Sunday, 4 November 2018

Miniature Wargames Issue 427

The latest issue of Miniature Wargames arrived whilst we were on our recent cruise, and we've been so busy since we got back, that I've only just had time to properly read it.

The articles included in this issue are:
  • Welcome (i.e. the editorial) by John Treadaway
  • Forward observer
  • Send three and fourpence: Oh, the weather outside is frightful: A snowy interlude by Conrad Kinch
  • 'They shall have me with it ... if they carry it away!': John Smith fights for the Banner Royal at Edgehill by Arthur Harman, with photographs by John Treadaway
  • Bellum Britannia: The Scottish Borders, 368 AD by Jon Sutherland, with photographs by Joe Dever
  • Show Report: Full Colour by by John Treadaway
  • Darker Horizons
    • Fantasy Facts
    • Terminator Genesys: "I really like Phil Collins" No. not that Genesis, you fool! by Dave Tuck, with photographs by Malc Johnston
    • Future War Commander: Making a Joy of Six SF game about the MAD Gamers words and photographs by Mark Foulds, Chris McGill, Trev Cook, and Christopher Volkamer, with additional photographs by John Treadaway
    • The Warzone: Welcome and good night ... by James Dyson, with photographs by various contributors
  • Blood in the snow: A skirmish in North America 15th March 1758, based on the By Crom! rule system by Chris Swan
  • Recce
  • To the manor born: The continuing tales of a wargames widow by Diane Sutherland
  • Show Report: Skirmish 2018 by John Treadaway
  • Club Directory
As usual, Arthur Harman ('They shall have me with it ... if they carry it away!') and Conrad Kinch (Send three and fourpence) were excellent value, and I really appreciated reading both the Show Reports (Full Colour and Skirmish 2018). There was a bit too much Fantasy Facts for my individual taste, but the rest of the contents more than made up for that.

All-in-all it is my opinion that this was a good issue ... but not a great one.


  1. Thanks for that Bob. I was sort of in two minds about the scenario, fearing perhaps that the story of how it came about was better than the game itself.

    1. Conrad Kinch,

      I though I that the story behind the scenario made the whole thing more rather than less enjoyable to read.

      All the best,



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