One of my regular blog readers (Rumblestrip) has pointed out that the chart in yesterday's blog post contained an error. I have therefore redrawn it and that section of the blog post should now read as follows:
Grading generals
In these rules, generals are a player’s tabletop alter ego. However, if we want them to perform realistically during a wargame, they should not be regarded as being infallible super-heroes and should have some limits placed on what they can do each turn. This can be done by:
- Grading each general as either good, average, or poor.
- Placing restrictions on the number of units they can activate each turn.
To determine a general’s grading, two D6 dice are thrown and the combined dice score determines the general’s grading.
This grading helps to determine how many units they can activate each turn.
This means that each grade of general has the following chance of being generated using this mechanism:
- Good: 16.6%
- Average: 75%
- Poor: 8.3%
I have also added a YouTube video that covers this erratum to the Wargaming Miscellany channel. It can be found here.

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