Recently I received a copy of Steve Parker's DOMINION OF THE SPEAR wargame rules. I wanted to play test them before writing a detailed review, but as I lack any suitable Ancient figures, and what figures I do have are in storage, I was not able to do so until now. (Basically. I didn't read Steve's Introduction until last weekend. In it he states that it 'is a simple solo game played with paper and pencil and two dice'. Stupid me for not picking up on that sooner!)
DOMINION OF THE SPEAR is a simple set of solo Ancient wargames rules.
The armies used in the rules consist of three to six units which are determined by a points system that is included in the booklet. The battlefield is divided into eight areas:
There are four basic types of units:
- Melee Infantry with melee weapons.
- Missile infantry with long-range missile weapons.
- Melee Mounted with melee weapons.
- Missile Mounted with long-range missile weapons.
These units can be classified as armoured (+1 point) or not and/or as elite (+1 point) or not.
Some examples of units are:
- Melee Infantry: Ancient Egyptian Spearmen
- Armoured Melee Infantry: Greek Hoplites
- Missile Infantry: Persian Sparabara Archers
- Armoured Melee Mounted: Parthian Cataphracts
- Missile Mounted: New Kingdom Egyptian Chariot Archers
Units deploy on the battlefield with the back rank on both sides being the reserve area and the central three areas being the left, centre, and right sectors. A D6 dice throw determines which side is the attacker and which is the defender.
After each side has deployed their units, the battle begins. Combat takes place in each sector in turn, with the Missile troops firing before the Melee troops engage in combat. If a unit is destroyed, it can be replaced by a unit that is in the reserve area. The combat system uses a D6 die and is both simple and elegant.
The book includes a play through of the Battle of Hydaspes (326 BC) between Alexander the Great's Macedonians and King Porus's Indians, and going through it really helps the reader to understand how the game's mechanisms work.
The booklet also includes 196 army lists that are divided into the following periods:
- The Ancient Near East Age
- The Age of the Greek and Persian Wars
- The Age of the Romans
- The Dark Ages
- The Age of the Crusaders
- The Age of Mongol Invasions
- The Late Middle Ages
Designer Notes are also included along with a quick reference sheet on the back cover.
Since then, Steve has sent me a copy of his DOMINION OF THE SPEAR BATTLES EXPANSION booklet, which contains scenarios and army lists for thirty-six battles ranging from Megiddo (1479 BC) to Agincourt (1415 AD). The complete list is as follows:
- Megiddo 1479 BC
- Kadesh 1274 BC
- Arrapha 616 BC
- Thymbra 536 BC
- Marathon 490 BC
- Plataea 479 BC
- Gaugamela 331 BC
- Ipsus 301 BC
- Raphia 217 BC
- Cannae 216 BC
- Magnesia 189 BC
- Carrhae 53 BC
- Taurus 39 BC
- Edessa 260 AD
- Immae 272 AD
- Adrianople 378 AD
- Chalons 451 AD
- Badon Hill 517 AD
- Dara 530 AD
- Taginae 552 AD
- Yarmouk 636 AD
- Nechtansmere 685 AD
- Tours 732 AD
- Brunanburh 937 AD
- Lechfeld 955 AD
- Civitate 1053 AD
- Hastings 1066 AD
- Manzikert 1071 AD
- Dorylaeum 1097 AD
- Hattin 1187 AD
- Arsuf 1191 AD
- Ain Jalut 1260 AD
- Bannockburn 1314 AD
- Kulikovo 1318 AD
- Kosovo 1389 AD
- Agincourt 1415 AD
The scenarios and setup are very simple. For example, the Battle of Agincourt (1415) sees five French units (1 x Armoured Cavalry [Mounted men-at-arms]; 1 x Armoured Spearmen [Dismounted men-at-arms}; 2 x Spearmen [1 of which are Dismounted men-at-arm in mud]; and 1 x Crossbowmen) take on four English & Welsh units (1 x Armoured Spearmen [Dismounted men-at-arms with polearms]; and 3 x Elite Longbowmen [Welsh])
The booklet also includes some optional rules for unit activation, larger armies, and terrain.
Finally, the back cover has a Quick Reference Sheet for the rules.
Having played through a couple of the battles on paper (once you have realised that you do not need a physical board and figures to use these rules, just a piece of paper, a pencil, and two D6 dice!) I see them as an excellent alternative to the Fast Play 3 x 3 Portable Ancient Wargame rules, especially for the solo wargamer who has limited time and space but who still wants to fight campaigns. I thoroughly recommend these rules ... and at the price they are being sold at, in my opinion they are a bargain!
DOMINION OF THE SPEAR was written by Steve Parker and published on Wargame Vault by Ork Publishing. As of today, they cost $5.56 ... which is about £4.50.
DOMINION OF THE SPEAR BATTLES EXPANSION was written by Steve Parker and published on Wargame Vault by Ork Publishing. As of today, they cost $5.56 ... which is about £4.50.
That looks really elegant. Superficially it reminds me of Lost Battles. It could also possibly fit stylised periods like the Renaissance/Early Modern.
ReplyDeleteNundanket,
DeleteI understand the the author has already begun working on adapting to concept to other historical eras … so keep an eye on Wargame Vault for future publications!
All the best,
Bob
These rules are nice and simple, giving a quick game (as you say, ideal for the solo gamer).
ReplyDeleteFrom the outcome of each combat it is very easy to rationalise a narrative. So, for example, if the Welsh longbowmen (elite missile infantry) score a hit against one of the French spearmen units (melee infantry) destroying it then you could say something like “the Welsh archers steadied themselves as the French spearmen advanced against them. Then, in what seemed like an instant, the sky was darkened as the bowmen unleashed a veritable storm of arrows which rained down on the French. The French bravely continued their advance, but soon halted as their ranks began to thin. The archers continued their efforts before, at last, the French spearmen withdrew from the battlefield, leaving behind a considerable number of dead and dying”. Or something like that.
There’s also a Renaissance variant “Dominion of Pike and Shot” available now, with a “battles” expansion due shortly ⚔️⚔️
Cheers,
Geoff
Elliesdad (Geoff),
DeleteI love your description of how such an apparently simple action in a wargame can be translated into what sounds remarkably like a description of a historical incident during a battle!
Thanks for the heads up. I will now look out (and probably buy) the latest book in the series.
All the best,
Bob
They are alot of fun, and well worth it just for the army lists. He has also just published Dominion of Pike and Shot, also worth checking out.
ReplyDeleteMark Cordone,
DeleteThe army lists work well with my PW rules and I see the DOMINION series as a great alternative game system for solo wargamers.
All the best,
Bob
Thanks for sharing your thoughts on these rules Bob - having seen a couple of Blogs on which they've been play tested with figures as well, I may invest the €5.60 asking price!
ReplyDeleteMaudlin Jack Tar,
DeleteCheers! At that price, the rules are cheaper than a glossy wargame magazine … and have probably more to read and enjoy! They are worth that much for the army lists alone.
All the best,
Bob
They are a great set of rules, very similar in lots of respects to the 3x3 Portable Wargame but faster to resolve. I'll be doing various reports on them in due course. I've already bought the Pike and Shot set and run a game of those as well. I've done Marathon, Platea and Carrhae multiple times with them already and I'm planning on a doing an 'Alexander the Great' mini campaign, possibly to run at Partisan.
ReplyDeleteMartin Rapier,
DeleteI see that we have a similar opinion about these rules. Similar to but not the same as the FP3x3PW.
I look forward to seeing your blog posts about your battles and especially your planned mini-campaign.
All the best,
Bob
They are great for Ancient/Medieval. But I've thought about a WW2 variant. Say 4 basic unit types, Infantry, Armor,Artillery and Aircraft. Infantry/Armor are melee types and Artillery/Aircraft missile types. Then adding +1 for elite and/or +1 armored. Just my thoughts.
ReplyDeleteSpearhead,
DeleteA WW2 variant? Now that is something that I’d like to try … and I think that your ideas are well worth pursuing.
All the best,
Bob
Bob, after reading about Dominion of the Spear elsewhere, I bought a copy and found the system interesting, but am more interested in Dominion of Pike and Shot which I purchased as soon as it appeared on Wargame Vault. DP&S works well, IMHO, because ECW armies often formed with 'wings' of Horse and a centre of Foot. I'm not so sure about extending the principles to later periods.
ReplyDeleteBest wishes, Arthur
Arthur1815 (Arthur),
DeleteI am giving serious thought to buying the ‘Dominion’ books as and when they are published.
I think that the rules can easily be adapted for most eras when linear tactics predominated … and with a bit of tweaking, they may well work for other historical periods.
All the best,
Bob
Thanks for the review Bob, these look excellent. I shall be investing in them. Cheers
ReplyDeleteJay
Old Trousers (Jay),
DeleteCheers! I hope that you enjoy using them.
All the best,
Bob
I picked up a copy of DotS last night to take a look and played around with it over coffee this morning.
ReplyDeleteIt certainly is a simple game that one might dismiss as simple dice chucking but I came up with an idea I find solves my issue satisfactorily.
I wrangled one of my boys to to try out my idea. We played on a board I whipped up from scrap felt and dug out my Red and Blue wooden blocks that I have numbered. We chose our armies and secretly wrote down which unit each numbered block represents then we deployed them to the sectors per the rules.
We then played out the battle and revealed the unit types as they were engaged. The battle only lasted 8 minutes! We tried again and we had a better idea of how to deploy troops but the game was even shorter this time due to experience.
I think I could refine my idea even more by differentiating units a little more: infantry is a long block, archers use smaller blocks and cavalry uses my short blocks with the diagonal stripes. That might give your opponent a bit more of a clue without completely giving away all your plans, kind of like how an actual ancient general could recognize troops types but not know exactly who they're up against until "the boys is well stuck in."
We had fun!
Mr. Pavone,
DeleteWhat a simple and elegant development of the rules! I love the idea that your opponent doesn’t know what units are opposing them until the action starts.
I am very pleased that my review has helped you to find another set of rules that you can have fun with.
All the best,
Bob
Mr Pavone,
DeleteYou might like to try the different way of activating the units (given in the expansion 36 Ancients Battles). The Attacker chooses which sector to fight all combat in, then the Defender chooses a sector, then either end the round there or fight out combat in the remaining sector. The feeling changes to being a general deciding where to attack and the decision of which sector to choose can be interesting. Glad you are having fun!
All the best
Steve
Steve,
DeleteThanks for sharing these ideas with us. It’s things like this that really help players get the most out of a set of rules.
All the best,
Bob