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Thursday, 24 July 2025

Some more ideas generated by using the 'Dominion of the Spear and Bayonet' rules

Having redefined the various types of units, I then began to think about developing a combat matrix that would work with these 'new' units. My current working draft is shown below.


The following matrix shows the modified D6 die scores required to hit an enemy unit.

Please click on the image to enlarge it.

The combat modifiers are:

Please click on the image to enlarge it.

Some examples of how the combat matrix works

  • A unit of Skirmishers infantry fire at a unit of Shock infantry. They must throw a modified D6 die score of 4 or more to hit the Shock infantry. The Shock infantry then charge the unit of Skirmishers infantry, and they only need a modified D6 die score of 3 or more to hit the Skirmishers infantry.
  • A unit of Rifles infantry fire at a unit of Firearms infantry at a range of 2 grid areas. They must throw a modified D6 die score of 5 or more to hit the Firearms infantry. The Firearms infantry must move forward 1 grid area to fire back. If they do, they also require a modified D6 die score of 5 or more to hit the Rifles infantry.
  • A unit of Shock cavalry charge a unit of Shock infantry. They require a modified D6 die score of 4 or more to hit the Shock infantry. In reply, the Shock infantry also require a modified D6 die score of 4 or more to hit the Shock cavalry.

11 comments:

  1. This looks interesting Bob and something I'd like to experiment with. I like the idea of units being less effective if under fire or being charged, also adjusted for unit/leader quality perhaps.

    ReplyDelete
    Replies
    1. Maudlin Jack Tar,

      I'd be interested to read about the results of an experiments that you undertake. These ideas are very much a 'work in progress' and are not yet set in stone.

      All the best,

      Bob

      Delete
  2. Looks very good, but maybe skirmishers might be less effective vs shock troops on subsequent rounds after the shock troops have closed and started melee?

    ReplyDelete
    Replies
    1. Mark Cordone,

      Thanks for the suggestion. It's something that I might need to incorporate into the the rules.

      All the best,

      Bob

      Delete
  3. I like the looks of your matrix. To be honest, I haven't played a game using Dominion of Spear and Bayonet yet. However, I will add your ideas to my little book I made up using these rules.

    ReplyDelete
    Replies
    1. Jhnptrqn,

      Cheers! I created the original DotS&B matrix to make it easier for players to see what D6 due scores they needed without having to keep referring to the rules.

      All the best,

      Bob

      Delete
  4. Since you are using aspects of Dominion are you considering timing effects? In your example of the Shock troops fighting the Skirmishers would the Skirmishers roll first, representing their shooting Vs the Shock troops close assault, since as Close Combat both side are rolling for effect?

    ReplyDelete
    Replies
    1. WEK 3,

      That's something that I had not yet considered ... but it is an excellent suggestion that I need to look at! Thanks for making it!

      All the best,

      Bob

      Delete
  5. A second question is how would you represent US cavalry/dragoons tactics in these rules?

    ReplyDelete
    Replies
    1. WEK 3,

      Am I right in assuming that you are asking about mounted units acting as traditional dragoons, where they dismount to fight rather than to act as normal cavalry? It is something that I will need to look at.

      All the best,

      Bob

      Delete
    2. Yes, that is the question. I am very interested in seeing where you go with all of this.

      Delete

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