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Sunday, 23 April 2023

'Meet the gang because the boys (and girls) are here, they boys (and girls) to entertain you!'

Just a very quick blog post about SALUTE 50, about which I will be producing a photo-report in due course.

It was just as big and as busy as I remember it from the last time that I went, but the highlight of the whole thing was meeting up with so many people that I know through wargaming, including my fellow bloggers. The latter arranged to meet at 1.00pm, and I actually managed to have a team photo!

I won't name anyone (just in case I miss someone out!), but I am sure that if you read a regular UK wargaming blog, its author is very likely to be amongst this lineup!


For those of you who have not realised, I took the name of this blog post from the opening lyrics of that very non-PC TV comedy show of the late 1970s and early 1980s, IT AIN'T HALF HOT MUM.

Meet the gang because the boys are here
The boys to entertain you
With music and laughter to help you on your way
To raising the rafters with a, "hey, hey, hey!"
With songs and sketches and jokes old and new
We mess about, you won't feel blue

So, meet the gang because the boys are here
The boys to entertain you
We are here to make you feel gay
So give us a cheer with a, "hey, hey, hey!"
Just gather around and put down your gun
We mess about, there's plenty of fun

So, meet the gang because the boys are here
The boys to entertain you
B-O
B-O-Y-S
Boys to entertain you!

Saturday, 22 April 2023

I’m off to SALUTE 50!

I intend to leave home at 10.00am, and according to TfL (Transport for London), the journey should take me 32 minutes from door to door.

This is due to the fact that I can catch the 244 bus from almost outside my house to the entrance of Woolwich Station and it is then only one stop on the Elizabeth Line from Woolwich to Custom House.

I’ll be taking my camera with me and have already arranged to meet up with friends and fellow bloggers, so it should be a great day.

Friday, 21 April 2023

The Second Stalbanian-Khakistan War

To say that I my interest was piqued by Archduke Piccolo's recent 'Hundred Minutes Campaign' is an understatement; I was inspired and decided to try out this concept as soon as I possibly could. I adapted the rules in Archduke Piccolo's blog post* ... and the result was the Second Stalbanian-Khakistan War. (The first was fought out in January 2022 using the Snakes & Ladders Campaign system.)

Taking the end of the last war as my starting point, I put together the terrain that I needed. It represented the area between the Stalbanian-Khakistan border and the capital of Stalbania, Stirana.

Please click on the image to see an enlarged version of the map.
Please click on the image to see an enlarged version of the photograph.

Instead of using Army Corps as my manoeuvre units, I used the entire Belle Époque Stalbanian Army as the defenders and two Army Divisions drawn from the Khakistani Army as the invasion force. The Stalbanians were deployed in two defensive positions (Fort Ridoni and Fort Stelbasan) defending the Banik Pass and the invaders advanced up parallel roads to the junction at the mouth of the pass.


The defenders

The Stalbanian Army was deployed as follows:

  • Fort Ridoni
    • Infantry
      • 1/1st and 2/1st Infantry Regiment
    • Artillery
      • 1st Field Artillery Regiment
    • General
  • Fort Stelbasan
    • Infantry
      • 1st Machine Gun Battalion
    • Engineers
      • 1st Engineer Battalion
    • Train
      • 1st Supply Column
The Stalbanian troops in Fort Ridoni.
The Stalbanian troops in Fort Stelbasan.

The attackers

The Khakistani Army was deployed as follows:

  • 1st Division
    • Infantry
      • 1/1st and 2/1st Infantry Regiment
      • 1/2nd and 2/2nd Infantry Regiment
    • Artillery
      • 1st Field Artillery Regiment
    • General
The 1st Khakistani Division.
  • 2nd Division
    • Infantry
      • 1/3rd and 2/3rd Infantry Regiment
      • 1/4th and 2/4th Infantry Regiment
    • Artillery
      • 2nd Field Artillery Regiment
    • General
The 2nd Khakistani Division.

Turn 1: Day 1: Morning

The Khakistani 1st and 2nd Divisions advanced towards the Banik Pass.

The situation at the end of Turn 1.

Turn 2: Day 1: Afternoon

The Khakistani 1st and 2nd Divisions reached the villages of Burrat and Mirat respectively ... which they then occupied overnight.

The situation at the end of Turn 2.

Turn 3: Day 2: Morning

The Khakistani 1st Division moved forward and assaulted Fort Ridoni.

The Khakistani 1st Division's assault on Fort Ridoni.

The Khakistani 1st Division rolled 5D6s. (If the fighting had been in the open, they would have rolled 9D6s, 1D6 die for each base, plus 1D6 die for each different type of unit in the Division (4 x infantry, 1 x artillery, and 1 x General = 6) plus 1D6 for each of the three different types of unit present = 9. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up.)

Their D6 dice roll scores were 1, 3, 5, 5, and 5.

In reply, the Stalbanian defenders rolled 7D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry, 1 x artillery, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7.)

Their D6 dice roll scores were 2, 23, 4, 4, 4, and 6.

(NB. All Stalbanian dice roll scores are shown underlined so that readers can distinguish them from the Khakistani dice roll scores.)

When the two sets of dice roll scores were compared:

  • 1 vs. no score results in the destruction of the Stalbanian artillery.
  • 2 vs. no score would have resulted in the destruction of a Khakistani cavalry unit, had one been present.
  • 2 vs. no score would have resulted in the destruction of a Khakistani cavalry unit, had one been present.
  • 3 vs. 3 cancel each other out.
  • 4 vs. no score results in the destruction of a Khakistani infantry unit.
  • 4 vs. no score results in the destruction of a Khakistani infantry unit.
  • 4 vs. no score results in the destruction of a Khakistani infantry unit.
  • 5 vs. no score results in the destruction of a Stalbanian infantry unit.
  • 5 vs. no score results in the destruction of a Stalbanian infantry unit
  • 6 vs. no score results in the death of the Khakistani General.

All-in-all, a rather bloody outcome for both sides!

Having lost so many units, the Khakistani 1st Division fell back to Burrat to regroup.

The remnants of the Khakistani 1st Division return to Burrat to lick their wounds.

The Khakistani 2nd Division moved forward to the junction of the two roads.

The Khakistani 2nd Division move up the road towards the road junction near Fort Ridoni.

Seeing that there was no point in remaining in Fort Ridoni, the Stalbanian General fell back to Fort Stelbasan.

The situation at the end of Turn 3.

Turn 4: Day 2: Afternoon

The Khakistani 2nd Division began its assault on Fort Stelbasan.

The Khakistani 2nd Division's assault on Fort Stelbasan.

The Khakistani 2nd Division rolled 5D6s. (Again, if the fighting had been in the open, they would have rolled 9D6s, 1D6 die for each base, plus 1D6 die for each different type of unit in the Division (4 x infantry, 1 x artillery, and 1 x General = 6) plus 1D6 for each of the three different types of unit present = 9]. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up.)

Their D6 dice roll scores were 1, 1, 3, 5, and 6.

In reply, the Stalbanian defenders rolled 7D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (2 x infantry/engineers and infantry/machine guns, 1 x supply column, and 1 x General = 4) plus 1D6 die for each of the three different types of unit present = 7.)

Their D6 dice roll scores were 1, 1, 1, 3, 3, 4, and 6.

When the two sets of dice rolls were compared:

  • 1 vs 1 cancel each other out.
  • 1 vs. 1 cancel each other out.
  • 1 vs. no score results in the destruction of the Khakistani artillery.
  • 3 vs. 3 cancel each other out.
  • 3 vs. no score would have resulted in the destruction of a Khakistani cavalry unit, has one been present.
  • 4 vs no score results in the destruction of a Khakistani infantry unit.
  • 5 vs. no score results in the destruction of a Stalbanian infantry unit.
  • 6 vs. no score results in the death of the Khakistani General.

Yet another bloody exchange for both sides!

The Khakistani 2nd Division fell back to the road junction to regroup.

The situation at the end of Turn 4.

The Stalbanians chose to stay where they were.

Turn 5: Day 3: Morning

During the morning, the remnants of the Khakistani 1st Division moved forward and joined the rump of the Khakistani 2nd Division at the road junction.

The newly-combined Khakistani 1st and 2nd Divisions.

Turn 6: Day 3: Afternoon

The Khakistanis were desperate to break through the remaining Stalbanian defences at Fort Stelbasan and mounted a second assault on the fortress.

The newly-combined Khakistani 1st and 2nd Divisions assault Fort Stelbasan.

The Khakistanis rolled 4D6s. (Again, if the fighting had been in the open, they would have rolled 8D6s, 1D6 die for each base, plus 1D6 die for each different type of unit in the Division (5 x infantry and 1 x artillery = 6) plus 1D6 for each of the two different types of unit present = 8. Because they were attacking an enemy that was in fortifications, the number of D6 dice rolled was halved, with any fractions being rounded up.)

Their D6 dice roll scores were 2, 3, 6, and 6.

In reply, the Stalbanian defenders rolled 6D6s. (1D6 die for each base, plus 1 D6 die for each different type of unit in the fort (1 x infantry/engineers, 1 x supply column, and 1 x General = 3) plus 1D6 die for each of the three different types of unit present = 6.)

Their D6 dice roll scores were 2, 3455, and 5.

When the two sets of dice rolls were compared:

  • 2 vs. 2 cancel each other out.
  • 3 vs. 3 cancel each other out.
  • 4 vs. no score results in the destruction of a Khakistani infantry unit.
  • 5 vs. no score results in the destruction of a Khakistani infantry unit.
  • 5 vs. no score results in the destruction of a Khakistani infantry unit.
  • 5 vs. no score results in the destruction of a Khakistani infantry unit.
  • 6 vs. no score results in the death of the Stalbanian General.

This was a disastrous result for both sides. The Khakistani force was reduced to a mere shadow of its former self and the Stalbanians had only an engineer unit and a supply column left. Even worse for the Stalbanians was the loss of their General ... who also happened to be the heir to the throne!

At this point both sides wanted to sue for peace, and after a short ceasefire a peace treaty was agreed. Almost immediately both sides began rebuilding their shattered armies and buying even more military equipment. This invasion of Stalbania might be over ... but it would probably not be the last!


* Rule changes I made

  • Each turn represents a morning or afternoon.
  • Troops assaulting an enemy fortification halve the number of D6 dice they roll, with fractions being rounded up.


Some after-battle thoughts

At no point during the campaign did the Stalbanians initiate any combat. This was all done by the Khakistanis. If they had initiated combat, the whole thing might have been over even quicker! However, I looked on this as a 'proof of concept' campaign and an excuse to get some figures out of storage and onto the tabletop ... the latter being something that I have not done for a very long time.

This campaign was fought using a slightly modified version of Archduke Piccolo's recent 'Hundred Minutes Campaign'​ rules, and as will be obvious from the results, it produces a decisive and bloody set of outcomes. It was a very close-run campaign and was great fun to fight through.

That said:

  • I think that I would like to re-fight the whole thing using units whose Strength Points (SPs) are eroded by combat rather than a whole unit being wiped out by a single roll of the die.
  • I'd also like to set each side an Exhaustion Point beyond which it will no longer be able to undertake offensive action.
  • I'd also like to be able to find a way to use artillery in a support rather than a frontline role.

All-in-all, I think that Archduke Piccolo has come up with an excellent concept that I will look forward to tweaking to suit my particular requirements.

Thursday, 20 April 2023

Nugget 353

Our printer – Macaulay Scott Printing Company of Welling, Kent – has yet again done a wonderful job of printing, collating, folding, and stapling the latest issue of THE NUGGET, and as a result I was able to collect it from them earlier today. I hope to be able to post it out to members early tomorrow. In the meantime, members can read this issue online.

IMPORTANT: Please note that this is the eighth issue of THE NUGGET to be published for the 2022-2023 subscription year. If you have not yet re-subscribed, a reminder was sent to you some time ago. If you wish to re-subscribe, please follow the instructions on the relevant page of the website.

Wednesday, 19 April 2023

SALUTE 50: Possible blogger get together?

One of my fellow bloggers (david in suffolk) has suggested that any wargame bloggers who are going to this year’s SALUTE 50 might meet up at some point. (I think that this might also include any regular blog readers as well.)

We’ve certainly done this in the past, and I’d like to suggest that we try to meet each other at 1.00pm near the seating area indicated by the red circle on the plan below:

If anyone has a better time and place to suggest, please do so. I am more than willing to be flexible about this.


UPDATE

Big Lee has suggested a slightly different location but the same time.

I'll go along with his suggestion and look forward to meeting you all there.

Tuesday, 18 April 2023

SALUTE 50

After a lot of ‘should I?/shouldn’t I?' thinking, I have finally decided to go to SALUTE 50 on Saturday.

There’s nothing specific that I want to see or do when I’m there, but I’m hoping to meet up with as many of my fellow bloggers and regular blog readers as possible …so if you’re going, look out for me. I’ll be the old, confused-looking bloke wandering around on his own, probably with my bridge camera to the fore.

Monday, 17 April 2023

Nugget 353

Over the weekend, the editor of THE NUGGET sent me the latest issue and I sent it to the printer first thing this morning. I expect that it will be ready to be posted out to members by Wednesday or Thursday so that they will be able to read it next weekend.

IMPORTANT: Please note that this is the eighth issue of THE NUGGET to be published for the 2022-2023 subscription year. If you have not yet re-subscribed, a reminder was sent to you some time ago. If you wish to re-subscribe, please follow the instructions on the relevant page of the website.

Sunday, 16 April 2023

Replacement figures for the Risk boardgame

Over the past week I have managed to buy two sets of replacement figures for Risk.

The first set came from the USA, where they are sold by Morrisons Games via Amazon.com.

The second – and somewhat earlier – set I bought via eBay.

Amazingly, the former arrived first, even though the latter were posted in the UK!

I originally bought them so that I could photograph them for the next Compendium, but since then I've had lots of ideas as to how I might use them.

Saturday, 15 April 2023

A review of The Portable Ironclad Wargame

This month's issue of MINIATURE WARGAMES contains a full-page review of THE PORTABLE IRONCLADS WARGAME.

The review was written by Arthur Harman. The book is still available in printed or Kindle format from Amazon or as a PDF from Wargames Vault.

Friday, 14 April 2023

Other people's wargames: Napoleonics

The last couple of days have seen some interesting Napoleonic wargames being featured on various online media. The first was one took place at the Shrivenham Wargames Club and was umpired and reported on by Professor Gary Sheffield. They refought the 'Porter's Ridge' scenario from THE PORTABLE NAPLOLEONIC WARGAME on a big (11 x 8) grid but relocated it to Russia.

It was a narrow victory for the Russians, who reached their Exhaustion Point after ten turns.

The second was what Archduke Piccolo called 'The Hundred Minutes Campaign', which he describes as being 'a cut down, laid back, bathtub in a shoebox version of the Hundred Days' Campaign'.

This is his second such 'campaign on a tabletop' game, the first being 'The Sluggard Valley Campaign', and both use a relatively small number of figures and deceptively simple rules that players should be able to memorise in a matter of minutes.

Like all great wargames, the subtlety comes from the play and not the rules.

The latter game has certainly got my rather jaded wargaming juices flowing, and I have already begun to wonder if I might be able to do something similar using a revised version of my Itchy & Scratchy combat system from four years ago.

It's certainly given me something to think about as I gradually leave the effects of my latest bout of COVID behind.


Please note that the photographs featured above are © Gary Sheffield and Archduke Piccolo.