Just over a month ago I wrote a review of Steve Parker's DOMINION OF THE SPEAR solo wargame rules. Since then, he has added DOMINION OF PIKE AND SHOT and now DOMINION OF THE SPEAR AND BAYONET. The latter enables players to fight Colonial battles set between 1800 and 1900 and uses the same basic design and game engine as his previous rules.
In his description of the rules, Steve states that:
‘Dominion of the Spear and Bayonet is a very, very simple set of solo wargames rules … allowing one to fight two Colonial armies … against each other in around ten minutes. They are written for the game to generate a plausible and – with some imagination – an amusing narrative. Although figures can be used, battles can easily be fought on paper (no measuring) using pen or pencil and two different coloured six sided dice. Armies consist of 3 to 6 units and a points system is included.’
There are five different types of unit:
- Line Infantry: These are infantry that fight in close formation and rely on firepower to destroy enemy units. It also includes Machine Guns.
- Ambushers: These are infantry or cavalry that attack enemy units by ambushing them.
- Skirmishers: These are infantry or cavalry who fight in a dispersed formation and rely on firepower or missile weapons to destroy enemy units. It includes European light infantry, natives or militia with firearms or bows, light cavalry with carbines or rifles, dismounted cavalry, and horse archers.
- Melee Units: These are infantry units that are armed with spears (Spearmen), bayonets (Bayonets) or cavalry. It includes infantry and cavalry that fight in close formation and rely on charging their opponents and fighting with melee weapons (e.g. spears, swords, lances, bayonets).
- Artillery: It includes all artillery (e.g. cannons, field guns, and rockets). Artillery is especially useful against troops in fortifications.
Examples of units include:
- Trained militia armed with muskets – Line Infantry (cost 2 points).
- Zulu veteran warriors – elite Spearmen (cost 3 points).
- Tribesmen firing from sangars – fortified Skirmishers (cost 3 points).
- British Highlanders infantry – elite Bayonets (cost 3 points).
- Best European infantry – elite disciplined Line Infantry (cost 4 points).
As in the previous rules, the battlefield is split into eight areas:
The booklet also includes a number of optional rules:
- Optional Artillery and Rocket Battery rules.
- Optional Alternative Activation rule.
- Optional Rallying Phase.
- Optional Unreliable Troops.
The book includes a play through of a battle between British Indian Army units (the British Chitral Relief Expedition) and Pathan tribesmen (Chitrali and other Pathani tribesmen) on the North-West Frontier, and this really helps the reader to understand how the game's mechanisms work.
The booklet also includes 122 army lists that cover the the following conflicts:
- The Second Anglo-Maratha War (1803 to 1805)
- The Bolivian War of Independence (1809 to 1825)
- The Argentine War of Independence (1810 to 1818)
- The Mexican War of Independence (1810 to 1821)
- Tecumseh’s War (1811 to 1813)
- The Fourth Xhosa War (1811 to 1812)
- The Creek War (1813 to 1814)
- The First Seminole War (1816 to 1818)
- The First Anglo Burmese War (1824 to 1826)
- The Padri War (Sumatra) (1821 to 1838)
- The First Anglo-Ashanti War (Ghana) (1823 to 1831)
- The Java War (1825 to 1830)
- The Second Seminole War (1835 to 1842)
- The First Opium War (1839 to 1842)
- The French Conquest of Algeria (1830 to 1903)
- The Mexican-Texan War (Texas War of Independence) (1835 to 1836)
- The First Anglo-Afghan War (1838 to 1842)
- The British invasion of Sindh (1843)
- The Franco-Moroccan War (1844)
- The Franco-Tahitian War (1844 to 1846)
- The First Anglo-Sikh War 1845 to 1846)
- The New Zealand Wars (1845 to 1872)
- The Mexican-American War (1846 to 1848)
- The Taiping Rebellion (1850 to 1864)
- The Anglo-Persian War (1856 to 1860)
- The Second Opium War (1856 to 1860)
- The Indian Mutiny (1857 to 1858)
- The French Intervention in Mexico (1862 to 1867)
- The Fenian Raids (1866 to 1871)
- The British Expedition to Abyssinia (Ethiopia) (1867 to 1868)
- The North-West Frontier Black Mountain Expeditions (1868. 1888, and 1891)
- The Russian Conquest of Central Asia (1866 to 1881)
- The Third Anglo-Ashanti War (1873 to 1874)
- The Aceh War (Indonesia) (1873 to 1904)
- The Great Sioux War (1876 to 1877)
- The Nez Perce War (1877)
- The Second Anglo-Afghan War (1878 to 1880)
- The Anglo-Zulu War (1879)
- The First Boer War (The Transvaal War) (1880 to 1881)
- The Belgians in the Congo (1880 onwards)
- The Mahdist War (1881 to 1899)
- The Tonkin Campaign (Northern Vietnam) and Sino-French War (1883 to 1886)
- The North-West Rebellion (1885)
- The Italo-Ethiopian Wars (1887 onwards)
- The Abushiri Revolt (Tanzania) (1888 to 1889)
- The Hehe Resistance (1891 to 1898)
- The Second Franco-Dahomean War (Benin) (1892 to 1894)
- The First Matabele War (Zimbabwe) (1893)
- The North-West Frontier Chitral Campaign (1895)
- The Conquest of Gaza (Mozambique) (1895 to 1897)
- The Cuban War of Independence (1895 to 1898)
- The North-West Frontier Tirah and Tochi Campaign (1897)
- The Spanish-American War (1898)
- The Philippine-American War (1899 to 1902)
- The Boxer Rebellion (1899 to 1901)
- The Second Boer War (1899 to 1902)
The booklet ends with suggestions for a very interesting Big Battle version of the rules and also includes a QRS (Quick Reference Sheet) on its back cover.
I have yet to try the rules, but I certainly hope to do so soon.
DOMINION OF THE SPEAR AND BAYONET was written by Steve Parker and published in 2025 by Orc Publishing. It is available to buy online in PDF format from Wargame Vault for £4.40/$5.69.
Bob, thanks for alerting me to these rules. I've already got the Ancient and Pike & Shot sets, and will certainly purchase these. I do wonder, however, whether the author is trying to cover too long a period by covering from wars with flintlocks to conflicts with repeating rifles and machine guns.
ReplyDeleteDescribing the 19th century as 'Colonial Era' both ignores the many battles fought to gain or protect colonies in the 18th century - Plassey and Quebec, for example - and seems a rather odd label to apply to wars fought between armies both equipped with modern weapons, such as the Mexican-American War. Artillery rules being optional also seems odd; the Marathas and the Sikhs would never have fought without their guns!
Worth experimenting with, but I suspect will require some tinkering to give a sense of any particular period.
Best wishes, Arthur
Arthur1815 (Arthur),
DeleteLike all good One Brain Cell rules, the subtlety is in the way the game plays. As Steve has commented, some of your points are covered in the optional rules.
I have now fought a play-test battle using the rules and I can see myself using them - probably with a few home-grown tweaks - for short mini-campaigns and the like.
All the best,
Bob
Arthur,
ReplyDeleteArtillery rules are included in the main rules and army lists, with an extra optional rule for artillery firing over other units. The Marathas and Sikhs have their big guns!
Steve
Steve,
DeleteI happen to like the optional artillery rules and will probably use them regularly now that I have run a proper play-test of the rules.
All the best,
Bob
Steve,
DeleteApologies, I had misunderstood Bob's reference. Now I have purchased your rules and can study them properly.
Arthur
Arthur1815 (Arthur),
DeleteI think that the Optional Rocket Battery rules will particularly appeal to you!
All the best,
Bob
Hi Bob,
ReplyDeleteI believe that a book of historical battles accompanying the rules is also now available - he has produced similar titles to go with the ancient and pike and shot versions.
I like the idea behind the rules but cant help thinking that a provision for terrain would benefit the rules immeasurably. There is a very neat system for this in the Columbia Games Napoleonic block game that could be readily imported methinks.
I will have a look in any event.
All the best,
DC
David Crook,
DeleteI shall certainly buy the Supplement; I hadn’t realised it had been published as yet!
I can see myself writing some terrain rules at some point just to see if they make a difference to how the rules work.
All the best,
Bob
Hi Arthur,
ReplyDeleteRegarding the rules covering a long period, the armies are listed by conflict with two or three opposing armies for each conflict. The armies therefore are tailored for that particular conflict and against that particular foe with the unit types and attributes chosen in each case to try to best emulate the feeling of that conflict. The same applies for the armies in the supplement with 36 battles.
I wanted to cover the Colonial battles of the 19th Century. Maybe the words "Colonial Era" are not the best, but they probably indicate reasonably clearly to people what the rules cover. The Mexican-American War seemed to fit here, along with the other wars there of this time period (leaving aside the ACW of course), especially as there was a logical follow on from the Texas War of Independence.
Oh, please please tinker!!
Steve
Steve,
DeleteI must admit that during my recent play-test (a blog post about it will be appearing later this week) I could envisage the rules being used - with some minor modifications -for quite a lot of nineteen century battles.
All the best,
Bob
Hi Bob,
DeleteWith some tweaks I think the basic system can be applied to most periods. Trick is to try to capture the feeling of battles of those periods with the tweaks and modifiers to the die roll. Next up will be Dominion of Frederick the Great - covering War of Austrian Succession and Seven Years War in Europe. Will include a page or two on Imagi-Nations. I was asked a couple of days ago for WW1 naval rules for the Adriatic - now that is really stretching my brain and the system, but thinking about it I am!
All the best
Steve
Steve,
DeleteThat’s very much the approach I’ve taken with the Portable Wargame. If you can get the basic game engine to work and it’s as simple and easy to use as possible, then it should be adaptable to a wide variety of historical periods. After all, a man with a spear is pretty generic for most of history, and a man with something that shoots - whether it is a bow, a crossbow, or a musket - is armed with a weapon that fires ammunition. The ranges might differ, but it is still a ‘shooty’ weapon!
All the best,
Bob
Exactly Bob! 100% agree!
DeleteSteve
Steve,
DeleteI look forward to DoFtG as I much prefer rules that focus on a particular period or war to ones that attempt to cover longer periods of time, within which weapons and army organisation may have changed considerably. I applaud your work in devising simple, playable systems that occupy only a few pages!
Best wishes, Arthur
Steve,
DeleteI recently said this at my local game club … and ended up pointing out to someone who went on at great length about the difference between a bow, a crossbow, and a musket that whatever fired the ammunition wasn’t that important to the person who got hit by it … and that being wounded or killed was!
All the best,
Bob
Arthur1815 (Arthur),
DeleteI’m sure that you’ll find plenty of ways to tweak them to make them much more period specific!
All the best,
Bob
Thank you for the kind words, Arthur. For Dominion of Frederick the Great I am trying something different - rules, army lists, and 20 battles all together with no supplement. With 20 battles I can pretty much cover the major battles. The army lists only take up 2 pages - one for War of Austrian Succession and one for Seven Years War in Europe. If people like this I will do more of smaller time periods plus 20 battles in one package.
DeleteSteve
Ooh, Id certainly be up for that. Although I've done plenty of WSS, I've never really 'got' the SYW, so a simple bundle would be great.
DeleteMartin,
DeleteHopefully Dominion of Frederick the Great will also serve as an introduction to this fascinating time. After all, unlike the WSS when armies took 6 hours to deploy, it was now down to 3 hours. Unless you were Prussians who could deploy in 30 minutes!
Steve
Thanks for publicising these, Bob! The army lists and scenarios are bound to be useful, too - I am thinking about the Pike and Shot or Ancients sets.. or both!
ReplyDeleteDavid in Suffolk,
DeleteFor less than the price of one of the glossy wargame magazines you can have a set of Steve’s rules … and probably 100% more enjoyment from using them as opposed to reading the magazine!
All the best,
Bob
I have added it to my collection, and am looking forward to Dominion of Frederick the Great, perhaps to be followed by Dominion of Napoleon?
ReplyDeleteThanks, Mark. Directly after Dominion of Frederick the Great should be a set covering the same period but abroad - Jacobite Rebellion, French-Indian War and Seven Years War in India. Perhaps Dominion of the Claymore, Tomahawk and Kris! I wanted to tackle earlier Horse and Musket before the big one of Wellington and Napoleon.
DeleteYour system should work just great for all of them. I'm looking forward to adding them to my collection.
DeleteMark Cordone,
DeleteLikewise!
All the best,
Bob
Steve,
ReplyDeleteI think your idea of a smaller time period and twenty battles in one package is a great idea. Perfect for those of us who follow Brigadier Peter Young's sage advice of choosing one wargame period and sticking to it!
Looking forward to DoFtG.
Arthur
Arthur,
DeleteDominion of Frederick the Great should be out in a couple of weeks. I am just finishing writing up the 20 battles. I still have some tinkering to do to the modifiers to try to capture the interaction between the different troop types. One thing clear from reading all the battle reports is that the lack of scouting by the armies was absolutely shocking!
Steve
Steve,
DeleteNow that’s a booklet that I’ll certainly be buying!
All the best,
Bob