In response to the third blog post in this series, Mark Condone – a very regular blog reader and contributor to the PORTABLE WARGAME FACEBOOK PAGE and the PORTABLE WARGAME COMPENDIA – made a very helpful comment about the Timescale rules I had written.
He made the point that the length of the day varies from season to season, and in light of his comment, I have 'borrowed' his ideas.
- During winter, the game day is divided into five daytime turns and a night turn.
- Each turn represents the time taken for two activation cards (one for each side) to be turned over and the relevant activations to take place.
- Dawn (8.00am to 10.00am)
- Morning (10.00am to Midday)
- Noon (Midday to 2.00pm)
- Afternoon (2.00pm to 4.00pm)
- Evening (4.00pm to 6.00pm)
- Night (6.00pm to 8.00am)
- During spring and autumn, the game day is divided into seven daytime turns and a night turn.
- Each turn represents the time taken for two activation cards (one for each side) to be turned over and the relevant activations to take place.
- Dawn (6.00am to 8.00am)
- Early Morning (8.00am to 10.00am
- Late Morning (10.00am to Midday)
- Noon (Midday to 2.00pm)
- Early Afternoon (2.00pm to 4.00pm)
- Late Afternoon (4.00pm to 6.00pm)
- Evening (6.00pm to 8.00pm)
- Night (8.00pm to 6.00am)
- During summer, the game day is divided into nine daytime turns and a night turn.
- Each turn represents the time taken for two activation cards (one for each side) to be turned over and the relevant activations to take place.
- Early Dawn (4.00am to 6.00am)
- Late Dawn (6.00am to 8.00am)
- Early Morning (8.00am to 10.00am
- Late Morning (10.00am to Midday)
- Noon (Midday to 2.00pm)
- Early Afternoon (2.00pm to 4.00pm)
- Late Afternoon (4.00pm to 6.00pm)
- Early Evening (6.00pm to 8.00pm)
- Late Evening (8.00pm to 10.00pm)
- Night (10.00pm to 4.00am)
Mark also suggested a very simple way for players to randomise the start of a battle.
- To determine the start time of a battle, a D6 die is rolled:
- Die score = 1, 2, or 3: The battle starts at dawn.
- Die score = 4 or 5: The battle starts the turn after dawn.
- Die score = 6: The battle starts the second turn after dawn.
- If the battle is an encounter battle, a D6 die is rolled:
- Die score = 1: The battle starts at dawn.
- Die score = 2 or 3: The battle starts the turn after dawn.
- Die score = 4, 5, or 6: The battle starts the second turn after dawn.
- The second day of a battle starts at dawn unless bad weather delays the start, in which case the start time is randomised.
I'm glad you found my ideas useful. 😁
ReplyDeleteMark Cordone,
DeleteI owe you a great debt to you for giving me permission to adapt your mechanisms.
All the best,
Bob
An excellent idea that adds to the creation of the battle narrative. Perhaps one could also require players to secretly specify for how many turns they would conduct a preliminary bombardment and/or skirmishing, and in what turn they would then, for example, initiate an attack, then compare their choices to discover which side acted first, thus gaining the initiative in that part of the field. It could also be used in conjunction with generals' quality to determine the time taken to plan and initiate attacks and/or to react to enemy actions.
DeleteVery nice addition to the previous part.
DeleteArthur1815 (Arthur),
DeleteThat’s a very interesting idea! I hope to publish these rules in the next compendium so a short piece by you outlining your ideas for extra, optional rules might make great add on.
All the best,
Bob
WEK 3,
DeleteMark’s ideas are always good, and in this case, they really add a whole extra layer of interesting potential to the rules.
All the best,
Bob
Bob, I'll add that to my other Compendium pieces!
DeleteBest wishes, Arthur
Arthur1815 (Arthur),
DeleteThat will be very welcome!
All the best,
Bob
Nice idea / adaptation! Arthur's thought is also interesting; for a Solo version, perhaps a die roll per side for starting time of bombardment or attack?
ReplyDeleteMaudlin Jack Tar,
DeleteArthur has a habit of coming up with all sorts of great ideas ... and you suggestion improves on his latest!
All the best,
Bob