Monday, 22 December 2008

The Battle of Tebourba

On Sunday 21st December I took part in a multi-player game that refought the first two days of this battle. The game was organised by Ian Drury (who also provided all the terrain, models, and briefings as well as writing the rules) and the venue was provided by Alex Kleanthous.

The original battle took place in Tunisia from 29th November to 4th December 1942 when the Germans mounted an attack on British and American forces in and around the area. After fierce fighting the Germans finally took the town on 4th December.

The game went well and produced a reasonably realistic result. The Germans were beginning to prevail as the game came to an end, but the British and Americans had acquitted themselves quite well. My own role - commander of the American armour - resulted in a 'death ride' by a battalion of Stuart tanks against a large number of Panzer IIIs. My battalion was wiped out, but did manage to hold the German advance up for several vital moves.

I don't have any images of the actual game - I was far too engrossed to think about using my camera - but I did take some pre-game pictures that show the basic terrain and some of the Allied forces in place.


The terrain used was created using HEXON II. The green areas were areas of cultivation in which troops had restricted visibility.

Images from the wargame

The image above shows the British and American artillery astride the main supply route for the forces in and around Tebourba.

The image above shows a battalion of American Stuart tanks, supported by a company of Shermans. The Stuarts were destroyed holding up the main German armoured thrust and all but one of the Shermans shared their fate.

The two images above show the centre of the Allied defences.

The two images above show two of the three British infantry battalions deployed around Tebourba in defensive positions.


  1. As you might have gathered from reading my blog, I play a lot of solo wargames. I do, however, also enjoy large games played with good company, and this was such an occasion.

    The terrain had enough detail to be interesting without being overcrowded, the models were excellent, and the rules were slick, well written, and easy to understand. We managed to fight through a day and a bit of action in less than five hours, and that included time for briefings and an outstanding buffet lunch.

    A great day’s wargaming, and one that I will remember for a long time.

  2. beautiful game Bob...and I'm a big solo gamer as well...still waiting on the terrain squares info...but soon!


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