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Tuesday, 13 May 2025

Other people’s Portable-style Wargames: The Battle of Néry

Recently, Professor Gary Sheffield re-fought the Battle of Néry with Stuart Davies using the latter’s PORTABLE WARGAME-style rules.


Stuart’s rules (with some Optional rules suggested by Gary) are summarised below:

THE RULES

Units

  • Infantry Company: 2 figures.
  • Infantry Battalion: 4 Infantry Companies PLUS a Machine Gun battery.
  • Cavalry Squadron: 1 figure.
  • Cavalry Regiment: 4 Cavalry Squadrons PLUS a Machine Gun battery
  • Machine Gun and Artillery Batteries: Strength indicated by the number of gun crew (i.e. a 4-gun battery will have 4 crew figures)
  • (Optional rule:  Machine Gun batteries have a maximum of 2 crew figures but each figure throws 2D6 and hit on 3, 4, 5, or 6 in the open. However, the Machine Gun jams on a 1 on D6 (i.e. either 50% or 100% of guns cannot fire in that turn)).
  • (Optional rule: Field Artillery has a range of 12 squares and throws 2D6 dice per gun per battery.)

Turn sequence

  • The moves were card driven.
  • At the beginning of each turn each unit on both sides is dealt a card from the same pack, and that determined the order of activation.
  • Thus if a unit gets the King of Spades (the highest possible normal card) it will move first, but one with the Ace of Clubs (the lowest possible card) moves last.
  • If a unit gets a Joker, that trumps all court cards, and that unit can decide to go first or last.
  • (Optional rule: A Joker means a unit can decide when to move/fire, which can be at any point in turn except when another unit is moving/firing.)
  • Units can choose to reserve their fire, i.e. not use open fire during their turn but wait until a target appears.

Movement

  • Units move up to the following distances:
    • Infantry: Move 2 squares.
    • Cavalry: Move 4 squares.
    • Horse artillery: Move as cavalry.
  • All can make a half move and then fire.
  • All movement is orthogonal.
  • Deduct 1 square of movement to mount/dismount, limber and unlimber.
  • It is therefore possible to do multiple actions in same turn.

Firing

  • Weapon ranges:
    • Rifles: 4 Squares.
    • Carbines: 3 Squares.
    • Horse Artillery: 8 Squares.
    • Machine Guns: 6 Squares.
  • Each figure in a unit throw a D6 die to fire. (See optional rules for Machine Guns and Field Artillery above.)
  • Dice scores to hit:
    • 6 to hit in hard cover.
    • 6 or 5 to hit in soft cover.
    • 4. 5, or 6 to hit to hit in the open.
    • Add 1 to dice to hit if close range.
    • Deduct 1 from dice to hit if firing carbine.
  • Artillery and Machine Guns nominate primary target directly to front but can hit targets in squares either side of target square.


BATTLE REPORT

The opening positions. The British are at the bottom of the photograph.

The Germans emerge from the wood and mist and come under a storm of British rifle and machine gun fire.

British Machine Gun destroys a German Machine Gun.

Heavy fighting on the outskirts of Nery.

The British reinforcements arrive in the shape of the 4th Cavalry Brigade!

The British advance and the Germans prepare to retreat.

1st Life Guards overrun a German Horse Artillery battery,

The situation at the end of the battle.


Please note that the photographs featured above are © Professor Gary Sheffield.

18 comments:

  1. Nice to see the old Airfix WW1 figures get an outing!
    Neil

    ReplyDelete
    Replies
    1. Including some nice conversations by Stuart. All the figures and terrain are his.

      Delete
    2. Neil Patterson,

      I thought that they might be Airfix figures … but wasn’t sure.

      All the best,

      Bob

      Delete
    3. Gary S,

      That would explain why I wasn’t sure that they were Airfix figures.

      All the best,

      Bob

      Delete
  2. Nice simple rules, and a great looking game. It's served to rekindle my interest in the War to end all Wars...

    ReplyDelete
    Replies
    1. Mark Cordone,

      The use of a playing card driven activation sequence is similar to that used in the ‘Red …’ rules devised by Richard Brooks. I copied and used it in my RED FLAG & IRON CROSSES rules (http://www.users.dircon.co.uk/~warden/BlogFreeDownloads/FreeRF&IC-T&F.pdf).

      All the best,

      Bob

      Delete
  3. My compliments to Gary on a very nice looking game.
    Stuart's rules look very good and I've taken the liberty of copying them!

    ReplyDelete
    Replies
    1. Maudlin Jack Tar,

      Gary does stage some very nice looking games … and I’m sure that Stuart will be pleased that you’re going to use his rules.

      All the best,

      Bob

      Delete
    2. Thank you but I simply turned up and played! Stuart was responsible for terrain, buildings, mat and figures.

      Delete
    3. Gary S,

      And he did a very good job! To produce a wargame about the Great War that impressed one of the UK's pre-eminent military historians of the period is no mean feat!

      All the best.

      Bob

      Delete
  4. Replies
    1. Geordie an Exile FoG,

      It certainly looked it!

      All the best,

      Bob

      Delete
  5. Bob -
    Fine looking action! I do believe the Professor might be a Bridge player! Rather than using playing cards I have a 'chit' system (the numbers go up to 80, I think, so they can accommodate large battles). Come to mention them, I wonder I didn't think to try them with my 'Byzantiad' battles.

    Of course, selecting, say, the first 24 chits out of 80 for a 24-unit game might be a chore, but they could be 'colour-coded by tens or twelves for easy sorting from the pile. Unfortunately, I see I coloured several but they are by no means colour-coded!
    Cheers,
    Ion

    ReplyDelete
    Replies
    1. Archduke Piccolo (Ion),

      Over the years I’ve tried chit and playing cards, and both have their advantages and disadvantages. That said, I seem to have used the latter more often in my wargame designs than the former.

      Using colour-coded chits makes sense, but I can imagine that making them might be a bit of a chore.

      All the best,

      Bob

      Delete
  6. Lovely piece. The kind of work that deserves a PW Journal or magazine to bring it to a wide audience (all said as someone old school, and reader of paper mags rather than e format or web blogs) so my apologies if I misunderstand the audience it reached already. Not something I have seen on the likes of the IO PW forum for example. But I don't 'get out' much web wise so I may have missed it. It reminds me of articles read on (e publication!) 'Lone Warrior' from SWA! CarlL who must get out more, e & web wise, and not just 'up Norff'

    ReplyDelete
    Replies
    1. My report on this battle was originally posted on the Portable Wargame Facebook group - well worth joining!

      Delete
    2. Carl,

      I’d like to include this sort of battle report in a forthcoming PW Compendium, especially if it’s a less well-known battle.

      All the best,

      Bob

      Delete
    3. Gary S,

      And a mighty fine read it is!

      All the best,

      Bob

      Delete

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