Sunday, 22 January 2012

Memoir of Battle: Additional rules for ships

As I intend to use some ships in the forthcoming play-test of my MEMOIR OF BATTLE (MOB) rules I realised that I needed to draft some rules for ships and boats.

Sailing ships:
  • Basic strength value = 4
  • Combat Dice symbols that denote ‘hits’ on sailing ships = Machine Guns/Artillery or All Units/Generals
  • Sailing ships count as being a Unit in fieldworks for ‘Retreat’ and ‘loss of strength value’ results
  • Armament fires during appropriate Combat phase (i.e. Artillery during the Combat (Artillery Units) phase and other weapons during the Combat (Non-Artillery Units) phase)
  • Movement = 2 grid areas and conduct a Combat
  • Sailing ships reduce their movement by 1 grid area in order to turn 60-degrees
  • Sailing ships may transport two Units (N.B. In this instance Generals do not count as a Unit and may be carried in addition to the normal carrying capacity)
  • Sailing ships must remain stationary for a complete turn in order to load or unload a Unit
  • Sailing ships are not affected by the 'maximum movement on a water grid area' rule.
Steam ships:
  • Basic strength value (Unarmoured vessels) = 5
  • Basic strength value (Armoured vessels) = 6
  • Combat Dice symbols that denote ‘hits’ on steam ships = Machine Guns/Artillery or All Units/Generals
  • Steam ships count as being a Unit in fieldworks for ‘Retreat’ and ‘loss of strength value’ results
  • Armament fires during appropriate Combat phase (i.e. Artillery during the Combat (Artillery Units) phase and other weapons during the Combat (Non-Artillery Units) phase)
  • Movement = 3 grid areas and conduct a Combat
  • Steam ships reduce their movement by 1 grid area in order to turn 60-degrees
  • Steam ships may transport two Units (N.B. In this instance Generals do not count as a Unit and may be carried in addition to the normal carrying capacity)
  • Steam ships must remain stationary for a complete turn in order to load or unload a Unit
  • Steam ships are not affected by the 'maximum movement on a water grid area' rule.
If these rules work during the play-test I will add them to the next draft of my MEMOIR OF BATTLE (MOB) rules.

4 comments:

  1. Hi Bob,

    Great idea re the ships and I assume that trains will follow in due course!

    Close in support from gunboats is a useful feature to include and I hope the test goes well with them.

    I was intrigued by the Fimo boat - never would have thought of using clay for a ship although I do remember a guy that built some armies of Fimo figures so he did not have to paint anything - perhaps I should consider that as an option....;-)

    All the best,

    DC

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  2. David Crook,

    Once I have the rules for ships working as well as I can I intend to move on to other forms of transport, including trains.

    Fimo™ is quite easy to work with, and once you have learned how to use a few simple tools and techniques you can produce quite reasonable models with it. The fact that it does not need to be painted is a big plus in its favour.

    For some idea what might be appearing in the forthcoming play-test, have a look here.

    All the best,

    Bob

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  3. Hi Bob,

    I have to take my hat off you for these models - what an inspired idea!

    Would I be right in thinking that they 'surfaced' as a result of your recent tidy up?

    They look absolutely super and are the epitome of the cartoon style IMHO.

    Brilliant! No other words!

    All the best,

    DC

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  4. David Crook,

    Thanks for the complimentary remarks about these models. I must admit that they did turn out quite well, all things being considered.

    The ship models were not quite forgotten ... but they were in a difficult to get to storage box. You will not be surprised to hear that they are now stored where I can get to them easily.

    All the best,

    Bob

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