my Bow-armed Light Infantry unit in the wooded area, and co-located myself with my Heavy Cavalry unit in support of the Light Horse on the left flank.

I hoped to entice the Byzantine Heavy Cavalry facing the two Light Horse units on my right flank into a battle, and then using the Light Infantry in the wood as a pivot, outflank and roll up the Byzantine units facing my left flank.

Initially the plan worked ... but the Byzantine Heavy Cavalry proved to be a tough nut to crack, and they soon destroyed my Light Horse unit. On the other flank, my Light Horse units made some progress against the Byzantine forces opposing them, but the Byzantines fought harder than I had expected and before my troops could prevail, my army reached its Exhaustion Point and I had to fall back.

The Byzantines had won and it looked as if I would have to negotiate a peace settlement ... but I still had some troops left should the Byzantines choose to continue the fight.


The following are some of the photographs Gary took of the battle.


Please note that the photographs featured above are © Professor Gary Sheffield.

Saturday, 19 April 2025

Norman and Saxon AD 1100: A poem by Rudyard Kipling

I was listening to a story about the late Prime Minister Margaret Thatcher giving a speech to a dinner for veterans. At the end of her speech, she quoted a poem by Rudyard Kipling, NORMAN AND SAXON AD 1100 … and received a standing ovation.

As someone who - according to their ancestral DNA - has both Norman and Saxon ancestors, I refreshed my memory be re-reading the poem. In many ways it summarises that stubborn aspect of the English that many generations of non-English people have learned about the hard way.


"My son," said the Norman Baron, "I am dying, and you will be heir
To all the broad acres in England that William gave me for share
When he conquered the Saxon at Hastings, and a nice little handful it is.
But before you go over to rule it I want you to understand this:–

"The Saxon is not like us Normans. His manners are not so polite.
But he never means anything serious till he talks about justice and right.
When he stands like an ox in the furrow – with his sullen set eyes on your own,
And grumbles, 'This isn't fair dealing,' my son, leave the Saxon alone.

"You can horsewhip your Gascony archers, or torture your Picardy spears;
But don't try that game on the Saxon; you'll have the whole brood round your ears.
From the richest old Thane in the county to the poorest chained serf in the field,
They'll be at you and on you like hornets, and, if you are wise, you will yield.

"But first you must master their language, their dialect, proverbs and songs.
Don't trust any clerk to interpret when they come with the tale of their wrongs.
Let them know that you know what they're saying; let them feel that you know what to say.
Yes, even when you want to go hunting, hear 'em out if it takes you all day.

"They'll drink every hour of the daylight and poach every hour of the dark.
It's the sport not the rabbits they're after (we've plenty of game in the park).
Don't hang them or cut off their fingers. That's wasteful as well as unkind,
For a hard-bitten, South-country poacher makes the best man-at-arms you can find.

"Appear with your wife and the children at their weddings and funerals and feasts.
Be polite but not friendly to Bishops; be good to all poor parish priests.
Say 'we,' 'us' and 'ours' when you're talking, instead of 'you fellows' and 'I.'
Don't ride over seeds; keep your temper; and never you tell 'em a lie!"

Thursday, 17 April 2025

Other people’s Portable Wargames: The Battle of Caesar’s Hill

Professor Gary Sheffield recently completed the first battle of a solo campaign that pitted the army of Byzantium against the Seljuk Turks. The following text and photographs were featured in three posts he wrote on the Portable Wargame Facebook page.

Background to the campaign

It is May 1000, and following their victory, the Byzantines under Demis Roussos have pursued the Seljuk Turks to near the gates of the city of Edessa. Although the new sultan, Shish Kebab, sued for peace (i.e. the strategic die role reduced the level of hostility towards Byzantium) the Byzantine terms were too stiff and therefore the Turks decided to fight on.

Eager to exploit what they were believed was disarray in the Turks' ranks, the Byzantine sent an advanced guard westward towards Caesar's Hill, a strategically important piece of high land on the otherwise pretty featureless Edessa plain (the hill was named after a Roman commander who had passed that way some 800 years before). The Turks had likewise dispatched a rear-guard eastward towards Caesar's Hill, and the result was a classic encounter battle with units coming on in dribs and drabs, with the battle swinging first one way and then the other.

Turn 1

Turn 2

Turn 3

Turn 6

Turn 7

Turn 8

Turn 9

Turn 14

Turn 16

This was a resounding Byzantine victory – albeit one that was only sealed on the very last move.

Thoughts on the battle

This was a very entertaining game. The nature of the scenario, with the piecemeal arrival of reinforcements, decided by roles of the dice, both for their timing and their place of arrival, meant that this was a very 'bitty' and unpredictable battle. For most of the battle the Seljuk Turks seem to have the upper hand, only for the Byzantine Heavy Cavalry, led by General Demis Roussos, to arrive in the nick of time. Somehow I miscounted and played 16 turns rather than 15. Clearly it was a very bright moon that night which enabled the battle to continue into the hours of darkness.


Please note that the photographs featured above are © Professor Gary Sheffield.