The background to the conflict
Over the past few months there had been rumours that both Redina and Bluvia had been building defences in the demilitarised zone that stretched along the boundary between the two countries. These were unconfirmed, but tension between the two long-term enemies had been growing and the newspapers were full of stories about both countries surreptitiously mobilising their armies. It looked as war was inevitable ... and that the merest spark could easily ignite the tinderbox!
That spark was provided by a Redinan shepherd whose sheep were grazing in a field near to the river. He saw several riders on the Bluvian side of the river who appeared to be in some sort of uniform, and he reported this to the local constable when he returned to his home in Redville. The constable immediately telephoned his superior in Redton to report what the shepherd had seen, and as soon as he had heard this, the chief constable sent a messenger to the Minister of War. The Minister contacted the Prime Minister, and after an emergency Cabinet meeting, the Redinan Army was mobilised.
What the shepherd had seen was members of the Blueford Hunt scouring the countryside for some unfortunate fox the chase. However, once news of the Redinan mobilisation reached the ears of the Bluvian government, they responded by mobilising their own army. The question now was who would start the hostilities.
The mobilised Redinan Army. Click on the image to enlarge it.
The mobilised Bluvian Army. Click on the image to enlarge it.
Day 1: Morning
Redina moved first. Their forces surged forward and seized all three bridges over the river that was the boundary between the two countries.
In response, the Bluvian's moved their machine gun unit forward from Blueburg ...
... whilst their general moved the infantry unit (and himself) forward from the country in front of Blue City and onto the road.
This ensured that the Bluvian artillery in Blue City could fire at the Redinan column that was advancing over the middle river bridge.
The Bluvian machine gun unit inflicted two casualties on the Redinan infantry crossing the bridge between Red City and Blueburg ...
... whilst the Bluvian artillery in Blue City and Blueford both scored telling hits on the Redinan columns that were moving across the other bridges.
In the case of the central Redinan column, this also meant that the Redinan general stood a chance of being hit ... but he wasn't.
At this point, the Redinan's had lost 4 SPs and the Bluvian's had lost none.
Day 1: Midday
The Redinans continued to advance into Bluvian territory along all three roads, ...
... which resulted in several clashes.
The Bluvians countered by moving their unengaged troops forward to meet the invaders.
(It was now time for the machine gun and artillery fire phases. I decided that as these tale place before any close combat is due to occur, I would allow machine guns and artillery to fire as normal even though they might be about to take part in close combat.
The Bluvian machine gun unit fire at the Redinan infantry in the adjacent hex ...
... and inflicted the lose of 1 SP. In the centre of the battlefield, the Bluvian artillery fired at the Redinan Artillery that was moving along the Redville-Blueford road ... and wiped it out! The Redinan artillery was able to fire back before it was destroyed, but its fire was ineffective. The Bluvian artillery in Blueford was able to fire at the oncoming Redinan infantry, and cause the los of 1 SP.
Across the entire frontline, intense close combat took place.
Around Blueford, the close combat resulted in the Redinan infantry suffering further casualties and losing the close combat.
In the centre, the Redinan cavalry inflicted the los of 1 SP on the Bluvian infantry, but the Bluvian general managed to avoid any injury.
Near Blueburg, the already depleted Redinan infantry was repulsed by the Bluvian troops facing them, having suffered further casualties.
At this point, the Redinans had lost 11 SPs and the Bluvians had lost 2 SPs.
Day 1: Afternoon
Despite the high level of casualties already suffered, the Redinans continued to push forward wherever the could. They threw their remaining infantry unit and their machine gun unit into the fighting around Blueford.
This was countered by the Bluvian cavalry, which charged them in the flank.
However, before any close combat could be resolved, both sides machine guns and artillery had the opportunity to fire.
On the outskirts of Blueford, the Redinan machine gun unit's fire wiped out the Bluvian artillery unit ...
... but it and its supporting infantry suffered casualties from artillery fire from the Bluvian artillery near Blue City.
Just outside Blueburg, the Bluvian machine gun unit inflicted the loss of 2 SPs on the Redinan infantry that was facing them, which resulted in the Redinan unit's destruction.
At this point (and before any close combats could take place), the Redinans had lost 15 SPs and the Bluvians had lost 3 SPs. The Redinans had therefore reached their Exhaustion Point but could carry on fighting until the evening.
The Bluvian cavalry charge resulted in both sides losing 1 SP ...
... and in the centre, the fighting between the Redinan cavalry and Bluvian infantry likewise resulted in both sides losing 1 SP.
At this point, the Redinans had lost 17 SPs and the Bluvians had lost 4 SPs.
Day 1: Evening
During the evening, the Redinans withdrew, and the Bluvians moved forward to secure their frontier.
Day 1: Night
During the night the Redinan Army returned to its barracks and the Bluvians occupied positions along the river between the two countries. The Redinans were able to recover 2 SPs and the Bluvians recovered 1 SP, but the Redinans were still too weak to resume hostilities and the Bluvians saw no reason to invade the territory of their defeated foe. The 'One Day War' as it became known, was over.
Some afterthoughts
The rules worked quite well and I had a great deal of fun play-testing them. They still require a bit of finetuning, but in essence I am happy with the way they work.
The results of both the firing and the close combat may appear to have been a bit one-sided, but I was scrupulous when it came to what tactical decisions I made during this solo wargame, and to make sure that there was no bias in my dice rolling, I used red and blue dice and a dice tower to ensure that there were no cocked dice or any opportunity for me to influence the results.
Finally, and from a personal point-of-view probably most importantly, I had a great deal of fun and enjoyed fighting this solo wargame for several reasons.
Firstly, because it is the first time since I began having my radiotherapy in late August that I have had the inclination and motivation to set up and fight a wargame.
Secondly, for various personal reasons I have not had the opportunity to stage a wargame in my toy/wargames room since the beginning of May ... a gap of six months!
Thirdly, this is the first time these figures have faced each other in battle since they were painted nearly forty years ago!
Gripping report, Bob, and great to see you gaming again. Does look your melding of the two systems has produced a usable, and more importantly, fun set of rules to play. Excellent news 🙂. (I hope the Bluvians aren’t neglecting their Grevian border, or things could get messy!)
ReplyDeleteMartin S.,
DeleteI’m glad that you enjoyed reading my battle report. The rules worked better than I expected, but could still do with a bit of tweaking.
Are the Grevians likely to take on an army that’s just proven itself on the battlefield? Possibly … but only if they can mount a concerted attack with what remains of the Redinan Army and make the Bluvians fight on two fronts.
All the best,
Bob
Great report Bob and how nice for you to be able to get back to gaming in your Wargames Room.
ReplyDeleteWhat a terrible day for Redina! The Bluvian Command showed restraint in not chasing the enemy on day 2.
Maudlin Jack Tar,
DeleteCheers! It was great being motivated and energetic enough to fight a wargame.
The Bluvians didn’t want to pursue the Redinans as the latter would be fighting on their home territory and were likely to raise lots of militia units to fight off the invaders. The cost of victory could have been too high.
All the best,
Bob
Bob,
ReplyDeleteA very entertaining battle report! Your hexed version of the Shambattle map and your rules seem to have worked well. I'm glad to hear you were able to enjoy a wargame with those figures at last. I've been thinking about the Shambattle map and wonder whether it would be better if the river was not a physical river, but part of the frontier between the two countries so that attacks were not so restricted to the three choke-point bridges. In Morschauser's book, there is a rather similar map with a fort and three villages on each side of a border running across the centre of the map. Hills and forests, but no rivers, are shown. I wonder whether Joe might have read or played Shambattle as a boy and remembered the General's Game map?
Doubtless Redina will wish to get revenge for this humiliating defeat in the near future. That shepherd has a lot to answer for; if I was him, I think I'd move to another district quickly.
Best wishes,
Arthur
Arthur1815 (Arthur),
DeleteThe hexed map worked well, but I’m examining the potential improvements I could make if I increased the dimensions of the map/battlefield.
I take your point about replacing the river by some other sort of border, and it’s something I’m thinking about for future developments … possibly basing my ‘country’ on the map board from the Waddington’s CAMPAIGN game.
I would not be surprised to find out the Joseph Morschauser had played ShamBattle when he was growing up. The map in his book that you mentioned certain did have echos of the one in ShamBattle.
I suspect that war might well erupt again soon … but I doubt that that shepherd will precipitate it!
All the best,
Bob
Bob, all very good reasons (if needed) to fight a wargame.
ReplyDeleteTake care,
Neil
Neil Patterson (Beil),
DeleteI’m just pleased that I had the energy and motivation to fight a wargame. It’s certainly the first time in a long time that I have.
All the best,
Bob
"I had a great deal of fun"
ReplyDeleteAnd THAT is what its all about.
Ross Mac,
DeleteExactly … and the day is stops being so is the day I’ll give up the hobby.
All the best,
Bob
Excellent game and AAR there Bob and loved the whole background 'fluff' to the One Day War. Three excellent reasons that you enjoyed the game and I'm certainly looking forward to more of the same:).
ReplyDeleteSteve J.,
DeleteI’m pleased that you enjoyed my battle report: I certainly enjoyed fighting the One Day War!
All the best,
Bob
An excellent game, and beautiful set up. Maybe you could make the river fordable along its entire length for infantry and cavalry, with them stopping at the river and crossing next turn but at a cost of two hexes in movement. That would give the attackers more options.
ReplyDeleteMark Cordone,
DeleteI’m glad that you enjoyed this battle report and thanks for the excellent suggestion. This is still a ‘work in progress’ and no doubt the rules will change, including the addition of fords.
All the best,
Bob
This looked great, Bob. I might have guessed the invasion would end in red ruin, but I just liked the look of the thing. Maybe next time, the Redinians will cross the centre bridge in strength, smaller forces waiting at the other river crossings, seize that T-road junction to establish a central position, and go from there.
ReplyDeleteGood to see you're getting back into wargaming harness, and all.
You mentioned expanding the Shambattle into larger dimensions. Does that mean the same map spread over more grid areas, or the same map forming just part of a wider region? It seems to me either would be a goer. At any rate, reading you articles on this topic, I've been wondering about arranging the map on one of my own gridded tables.
Having said that, I'd probably be better off finishing my Kavkaz campaign!
Cheers,
Ion
Archduke Piccolo (Ion),
DeleteI agree that Redina should have concentrated their efforts in the centre whilst screening the two other bridges. However, they chose not to (the decision was made by a roll of the dice) and they paid the price of dispersing rather than concentrating their strength.
Fighting a wargame was a great lift to my spirits … and I’m already planning more … and a model railway as well. (More of that tomorrow on my blog.)
I’m actually looking to expand the size of the grid to 12 x 16 first … and then to look at developing other ‘countries’ that are similar to Redina and Bluvia, possibly along the lines of the countries in the Waddington’s CAMPAIGN boardgame.
If I inspire you to fight some more battles of your Kavkaz campaign, I will feel very pleased with myself!
All the best,
Bob
You've developed a real knack for taking great pictures of your games.
ReplyDeleteMr. Pavone,
DeleteCheers! I use a simple Canon bridge camera and simple photo manipulation software.
All the best,
Bob
Looks good. :)
ReplyDeleteFitz-Badger,
DeleteCheers! Fighting this wargame was like having a long, cool drink of water after a long walk on a hot day; very refreshing!
All the best,
Bob
Hello Bob, That was a great game the battle report was very exciting. Love the terrain and the miniatures are fabulous they come up marvellously in the photos like from some fancy magazine. Thank you - Quinn
ReplyDeleteGlory to Ruritania (Quinn),
DeleteI’m very pleased that you enjoyed this battle report, and thank you for your kind comments about my photographs. They were taken with Canon bridge camera, which is fairly basic but that has a good zoom capability.
All the best,
Bob