Having written the first draft of the twentieth century version of my rules for my portable wargame, I decided to see what it might look like as a game. I am a great believer in the axiom that 'if it looks right, it probably is right'.
Now almost all of my twentieth century wargames figures and models are 20mm-scale, and I already knew from a previous 'experiment' that they would not look 'right' on the vinyl chessboard I have been using recently. I them remembered that I still have the board that I made for Richard Brooks' SOLFERINO IN THIRTY MINUTES game. This is basically a large chessboard, with two different shades of green used to represent the different grid squares.
So I set up a scenario which pitted some Russian Marines (supported by a T34/76 tank) against a smaller group of German troops who are defending an industrial town. The set-up looked like this:At this point I fully intended to pack everything back into its storage ... and then I decided to try out a few moves just to see how the rules worked. My intention was not to fight a full play-test ... but then I began to enjoy what I was doing, and things sort of went from there.
The result is not a full blow-by-blow account of the battle, but more a photo-report of the main action.
Turn 1
Comments
The rules functioned fairly well, and produced reasonable results most of the time. However, I need to look at how the rules currently represent fighting in a built-up area. In this play-test the Germans did not gain much of an advantage for being in the town, and the Russians seemed to have no problems dislodging them once they were inside the built-up area.
Now almost all of my twentieth century wargames figures and models are 20mm-scale, and I already knew from a previous 'experiment' that they would not look 'right' on the vinyl chessboard I have been using recently. I them remembered that I still have the board that I made for Richard Brooks' SOLFERINO IN THIRTY MINUTES game. This is basically a large chessboard, with two different shades of green used to represent the different grid squares.
So I set up a scenario which pitted some Russian Marines (supported by a T34/76 tank) against a smaller group of German troops who are defending an industrial town. The set-up looked like this:At this point I fully intended to pack everything back into its storage ... and then I decided to try out a few moves just to see how the rules worked. My intention was not to fight a full play-test ... but then I began to enjoy what I was doing, and things sort of went from there.
The result is not a full blow-by-blow account of the battle, but more a photo-report of the main action.
Turn 1
Turn 2After artillery fire by the Russian Marine Artillery Unit, the Russian left flank advanced towards the town.
Turn 3The Germans decided to stay put in their defences, and after yet further ineffective artillery fire, the Russian advance continued. A sharp exchange of fire destroyed one of the German Machine Gun Units of the edge of the town.
Turn 4The Russian Marine Artillery Unit managed to knock out the German Infantry Gun Unit and the advancing Russian Marine Machine Gun Units cleared the last remaining German Unit on the edge of the town. Elsewhere, the Russian advance continued unopposed.
After further ineffective Russian artillery fire, the Germans moved forward within the town to meet the Russian attack. The German Mortar Unit scored a notable success when it knocked out the Russian Tank Unit that was just about to enter the town.
Turn 5Despite the growing German resistance, the Russians continued their advance, and one of their Marine Machine Gun Units engaged the German Mortar Unit at almost point blank range ... and destroyed it. Things did not, however, go so well for the Russian Marine Infantry Unit that attacked one of the German Infantry Units. In a short but fierce close combat, the Russian Marines were wiped out.
The Russian Marine Artillery chose not to fire as there was a danger that one of their own Units might be hit by mistake. The Russian assault on the town continued, with one of the Russian Marine Machine Gun Units attacking and destroying a German Infantry Unit.
On the other side of town, a Russian Marine Infantry Unit fought a close combat with a German Infantry Unit. The combat was drawn, and the Russian Unit was forced to fall back.
At this point I saw no reason to continue the battle any further.The German response was to fall back towards the rear of the town. They were hopelessly outnumbered, and there was little likelihood that they would be able to contain the Russian advance.
Comments
The rules functioned fairly well, and produced reasonable results most of the time. However, I need to look at how the rules currently represent fighting in a built-up area. In this play-test the Germans did not gain much of an advantage for being in the town, and the Russians seemed to have no problems dislodging them once they were inside the built-up area.