After some urging by Arthur Harman, I finally gave in and have taken out an electronic subscription to WARGAMES, SOLDIERS & STRATEGY magazine. As my subscription does not start until issue No.94, I decided to buy the latest issue at a nearby branch of WHSmith ... and I was very pleased that I did!
This issue contains the following articles:
Arthur Harman was right; I should have begun subscribing to WARGAMES, SOLDIERS & STRATEGY magazine much earlier than I have!
The Parting Shots section contains an interesting challenge ... 'which is to come up with an aesthetically pleasing wargame that can be played out over a single evening.' The design parameters are laid out in some detail, but in summary they are:
This issue contains the following articles:
- Editorial by Guy Bowers
- Miniature Reviews by Guy Bowers
- This Gaming Life: Time, Tide, and Yesterday's Lead by Rick Priestley
- 47 Ronin: Bitesize Battles – The Ako Vendetta by Michael Leck
- The Papal Bull And The Novgorod Bear: Defending The Finns From The Pagan Rus by Michael Leck
- They Fought Like Demons: The Battle For The Coaling At Port Republic by Mark Backhouse
- The Battle Of The Marne: Bolt Action For The Great War by Stephen Luscombe
- All the 'C's: Tabletop Tactics by Henry Hyde
- DIY Epic Legions: 2mm Roman Triplex Acies Made Easy by Mark Backhouse
- Wargaming the Eighty Years' War: An Introduction To The Dutch Revolt by Sydney Roundwood
- Gembloers 1578: A Running Battle Or A Fixed Fight? by Bouko de Groot
- Battle of Rijmenam 1 August, 1578: Don Juan Tries To Seduce The Sates General by Michael Leck
- The Peat Ship Of Breda: A Clever Ruse Takes The Day by Jan-Willem van der Pijl
- Revolt Against The Empire: Building An 80 Years' War Army by Guy Bowers
- A Cunning Plan: On The Cover by Tim Spakowski
- Social Mechanics In Game Design: The Irregular by Joseph A McCullough
- Making A Desert Oasis: An Island In The Ocean Sand by Stephen Tunmore
- Death From The Jungle: Creating Captain Joe Darkie by Steve Beckett
- Let's Play Blood Red Skies: Fast Play World War 2 Aerial Action by Guy Bowers
- Game Reviews
- Book Reviews
- Parting Shots
Arthur Harman was right; I should have begun subscribing to WARGAMES, SOLDIERS & STRATEGY magazine much earlier than I have!
The Parting Shots section contains an interesting challenge ... 'which is to come up with an aesthetically pleasing wargame that can be played out over a single evening.' The design parameters are laid out in some detail, but in summary they are:
- It must be portable
- No larger than a 2' x 2' footprint
- Should be able to fit into a shoe box, file box, or similar-sized container
- The cost of any figures require to play the game should be no more than £30.00
- The rules should fit on two pages (i.e. approximately 1,600 words)
- It should be eye-catching and visually attractive
- It should have replay value
- A game should last between twenty minutes and three hours
- The deadline for submissions is 1st March 2018, and the entrants will be judged by a team of four, including Guy Bowers, Richard Clarke, and Rick Priestley
No comments:
Post a Comment
Thank you for leaving a comment. Please note that any comments that are spam or contain phishing messages or that come from Google Accounts that are 'Unknown' will be deleted.